Blog Entries
Elf Clan Grids and Lands
Category: Elf Clan News

 

ELF CLAN AFFILIATE GRIDS

This list will update on occasion.  Please bookmark this link and check back from time to time.  In alphabetical order:

3rd Rock Grid

DigiWorldz 

Discovery Grid

Kitely

OSGrid

 

ELF CLAN AFFILIATE LANDS

Land name / Grid / Size (number of regions)

ElfClan -- OSgrid  5x5   Elf Clan's home lands

ElvenWorld -- OSgrid  5x5

Ithil Dae -- Kitely 4x4

Swanhaven -- OSgrid single

CLICK HERE to become an Elf Clan affiliate grid or land.

 

How to JOIN ELF CLAN
Category: Elf Clan News
Tags: join

 

How to JOIN ELF CLAN

You can join Elf Clan as a member or even as an official Elf Clan affiliate world.   This article covers the how to as well as basic guidelines.

 

How to Join Elf Clan

Visit any of our AFFILIATE GRIDS, Search for the ELF CLAN group, and JOIN.  It's open-join on all affiliate grids.  You can join on multiple grids if you wish.

 

GRIDS please contact us to have us set up the Elf Clan group on your grid and add you to our list of affiliate grids.

 

How to Register an Elf Clan Land

People become an Elf Clan affiliate land because they wish to declare their lands family-friendly, themed lands. It costs you nothing, we take charge of nothing, nor do we interfere with operation of your land. 

Elf Clan is widely-known for its G-rated, family-friendly, theme-based lands.   Many people love this concept and wish their lands (and even groups) to be  affiliated with Elf Clan.  We feature the themes of fantasy, science fiction and steampunk.

Joining your land to Elf Clan gains you recognition as being visitor- and family-friendly.  As we list all affiliate lands on this site, it can gain you visitors and bring you new friends.   Moderation of your lands / regions remains totally under your control (if we happen to receive a complaint we simply forward it to the land owner).  You can retain your own group identity and still be an Elf Clan affiliate. 

To join your land to Elf Clan, please contact Wayfinder Wishbringer, Moontan Valeeva or Snoots Dwagon as directed on this website's home page.  It is best to do so by notecard, as IMs can get lost or capped. 

Let us know:

1. Your land name (VAR, region, world, whatever)

2. Your GRID name (company that hosts your land)

3. Your AVATAR name

4. Your THEME choice (fantasy, science fiction or steampunk)

5. Any comments or specifics you wish to add

Upon approval (verification of information via exploration) we will send you the Elf Clan Banner, which is placed at or near your landing point.  This lets visitors know you are a family-friendly land that supports the Elf Clan Charter.

 

GENERAL GUIDELINES

To examine what joining your lands to Elf Clan entails, please read our Visitor Guidelines.  These will provide you with a good, short-to-read outline of how the Elf Clan group operates.  If you wish you can then read the rest of the Charter for more detailed specifics.  

Please note that many changes have taken place recently.   If you feel something in the Charter is out of date or needs revised, please let us know.

 

-- The Eldar of Elf Clan

 

OWNING YOUR OWN REGION
Category: Elf Clan News

 

ELF CLAN RELOCATES pt 2

Pt 1 click  here

WHAT HAS GONE BEFORE

Our members love the concept of Elf Clan.  Our G-rated, family-friendly, * Honor * Respect * Friendship * Charter concepts are appealing to many.  It is that concept that brought so many people to follow us to Inworldz and eventually set up 54 unique regions.  It is that concept which caused Elf Clan to grow beyond our greatest expectations.

At this time the framework of Elf Clan has changed.  When we were on Second Life we were forced into a small, concentrated land area due to excessive cost.   When we moved to Inworldz, in order to maintain our group's "early adopter" discount status we had to maintain a minimum of 28 regions (which we exceeded considerably).  Both situations required us to be stationed on one central grid and remain "land-locked".  By sheer numbers we achieved affordable lands.

When we first moved to Inworldz, it was the only real viable option.  At that time no other grid outside of Second Life offered group-oriented functions or coalesced inventory (the ability to take unlinked objects to inventory and re-rez them in original form instead of a pile of puzzle pieces).   So the choice was straight-forward.

Today, eight years later, things are different.  OpenSim has grown.   The severe lag once experienced there has improved.  With the appearance of VARs (VARiable land-size regions) sim crossing has become far less an issue.  OpenSim now has group functions and fully-functional inventory, as well as the Hypergrid which connects grids together on a virtual teleport highway.

What this means is that Elf Clan members can now choose from several grids.   We are no longer limited to one, single option.

 

OWNING YOUR OWN REGION
 

Many of our members have never owned a region before, primarily due to the cost.  Even on Inworldz our discount price of $40 a month could be out of the pocketbook range of many.   However... what if you could own a region for $20?   $15?   $10... or less? 

Grids outside of Second Life and Inworldz offer an amazing range of packages designed to meet just about any pocketbook. So you can now pick a grid, choose the price level you can afford, and set up home.   There is no longer need to rent land... when you can own an entire region for a price so low it's difficult to resist.  

As far as hobbies go, owning your own region is now a fairly inexpensive choice. On the other end, our highly-creative power-builders can obtain lands that can meet pretty much any goal you can dream up for around $40 a month.

 

SETTING UP AN OFFICIAL ELF CLAN LAND
Most of our members came to Elf Clan for one reason:  we are a G-rated, family friendly fantasy-themed group.   People like our peaceful, harmonious, beautiful lands and find them a beautiful place to relax, free of the pressures of outside lands.  The core of this is not a grid, nor an area of land... but the Elf Clan Charter, which for years has guided our group. 

So long as a member is willing to implement the concepts of the Elf Clan Charter on their lands... that land can be an "Official Elf Clan Land" no matter where it is based.

This is done by the simple step of contacting one of the names on our  home page and posting a banner (which we will provide you) at the entry point of your land.  The banner bears our group logo and simply reads:  "Elf Clan - G-rated, Family Friendly".

It's a nice banner.  : )

Now about grids, Hypergrid, VARs, OARs, IARs and the rest...

=====================

CHOOSING A GRID

When choosing a grid, please be sure to read the fine print.  Most grids have websites.  We recommend you examine those sites thoroughly.  Some grids have costs in addition to their monthly fees.  Some have "gotchas" which you may find incompatible with your needs.  Some may offer special features that you will very much desire.   Pretty much every grid has its pros and cons. The trick is in the details. Pay attention to the details. 

 
VARIABLE REGIONS
Both Second Life and Inworldz offered single regions measuring 256m x 256m.  Crossing a sim line limits the number of avatars that can ride a physical vehicle and also involves data exchange between the regions that involves a certain amount of time.  "Sim crossing issues" are well-known on single-region grids.

VARs, or Variable Regions, expand the size to whatever the grid allows.  Some grids offer "2x2" regions (512m x 512m, or 4 regions total in size), "4x4" (1024m x 1024m or 16 regions in size) or even huge 6x6 (36 region) VARs. 

So for those who want lots of land, sailing oceans or flying area, these super-regions can be a very pleasant surprise.  No sim crossing issues (unless you manage to move across the entire VAR), and lots of room for landscaping, forests, streams and lakes.  If you're a person who likes to spread out your creations, a VAR can provide you a vast sandbox.

Be aware that regardless of the size of a VAR, in most instances it is still controlled by one server (ask the grid company for specifics of server provision).  Just because a VAR measures 8x8 and allows a million prims doesn't mean the server can actually handle whatever you throw at it.  You still need to be conscious of texture use, scripts and other issues, the same as you would with a single region.  The main difference is you have far more land now available to you.

THAT SAID... if you use good, low-lag (or zero-lag) scripts, watch your texture placement and build sensibly, you can do some rather remarkable things on your VAR.  

For example...

On our Elf Clan Home lands we decided on a 5x5 VAR (25 regions in area).  The majority of that is sailable ocean with the occasional island or landmark.  IN THE MIDDLE of this incredible-size area we have our three historic regions:
   ELVENGLEN-- the orignal home of Elf Clan on Second Life.
   ELVENMYST-- our second home land when we re-structured on that grid... and later our primary activity center on Inworldz.
   ELVENSONG-- The home of Elf Clan on Inwordz. And in high-sky  ElvenSong...
   REPLICANT CITY-- The huge science-fiction-themed, highly-interactive multi-museum that was enjoyed by many a visitor on Inworldz.

These are three of the most building-intensive, power-scripted regions in all of Elf Clan... and we managed to put all of them on a single, lag-free VAR on our own server. 

Mind you, most of the scripting on these regions was custom-written and intentionally low-or-zero-lag.  Build smart and your VAR will be happy.

So this gives you an idea of what can be done on a VAR-enabled grid.  The creative freedoms you'll experience and the vast open-travel can be incredible.  Imagine building the worlds largest virtual roller coaster... or a train system that travels 36 regions... or the greatest forest/lake area you can imagine with your home right in the middle.  

Handled correctly and sensibly, VARs are one of the greatest features of OpenSim-based grids.

=====================
NOT A BUILDER?  
Is building not your thing? You have two choices:  the markets (which contain many items that cater to the Hypergrid)... or FREEBIES.  You see, freebies are all over the place.  You can create an entire world based on just freebies.  If you visit somewhere, right click on an object and it says COPY... you can copy it.  That's all part of the fun.  Pick freebies up, set them out.  It's like Legos on steroids.  What's more, if you don't have an OAR already (a pre-built entire VAR), there are FREE OARS on the Internet, ready to download and upload to your preferred grid.  Instant world!

=====================
WHAT GRIDS ARE RECOMMENDED FOR OUR MEMBERS?

Just because we have decided to home on OSgrid doesn't mean all of Elf Clan needs to do so.  You can do so if you wish, but there are other options, depending on your personal needs.  

We already listed three recommended grids in the first part of this set of articles.   Which you choose is completely up to you and your needs.  What we can do is provide a little insight based on our years of creating lands and groups.

 

THAT'S WHERE MY FRIENDS ARE

Considering the nature of the Hypergrid (being able to port anywhere and chat with anyone, anywhere), "because that's where most of my friends are" isn't necessarily the best reason for choosing a grid.  We encourge our members to consider ALL areas of importance (price, prims, services, ease of use, etc) when chosing where they are going to make their virtual home-- possibly for years to come.

 

OAR AND IAR FILES
OAR files are complete copies of your region/VAR... including land, objects, scripts, the whole works.  It is basically a "data photograph" of what you build.  Such files can be made and saved to your own hard drive for absolute security of your work in case any individual grid winds up no longer existent.  So you will want to inquire as to the grid's specific OAR policies.  Are they made for you or do you create them?  Are the oar files kept on their servers or available for you to download to your own computer.  Are there fees involved in creating OAR files?  These are very important questions to ascertain before "buying a home".

IAR files are copies of your inventory.  These too can be saved to your hard drive.  Similar questions should be asked about IAR policy; some grids offer IAR... some don't.  

Note that on most grids there are exceptions to what can be saved.  If you have created an item yourself, or if you own items that are FULL PERM and TRANSPORTABLE (can be moved between grids), those items can be saved to your local hard drive.  On some grids full perm items are considered your property and can be backed up to your hard drive.  If the grid you are on suddenly ceases to exist, you merely find a new grid and upload your OAR and IAR files.  Your lands and avatar (theoretically) can continue from where you left off.  (Understand of course, nothing is perfect, nor guaranteed.)

If however an item has restrictions (nomod, nocopy, notrans or no transport)... it will be excluded from OAR and IAR files.  That means if the grid crashes... those items will not be able to be restored from your backups.

Inworldz had no OAR or IAR capabilityElf Clan members would do well to remember that experience.

Most items found on OSgrid are free and quite often full-perm.   If you decide to shop at a market on another grid, be aware of the PERMISSIONS before purchasing the object, then make your decision to purchase according to whatever limitations you are willing to accept.  

======================
THE DIFFERENT GRIDS
We will very briefly discuss here the primary strengths of the three  grids we fully examined.  We cannot discuss Inworldz / successor as there is (at this time) no official structure yet announced for that grid, it is not to be connected to the Hypergrid, nor does it offer OAR, IAR or VAR ability.  We also do not here include grids that charge fees for services normally included free on most other grids, as such charges can significantly increase your monthly costs.

======================
OSGRID
SUMMARY: Total control.  Prices range from free* to reasonable.

This is considered the "center" of OpenSim activity.  It is the "generic" OpenSim grid which offers a rather nice option:  you can host your land yourself, either on your home computer-- or via a server-provider.  You can have full, 100% control over every aspect of your lands.  This is somewhat for the do-it-yourselfers.

OSgrid is pretty much raw OpenSim code without the specialized DEV work provided by high-tech grids. There can be quite a bit of effort involved in setting up your own server if you decide to go that route.  If you use a server-provider that hassle is largely eliminated.  Home-based self-servers are FREE aside from the cost of electricity.  Server-providers charge a fee for server space and service.  So you can check around and decide which you prefer, depending on your techinical skills and pocketbook.  

Lots of "freebies" on OSgrid (and the Hypergrid for that matter).  You can build an entire world just out of freebies.

Due to the "free" nature of the grid, OSgrid offers full unlimited OAR and IAR processes.

* Be aware that nothing is actually "free".  OSgrid does have overhead, and regular funding drives are held to pay for such.   All members of OSgrid are encouraged to give as generously as they can in order to keep the primary asset servers online... and even improve the quality of those servers over time. 

=================

DIGIWORLDZ
SUMMARY:  Lots of LAND for your money. Social grid with privacy options.

DigiWorldz offers up to 6x6 VARs that can be connected side-to-side, allowing groups to create entire continents should they choose.  Plenty of air and water space for those who enjoy vehicle travel.

DigiWorldz has a market system and a strong social center.  It offers a wide variety of packages by separting land and prim purchase.  Decide on the type of land you want, then add to that "prim paks" to meet the total number of prims you will likely use.  If you don't need a lot of prims one of their low-price land packages may suit your taste. 

DigiWorldz offers both the least-expensive and highest-end  land packages-- depending on your needs.  If you want super-cheap first-owner land, this is a good option.  Larger, more prim-packed lands are available, depending on your pocketbook.  DigiWorlds offers low-pricing packages that make regions available to those who could never before own their own lands.

Both DigiWorldz and Kitely are very user-friendly and have excellent tech support. 

With any grid, count the land size desired along with your total prim count needs to calculate the cost per month of owning your own region, and then purchase what you need.  You can always expand later if required.

=====================

KITELY
SUMMARY:  Lots of PRIMS for the money.  Total privacy by design, social if desired.

Kitely offers up to 4x4 private worlds that are hidden in every way from surrounding lands, "worlds within the world".    Kitely is best known for KITELY MARKET, a large, highly-professional shopping system akin to SL Marketplace. Many items can be taken to whatever grid you wish (check the permissions before purchase).  Kitely owners are very friendly and support is excellent.

Kitely offers three simple plans that are easy to choose from.   All of these plans are low-cost.  In order to accomplish that, your region "turns on" only when you or someone else enters the region.   A short period of "log in" time (usually ranging from 40 seconds to 2 minutes) is required, during which you wait for your region to load.  This is not an excessively long time; Kitely members soon get used to this unique process.

Each Kitely region is a "world unto itself".  You can teleport to other Kitely "worlds" and vice versa, but cannot be connected side-by-side to other worlds.  This is great for those who want absolute privacy, as each Kitely world is physically invisible to those around it -- even by camera.   See the Kitely website and read thoroughly regarding this arrangement.  

Kitely offers strong and functional website-based tools for its members that allow you to create your own OAR files, download them to your hard drive, and manage your region without entering the world itself.  Kitely does not offer IAR ability.  

=====================

3rd ROCK GRID

SUMMARY:  Balanced price structure.

The most observable thing about this grid is its age (going on 10 years now) and its balanced price / land / prim structure.  It is moderate in all directions, both land and prims increasing as one's pocketbook allows. 

Friendly tech support, a solid-feeling foundation and long time in the business makes this a worthy choice.  Members will want to ask them about their OAR and IAR policies before settling in and make sure grid policy meets your needs.  Tech support proved to be very friendly and helpful in establishing our group on their grid, going beyond "established procedure" to assist us with a special need. 

 

=====================

ALL GRIDS, EVERYWHERE, INCLUDING THE ABOVE

Whenever looking for a new home on a virtual world grid, there are two primary ways to go:

1) Follow the suggestions of your friends.  Hey, it worked for them...
2) Research and examine the grid you're considering to see if it meets your needs and pocketbook.

If you choose to research, here are some suggestions:
* Register with the grid, go in, check it out.  See what you think about it from first impressions.   Spend a few hours (or days) exploring and getting used to it.  There's no rush to buy-in.
* Read the website.   Each grid has a website that tells about what it offers.  Read it as thoroughly as you can.
* Read between the lines, read the fine print.   Pay as much attention to what they don't say as to what they say.
* If you have any questions, CONTACT the grid owners, file a support ticket, or go in-world and speak with the users.
* Ask the major questions:
    * Do they offer a money-back guarantee if you set up and don't like it? (Not essential, but many grids do.)
    * Do they allow OAR backup?  Is there a charge for such?
    * Do they allow IAR backup?
    * How is the grid itself backed up?   To local servers or to external servers?  How often?
    * How many people are involved in managing the grid?
    * Is the grid connected to the hypergrid or is it a "closed grid"?
    * What happens to the grid if something happens to the owner?  (Yes, we know these are the "tough questions".  They're also quite valid questions.  This is a business.  You are "investing" in this business.  As a customer you have a right to know how your assets are protected in case of unexpected catastrophe.)

    ... etc etc.   You may wish to write down a list of questions to ask.

Remember:  you're not just handing them a little bit of money and "let's see what happens".  You will likely be paying this company a regular fee, every month, for a very long time.   Your investment will add up over time... so make a wise choice.

 

THE GOOD NEWS...
...is that Elf Clan has a home.  The other good news is that you can choose to join us... pretty much anywhere.   

You can be an official Elf Clan landholder... or not, as you wish.  The question to ask:  do you love the concept of Elf Clan and wish to remain a part of that concept?  Everywhere the Elf Clan banner is seen, people will know these lands are open to visitors, G-rated, family-friendly, and real life is left at the door.   Elf Clan is where people come to get away from real life, to relax, to enjoy friends and community. 

You will not harm Elf Clan if you decide to not be an official land.  You can help Elf Clan grow in popularity and reputation by hosting beautiful, official Elf Clan lands.  The choice is entirely yours.

Our very best wishes to all.

 

-- The Eldar of Elf Clan

 

 

 

 

 

Elf Clan's Relocation-Official Announcement
Category: Elf Clan News

 

ELF CLAN OFFICIAL ANNOUNCEMENT OF GROUP RELOCATION 

Pt 1

Pt 2 click here

 

WE'RE ALIVE AND KICKING!  :D

Read the following for details.

Please be sure to register and join the Elf Clan group on DigiWorldz, Kitely and OSgrid.  Other grids where Elf Clan is located are listed further down on this page.

 

Greetings members!   

We expect you have been waiting to hear where Elf Clan has decided to locate our new home.  We are pleased to announce the Eldar have come to a unanimous decision in this matter.

First, we would like to thank you all very much for your patience.  We have spent over four weeks of many-hours-a-day intensive research to come to our decision. 

This has not been an easy decision to make... because we wished to arrive at a solution that would be beneficial to all of our members, not just some.  We have heard the phrase, "You can't please all the people all the time".  And yet that's what we have been working to accomplish.  As far as our group members go, we believe we have arrived at a solution that best achieves this goal.

Note:  None of the following is absolutely set in granite.  Our group is learning to become more flexible; these things may change as needs and new opportunities arrive.

 

THE FIRST DECISION

On July 27, 2018 the well-known Inworldz grid went off-line.  All customer inventory assets were lost.  At this point in time even restoration of lands as they existed is improbable.

There are many reasons this happened, but the primary reason entails one simple issue:   Inworldz was a "closed grid" and did not follow the standard business practice of maintaining an off-site mirror backup of vital information.  So when the servers were shut down by the hosting company... the entire asset data system was lost.  Because of copyright and intellectual property issues, even restoration of the lands themselves is under question (as of the writing of this article).

In light of these issues the first thing the Elf Clan Eldar considered was whether or not we wished to remain part of a "closed grid" system.  The answer was no.  Group position in this:  After our experience with Second Life ($50,000 group land investment) and Inworldz ($150,000 group land investment), we shall never again support nor invest in a closed grid.   There was no question among the Eldar in this matter.  We consider closed grids and entrusting our creations solely to another entity to be a very costly bad idea.

We wish to clarify that any Elf Clan member who wishes to remain part of a closed-grid is welcome to do so and still remain part of Elf Clan (even officially).  However we have arrived at another solution for the group in general.


THE NEW "HOME" OF ELF CLAN

It is the unanimous decision of the Elf Clan Eldar our new home shall be:

Everywhere.

By this concept:  We have decided to host our primary land ourselves... on our own server.  We have made this decision because it allows us maximum, 100% control over our historic creations, and 100% security in the handling of our home lands.  The downside:  it takes a bit of tech-work and time on our part (more on this later).

Elf Clan home lands are located at:  ElfClan region on OSgrid.

This is a 5x5 (25 region) VAR.  It is mostly ocean with three lands in the center:  ElvenGlen, ElvenSong and ElvenMyst.  (See pt 2 of this article for mor information on VARs.)

Note that these lands are very much under construction.  We've had to shut of scripting so nothing is interactive at this time.  But once we get the system fixed and balanced, hopefully everything will be online and operational.

While self-hosting / OSgrid is where we have decided to base our home lands... that is not necessarily the choice our members will make. 

In this regard, we have set up Elf Clan as a group on several grids. Elf Clan members may set up their homes on any of these grids and if you so desire, still be an official affiliate Elf Clan Land.  All that is necessary is to agree to abide by the Elf Clan Charter.  We will provide you with a beautiful banner to present at your entry area and you'll be ready to go.

Elf Clan affiliate grids and lands

  

GROUP ANNOUNCEMENTS

Elf Clan announcements at this time will be made from the DigiWorldz, Kitely and OpenSim grids (primarily DigiWorldz as it is an easy-to-post centralized location that supports Email notices).  We encourage all members to register at all grids if you wish to receive group announcements.  If you log in to OSgrid regularly you will receive group announcements, but that grid is not set up to send announcements via email.  (Please understand we're rather new to all this ourselves and these arrangements may change as time passes.)

 

WHY EVERYWHERE?

Our members are numerous and have a diversity of interests.   Some prefer total privacy, while others wish to host event areas.  Some are creators and wish to have lots of prims available, while others prefer wide-spread landscapes.

As the Eldar considered these matters we realized Elf Clan can adapt to all such needs.  It is unwise to put all our eggs in one basket. 

Elf Clan is a themed group, but we are not land-bound.  Some groups require centralization:  sailing groups, role-playing groups, continent-based groups.  With the dissolution of Inworldz, Elf Clan is no longer "land-locked".   Elf Clan is a concept... one that can exist throughout the virtual worlds.

The existence of the Hypergrid allows our members to create a home anywhere they wish... and attend events / visit friends regardless of location.  Our members can have avatars on multiple grids, even by the same name.  This reality of modern-day virtual worlds helped us realize that our group no longer needs to centralize.  Elf Clan lands can be anywhere.

By allowing and even encouraging our members to pick a grid of your own preference, we expand the concept of Elf Clan throughout the metaverse, spreading our creations and concept across the Hypergrid.  We can host events wherever we choose, socialize wherever we choose, travel wherever we choose.   We are no longer limited within closed-wall grids... nor shall we ever be again.

 

WHICH GRID SHOULD I CHOOSE?

We have created another web page which will help you to better understand the hypergrid and what is involved in choosing a grid host that will best suit your needs.  But as a quick-look guide, here is a short summary of grid strengths and themes.  Note that these are our observations.  We strongly encourage members to do  research of their own prior to choosing a grid-- a choice that may affect your virtual life for quite some time.  In alphabetical order of grids we have closely examined:

3rd Rock Grid.  An old and established grid with a good reputation.  Easy-to-purchase packages and regions that run approximately $1 per 1,000 prims, depending on the package.  Friendly tech support.  Strength:  an even balance of prims and land for your money.

DIGIWORLDZ.    A vesatile grid that caters to those who prefer a social environment (or total privacy if you choose). Strength:  Lots of land for your money.

KITELY.  Offers "worlds within the world", lands completely invisible to surrounding lands (or create a community if you choose).  Strength: lots of prims for your money. 

OSGRID.   This is the "central station" of OpenSim and the hypergrid.  There are several options for setting up on OSgrid, ranging from hosting your land yourself on a home computer, hosting your land on a purchased server, or renting a ready-to-go land from a land-server.  This is for "do-it-yourselfers"... those who perfer 100% control over your lands and don't mind sacrificing  advanced-tech bonuses to achieve that.  (Other pro-grids offer enhanced grid functions developed themselves that can be of advantage to members who want a ready-built package.)

 

There are other grids which we have not had time to properly examine.   Be aware that grids come and go.  Some have costs in addition to basic monthly fees.  Be sure to read the fine print... and the second part of this set of articles for additional information.

 

Welcome to the new age of Elf Clan.   Please visit this site's home page for contact information and to request inclusion in the list of  Elf Clan Lands.

--o--

 

SPECIAL THANKS

We would like to extend special thanks to several people who have been of great help in our transition to the Hypergrid.   We could not have succeeded without you.  To avoid favoritism, we are listing these kind folks in order of contact:

Ilan Tochner of Kitely.   Ilan bent over backward to assist us in relocation, explained how both Kitely and the Hypergrid worked, and was professional and good-natured about it when we discovered (for specific technical reasons) that we needed to self-host our home regions.  Kitely's tech support and friendliness is outstanding.

Nox and Terry of DigiWorldz.  We could not have asked for a more friendly welcome.   Nox spent quite some time showing us around the grid, explaining how it works, and she and Terry answered  every question we could throw at them.  These very-helpful people have welcomed new members time and again.

KONI LANZIUS of ElvenWorld.  Koni hosted Elf Clan's home regions while we were getting back on our feet, made us aware of the benefits of the Hypergrid, and was instrumental in getting us the help we needed to self-host our own VAR with OSgrid.   For those of you who are not builders and wonder what you can do with freebies... visit Koni's home land of ElvenWorld on OSgrid.  It is made up almost entirely of freebies acquired from the hypergrid as well as creative donations from her friends.   ElvenWorld is quite amazing in scope.  We are pleased to announce that ElvenWorld signed up as the first affiliate Elf Clan Land beyond our home lands and bears our group banner at the entry point.

THE TECH.   Name withheld so he doesn't get swamped by requests... this kind, generous person was highly instrumental in helping us set up our own server system.   Elf Clan had a unique situation with special hurdles... and he stuck with us the entire time, over days of special problem solving. He never asked for anything in return other than friendship, and personifies the giving nature of the OpenSim environment.  You know who you are... and you are much appreciated.  Our special thanks.

-------

Please contact Wayfinder Wishbringer, Moontan Valeeva or Snoots Dwagon to add your region to our list.  To be an affiliate region one agrees to abide by the Elf Clan Charter (present on this website) and display the Elf Clan Banner at the primary landing point (and wherever else desired).

 

 

Intellectual Property Information
Category: Elf Clan News

 

Greetings to our Visitors!

Elf Clan is based on three Charter concepts:

* Honor * Respect * Friendship *

These things are very important to us, both as a group and as individuals.

 

Problems with Grid Shutdown

When the Inworldz grid closed down all asset information was lost.  This means inventory items, creations and creator information was lost as well. 

Elf Clan lands are historic regions, dating from the very early days of Second Life and onward.   Our lands went through four distinct creative phases before the recent fifth re-creation forced by the destruction of Inworldz.

Elf Clan Home Lands contain creations and donations by many people.  Those creations are part of our history, tracking our growth as a group over a period of 14 years.  Unfortunately Inworldz shut down and those lands later re-built, no creator information was retained in the reconstruction files (OARs).  As a result all creator names were lost... and items re-constructed on our lands were re-constructed under one owner/creator name (that is how OAR reconstruction works in a situation where no asset information exists).  The chosen name is our friendly tiny Snoots Dwagon, who will be in charge of maintaining these lands.

 

Our Humble Request to You

If you find your creations on our primary ElfClan lands, we request to retain those creations on these lands only, as part of our history.   We give you our solemn oath those creations will not be copied, transfered, sold or otherwise knowingly distributed.  Your creations will be considered a solemn trust... part of Elf Clan's history. 

If you contact either Snoots Dwagon or Wayfinder Wishbringer (see contacts on our home page), we will be happy to provide Attribution Notice-- adding you to a posted list of creators contributing to our historic lands.  It is our desire to give you credit for your work as part of our history.

If you do not wish your items to remain on these lands all you need do is let us know.  Quite often we will already recognize you as an Elf Clan Creator and will honorably comply with your removal request.   If question remains as to creator authenticity, we may request additional information according to established intellectual property guidelines.

 

VISIBLE GROUP HISTORY

The creations on our primary regions present a visible, major part of Elf Clan's history.  These are regions people recognize as the Home Lands of Elf Clan... and span many years.   We hope creators consider it an honor to be a part of this, as we consider it an honor to have your creations as part of this tribute to Elf Clan-- the oldest active Fantasy Group in the virtual worlds.

 

-- The Eldar of Elf Clan

 

 

 

The End of an Age - Beginning Anew
Category: Elf Clan News

 

CONTACT US:  (Please send notecards, not IMs. IMs are easily capped and lost on some grids.)

DigiWorldz:  Wayfinder Wishbringer or Snoots Dwagon

OSGrid: Moontan Valeeva, Snoots Dwagon

Second Life:  Wayfinder Wishbringer or Eren Padar

We have no contact point on Inworldz as it is permanently offline and its replacement grid not set up at this time.

 

UPDATE Aug 14, 2018: ELF CLAN IS LANDING

 

It has been 2 1/2 weeks since Inworldz went offline.  The Elf Clan Eldar have been extensively researching grids to find a new home. 

The three central regions of Elf Clan are:  ElvenSong, ElvenMyst and ElvenGlen.  We have succeeded in restoring all three regions on a test area.  That is very good news for our group, as it means our group history is fully intact.

At this time we are working on setting up these three primary Elf Clan regions all together on our own servers.  This is not something everyone can do, nor is even recommended at this time.  We are doing so as a means of research... and so that Elf Clan members may know were still alive and kicking.

Every Elf Clan member has different needs.  Most of you have not yet received your OAR files from Inworldz, so you are not ready to choose a new home quite yet.  Some of you may be enjoying just exploring virtual worlds with your friends.  Maybe some have received their OAR files and are wondering what to do with them.   We are working on that.  

In truth, it is too early yet to know what the future holds.  However... the Eldar are working hard to determine what will work for all of our members, not just some.  When you hear what we've been working on, we believe you will be excited.

IF you need assistance of any kind, please contact us as listed above.   If you're content to explore for a while and just hang with your friends while the dust of Inworldz is settling, if you're waiting for your OARs and realize you don't need an immediate decision on anything... we encourage you to just hang in there and have fun.  

IF you have immediate need of a new home and you just can't stand it any more and you want to start building again, we recommend checking into  Kitely or DigiWorldz as affordable, easy-to-use hosts where you can have a secure and functional home.

Elf Clan is about to set up its central location, and we're soon to make a major announcement that will affect the very core of how Elf Clan operates.   So hang in there.   We will very soon now have something more concrete for you.

 

UPDATE Aug 9, 2018: FIXING FIRESTORM

Missing meshes?  Avatars won't rez?  Object won't rez?

This isn't a fault of the grid, but of issues with Firestorm.   Here are two fixes that should correct rezzing problems:


FIXES FOR INVISIBLE MESH & other items in FIRESTORM:

ADVANCED / DEBUG SETTINGS / FSEnforceStrictObjectCheck 

Check FALSE

PREFERENCES / GRAPHICS / RENDERING / ALPHA MASK RENDERING  uncheck both options

Note:  this may cause some prims to look a little wonky, but at least they'll be visible.  Some grids are recommending use of a different viewer to fix this issue.

 

UPDATE Aug 6, 2018: STILL WORKING HARD FOR YOU

Elf Clan is still working to provide our group a  future home. Just this week the Eldar attended official live conferences on multple grids to determine the state of virtual reality worlds as they exist today.

Our members are largely divided into four parts:

* Those who want to wait for Inwordz to re-appear and continue there.

* Those who wish to move to another grid (some have already done so)

* Those who have returned to Second Life

* Those who have decided to return to "real life" and chuck virtual worlds altogether.

For those who have returned to RL or SL, we wish them well.  That is out of our jurisdiction.  But for those who remain, we are trying very hard to find a solution that will satisfy everyone.  It's like juggling cats, but over the years the Eldar have learned to become prettty good cat jugglers.

Until Inworldz makes its decisions, we are without full information.   There is a deadline set (August 15, tentatively).  At that time Elf Clan will likely go with the information we have on hand. Until then we encourage:   if you wish to remain with Elf Clan, sit tight, be patient, wait for further information. 

Because this is the reality:  There is no rush. 

Except of course for the Inworldz decision-makers.   They may need to get on the stick and let people know what they have in mind for re-structuring.  Our observations:  it seems the day of the $75-per- region closed-wall grid concept is a bit outdated.  We have undeniable results on what a closed-wall status did to Inworldz.  It lost hundreds of thousands (millions?) of dollars in purchased inventory, lands and creativity.  Regardless of the reasons behind the crash-- it damaged Inworldz reputation. They are having to re-build from scratch.  It would seem a grave mistake to refuse significantly changing their business model in today's highly-competitive environment.

We must accept the facts:  Inworldz was in decline before the big crash, while other grids were slowly growing.  In the opinion of Elf Clan:  Inworldz mode of operation needs to change for it to once again become a viable grid with a future.

"The definition of insanity is to continue doing the same thing, expecting different results." -- Albert Einstein

"Let us not be stupid, twice." -- Wayfinder Wishbringer

 

UPDATE Aug 1, 2018: A CAUTION TO ELF CLAN MEMBERS

Elf Clan members, please bring this post to the attention of your friends.  If you're not an Elf Clan member you may wish to read this anyway.   It's important.

Friends, please be aware that the Eldar are extensively researching grids, including Inworldz, in an effort to decide on Elf Clan's next home landing in an informed manner

Unless you have operated a large group and managed multiple regions, you may not be aware of all the intricacies of moving to a new location. When we moved to Inworldz it was basically the "only game in town".  That is no longer the case.  People have a number of choices. Some people are already making those choices... often without fully researching grid policies.

Be aware there can be hidden issues that you will not discover until too late.  If you make a move now, before Elf Clan has concluded our research and announced our findings... you may  come to regret that decision in future months.

To date the Eldar have examined several prominent grids.  We find most of them run very close in initial costs and land allowances.  It is the fine print that will get you.  We try to read all the fine print.  Have you?

One grid was excessively slow and buggy.  On another physics didn't work very well (no cars, ships, etc).  Another one had hidden costs.  Another had add-on costs.  Etc etc.  Be aware that every grid is operated under a different busienss modelIt's a mistake to believe that all grids are equally capable. That's why the Eldar are doing our homework.

If you enjoy Elf Clan, we ask you to keep an eye on this blog.  We have been in the virtual world business for a very long time.  We know many of the pitfalls to look out for, the things to watch out for and avoid.  The Elf Clan Eldar are taking our time and patiently examining multiple grids because the pitfalls are many... and we wish to make a wise decision.   Everyone has personal needs; we are trying to find out which grid meets the greatest needs for the greatest number of people.

Major changes are coming... a new Elf Clan.  As a preview:  we will no longer be owning / managing massive group lands.  Each member will be the actual owner of your region and deal directly with the grid where we settle. This will provide you even greater freedoms as a land owner.   That's just one change that's coming.  You may want to stick around for the ride and see what happens.  : )

If you wish to continue as an official land-owner in Elf Clan, if you love our lands and concepts and wish to make a good, informed decision... please be patient.  Wait for further word from the Eldar.  Or go wherever you choose.  We all must make our own decisions. 

May you all be well.

-- The Eldar of Elf Clan

====================

 

ORIGINAL POST

UPDATE Saturday July 28, 2018

One day after the shutdown of Inworldz Grid.

From Wayfinder Wishbringer, founder of Elf Clan, the Elf Clan Eldars and Elf Clan Counsel

 

Greetings to all!  No fancy Elvish language, no role playing today, just straight answers to common questions.   I'll try to be brief, but there's only so brief one can be in these circumstances.

FREQUENTLY ASKED QUESTIONS, Answered

WHAT DO I DO NOW?

#1.  Point Elf Clan members to this website for regular updates.  This is where the primary information will be distributed.

#2. Please patiently wait and give us time to re-group.   We are researching, examining, collecting data, and are in constant communication.  We are already talking to grid owners. We are waiting for Inworldz to reveal its plans.  We promise when we have an answer, you will be the first to know.

You may of course set up a new home somewhere else, right away.   However if you do...chances are you will become too entrenched and invested to follow Elf Clan when we make our decisions.  

If you love Elf Clan lands, if you enjoy our family-friendly group and concepts, if you have been a member for years and wish to remain with us... then we encourage you to have patience and wait.  These things take time.   We need to research, examine all information, and make wise decisions.  We're sure you don't want us to rush into something and regret it later. 

Please realize this was a "freak accident".  Yes, Inworldz made bad decisions and management errors were made... but this was a stack of dominoes that started falling.  Things could have been done, should have been done, but that is all hindsight.

You are aware Elf Clan itself had nothing to do with all of this.  We were caught just as off-guard as anyone by Monday's announcement that Inworldz would close in 4 days.   We had no advance warning, no "inside information".   We had to scramble and put out fires just like everyone.  We were just as blindsided as you... the difference being that we've dealt with such before.  We knew what to do and started immediately guiding our members in methods of salvaging as much of their creations as possible.  We were online hours a day answering IMs and posting instructional information.   We were there for you, and still are.

So it is left to us now to pick up the myriad pieces and figure out how to put them back together somehow.  Such needs are being addressed even as you read this article.

 

WHAT IS ELF CLAN GOING TO DO?

To be straight with you:  we don't know at this time.  It's been less than a day (as of this writing) that Inworldz shut down.  We simply haven't had time to research the matter properly, explore other grids, gather information.   We've spent the last 4 days like you... just trying to save as much as we could and help others do the same.  

Add to this the fact that Inworldz itself doesn't know exactly what it is going to do... and we realize we all need to just take some time, sit back and breathe, and wait until the dust settles.  When Elenia has answers, she has promised to tell us.  When the Eldar have all the information we need, we will post the results.  Member feedback and suggestions are being collected and eventually decisions will be made. Chances are you will find the outcome even better than it has been for the last eight years.  That is our current goal.  We like to believe that is everyone's goal... including Inworldz. 

No one is happy about what happened (at least, they shouldn't be).  We can work together and move toward an improved future.

 

WHAT DO I DO IN THE MEANTIME?

It is good and wise to understand that virtual life is not the only life there is.   You have two main options:

1. REAL LIFE.  Discover a real life hobby for a couple of weeks.  Learn something new.  Catch up on some movies. Read a book or two.  Take this break time to enjoy real life.

2. VIRTUAL LIFE.  Other grids are welcoming people with open arms.   Visit. Explore.  Find your friends.  Make new friends.  Virtual worlds did not die with Inworldz... just the one we made our home.   That home is gone... so visit friends at theirs.  Virtual life goes on.

One thing we don't recommend is to make an immediate, knee-jerk decision based on "what you've heard" about other grids, and wind up settling somewhere you may not like later on. Rather than making impulsive snap choices, it may be time to sit back, take a deep breath, and relax. 

 

IS THIS AN ELDAR DECISION OR A GROUP DECISION?

Both.  Are we going to take a "group vote"?  No.  That would be logistically unfeasible since we are now spread out all over the place, and "voting" is never how Elf Clan has operated.   We have always been managed by the unanimous decisions of four Eldar and the Elf Clan Counsel-- people dedicated to the good of the group as a whole.

To be honest:  individual members don't know everything about how Elf Clan runs, our group goals, or intricacies of operating a large group in a virtual environment. The Eldar do.  We literally wrote the book on Elf Clan... a book that is now 13+ years old.  So in the end... this will understandably be the decision of the Eldar.

HOWERVER... that doesn't mean you aren't involved.  You can be very much involved in this decision.  Please feel free to send suggestions, information and feedback to Wayfinder Wishbringer or Eren Padar on Second Life in NOTECARD FORM (so our IMs don't cap out.  Please do not IM.  Send a NOTECARD).  We will be paying close attention to each notecard.   Then let the Eldar do what we do best and make the tough, informed decisions.  That's what we're here for.   Then when we do, you can make your individual decision.  That is your right.  We wouldn't want it any other way.

 

DID WE MAKE A BAD DECISION WITH INWORLDZ?

No.  Elf Clan thrived on Inworldz... for eight years.  We would be thriving still if it hadn't nose-dived.   The decision to move off of the ultra-restrictive SL platform to Inworldz was, at the time, a good and wise decision that helped our group grow to larger, more productive and more beautiful than at any time in its history.  No one could have foreseen what happened over this last week.  The decision to move was good.  Elf Clan lands blossomed as never before. 

Sometimes despite the best of decisions... stuff just happens.  The offal strikes the rotary oscillator-- and all we can do is clean up afterward.

 

CAN THE ELDAR GIVE US ANY HINTS?

Yes, in fact we can.   We plan (at this time) a total re-structure of how Elf Clan operates... a better model.  We can do this because we are no longer restricted by the Inwordz model (which really, was pretty flexible, but limited).

Consider our history:

SECOND LIFE.  When we were on Second Life we were restricted by grid rules and costs to two full sims and 6 "open space" sims . That was later reduced to 2 regions when Linden Lab price-gouged everyone.   Because of very unfriendly LL policies, those lands had to be owned by one person and rented out on a parcel basis.  We only had 15,000 prims per sim to work with, which severely limted those rentals. 

Because of Linden Lab lax security policies we had to train an Elf Clan security force and had to constantly be on guard against griefers.   Plus we had to constantly deal with Linden Lab itself-- which was often a very difficult company to deal with.   It was very restrictive and stressful.  Elf Clan thrived, but under strict limitations.  No one owned their own region.

INWORLDZ.  When we moved to Inworldz, wow, what a difference.  Region prices dropped from $350 a month to $40 a month.  While all the lands still had to be "owned" by one person to get that discount, we were able to sell sims to individual members... at the same price we paid-- no profit asked.   As a result instead of one region owner renting out parcels, we wound up with some 54 privately-owned, amazingly beautiful regions.  

This allowed us to have sub-groups... role playing, market groups, families, even the Gypsies... a subgroup that wasn't quite theme but fit in rather nicely with Elf Clan's concepts.   For the first time our members could really breathe, and we as Eldar were able to extend far greater freedoms than the restrictive environment of Second Life. 

Instead of Elf Clan being strictly managed by four Eldar, we became a group where each region pretty much was self-moderated, managed by the region owner... and the Eldar found ourselves blissfully taking a back seat.   Elf Clan had grown up, matured. Inworldz is what allowed that.  For those 8 years, we are grateful.

NOW.  Inworldz has dissolved... and with it our land holdings . What will come next?  We're not sure, but one thing the Eldar have determined is that Elf Clan is going to expand and simplify.   This means we will be taking significant steps to extend our member's options and freedoms even more, to make it easier to own lands, to make it easier to work within the group, to make your virtual life more open, fun, and rewarding.  The last 8 years were pretty great.   We intend the upcoming times to be even better.

We can't go into specific details because right now all we have are "possible ideas".  But the possible ideas are... well let's just say you'll  want to stick around and see what happens.  When we finally announce our course of direction, we believe you are going to be very pleased with how much easier things are going to be in Elf Clan...  more varied and fruitful than ever before. 

 

JOIN ELF CLAN!

"Oi'm not dead yet!"   Elf Clan (as with all Inworldz members) is beaten, battered, bruised, but still standing on our feet.  After all, you're reading this web page, right?   If you look around, you will find the Elf Clan group registered on several grids.  Join each one!   There is no rule saying you can't be a member of Elf Clan on multiple grids.  

Soon we are going to choose a grid.   Will it be a revised Inworldz?  Kitely? DigiWorldz?  Discovery?  OSgrid?   We can't say at this time.  But go to any of those, SEARCH GROUPS, and you will find Elf Clan.   It's open/free join.   Please join us... everywhere.

You will be hearing from us again.  And please check back here regularly for further announcements.  We are in highest hopes you are really going to like what you see come out of this.

 

-- The Elf Clan Counsel

What About Elf Clan's Future?
Category: Elf Clan News

 

THE FOLLOWING ARTICLE IS RETAINED AS ARCHIVAL INFORMATION.  As of August 1, 2018 Inworldz has already shut down and much of the information below is already out-of-date. 

 

See end of this blog for the latest information from Inworldz.

 

INWORLDZ HAS ANNOUNCED IT IS SHUTTING DOWN

 

This blog is being written over the next 3-4 days.  Please return for additional information.

As many are aware, Elenia of Inworldz has just announced the intended shutdown of Inworldz on Friday, July 27, 2018.  This gives members less than 4 days to figure out what to do with their creations, where to move (or if they're going to continue with virtual worlds at all)... or to see if what Elenia has stated will indeed come about and Inworldz actually go offline-- or something pull it out of the can at the last minute.

Be assured the Elf Clan Counsel is aware of these things and we will be discussing it over the next few days.   Even if Inworldz does close down on Friday, that doesn't mean Elf Clan has to make an immediate decision.   We have time.

 

IN THE MEANTIME

We recommend:  if you own regions on Inworldz, ask Elenia to provide an OAR of your region.   She has instructed people to make such request in this article:

https://inworldz.zendesk.com/hc/en-us/articles/360007381013-State-of-InWorldz

However, realize that an Inworldz-based OAR file is very unlikely to reproduce your entire region on another grid.  That's just the reality of the situation.   If Inworldz shuts down and you continue with virtual reality, you will most likely need to re-build... a lot.

[edit:  Inworldz has announced they will be producing "FULL, COMPLETE OARs" which they will send to individual region owner emails.  We await to see what they're able to save for us.]

 

BACK UP YOUR CREATIONS

If you can, use your FIRESTORM (or other) viewers to back up your creations to your hard drive.  This will be a complex and time-consuming process, but the option is to wave goodbye to all your work.   Some are deciding to do just that.

In the meantime, we recommend calm and peacefulness among our members.   We know this can be an emotional situation, but the truth is that most of us have lost major things in our lives.  Some have lost loved ones, husbands, wives, children, parents.  Others have lost all their belongings in a house fire, or their heath to advancing age or accident.  

All things are relative in importance.  We accept the reality of that which we cannot change, and we move on.

 

ELF CLAN SURVIVES

Will Elf Clan continue on?   In some form or another.  The Eldar are currently considering several options.   It is understandable we cannot "vote" on this as a group; the mayhem would be far too great.   HOWEVER, we wecome your suggestions and recommendations.   The supporting Eldar are:

Wayfinder Wishbringer

Moontan Valeeva

Cinnamon Raymaker

Peter Lioncourt is the land Eldar.  Please do not contact him regarding these issues unless your inquries are related to land.   Things are going to be busy enough for him.   However if you have questions, suggestions, recommendations (even involving other grids), please feel free to contact the other Eldar.  Your voices are always heard.

 

THE WEES

The tiny community has long been associates of Elf Clan.   It was recognized early this day that we wish to retain that relationship.   It would be of benefit if Elf Clan and the Wees-- if we move to a new grid-- wind up on the same grid.   Discussions have already begun in that direction and a potential committees formed between the two groups.    We expect perhaps a similar relationship with STAR TREK EXPERIENCE, who have been our good friends since the early days of Elf Clan.

 

We will let you know when a decision is made.  Again, your feedback, input and recommendations count.  The Counsel is in charge of the final decision, but that decision will be based on group needs and advice.  Every voice IS a voice.  Please do not hesitate to IM us or send a notecard with your thoughts.

 

Our very best wishes to all.

Wayfinder Wishbringer

and the Elf Clan Counsel

 

 

THE LATEST WORD FROM INWORLDZ

Elenia has announced she is working on methods to try to save Inworldz.  The latest official news:

* Don't panic, remain calm, don't take your creations offline.

* Inworldz may go offline for a few days, but hopefully will be right back up.

* They ask for time.  It will take a few days to sort this out.  

* In short, contrary to prior announcements, Inworldz isn't necessarily going offline permanently.  

However, understand these statements offer no guarantees.   We have no hard evidence that Inworldz will be online Friday or Saturday.  So if you hold creations on Inworldz dear, do all in your power, with whatever tools you have, to copy these items to your hard drive.  Unfortunately available tools for doing so are hindered by permission / ownership issues and are often unreliable.  That is the pox of economy-based virtual worlds.

We will wait with the patience of Elves and see what happens.  If Inworldz goes offline, then we can figure out what to do from there.

 

LATEST GOOD NEWS

Both the Wees and Star Trek Experience have expressed desire to work with Elf Clan in finding a mutually-acceptable grid should Inworldz go offline.  There is strength in numbers when bargaining for new lands.   Three large, well-known groups have more bargaining power than one.   Of course, Elf Clan would change dramatically.   We will see what results over the next week or two.

 

07-26-2018

Most of Inworld has already shut down.  As OAR files have been saved, individual regions have automatically been taken offline.

The Eldar of Elf Clan have decided to take a breather, be patient, and take our time deciding on our next step.   Will Elf Clan be reborn elsewhere?  Will it be a full group or at reduced concept?   Should we close it down, satisfied with a glorious 14-year run?  All of these options and more are being considered.

The truth is, we have no answers at this time.  Inworldz has stated it will be re-opening as a "new" company, and pulling in regions from saved OAR files.  However... all inventory will be lost.  Does Elf Clan want to rebuild.. yet again?  We have have received mixed reactions to this. Some want to rebuild. Some say absolutely no.  Some express misgivings and lack of trust in Inworldz itself.  So there is a diversity of opinion.  All those opinions must be considered and weighed.

The Eldar invite your feedback.  You can contact Eren Padar or Wayfinder Wishbringer on SL, Snoots Dwagon on OSgrid.  PLEASE USE NOTECARDS, NOT IMS or you'll cap out our IMs.  Write your thoughts on a notecard, send it over.  It will be considered.  Opinoin-based IMs will be deleted.  NOTECARDS please.

We plan to make a decision within 2 weeks or so, depending on how quickly Inworldz gets rebuilt, what their price struture and fees are, whether it's the best deal for our group.  Realistically speaking: as of this day we have lost a total of some US $150,000 in investments in Inworldz.  That's a pretty hard sock to the jaw and cannot be ignored as we choose where to land.   Trust once lost is difficult to regain.

Right now things are up in the air, so Elf Clan waits for the smoke to clear. We wish to make a valid and well-studied decision.  Such things require time.  Thank you for your patience in this matter.

--o--

Elf Clan Land-- FREE or Rent, your choice!
Category: Elf Clan News
Tags: free land free land

 

 

The following information is for archival purpose only, as part of Elf Clan's history.

ELF CLAN LANDS-- FREE!

Have you wanted to live on beautiful Elf Clan lands... but simply couldn't afford it?  In these days when rent, food, energy, insurance and health costs are so very expensive, for some people it can be difficult to come up with even $10 to spare.  You are not alone; we understand-- and have worked to make provisions for members willing to contribute a little bit of time to the group.

 

YOU CAN GET FREE LAND... or be a Patron!

We have now set up Mellyn region (Elvish for "friendship").  This is group-owned land, paid for by generous group donations from our Elf Clan Patrons.  We thank you very much for supporting this project!

Our Patrons have made it possible for us to offer two types of residental land plots:   Free or Fee.  In summary:

EVENT HOST-- FREE LAND.  If you can spare 1 to 2 hours a week (depending on the event you choose) you can obtain a free 64x64m plot with 2,000 prims of building allowance.  Elf Clan needs Event Hosts to hold regular events.   Hosting events is easy... we'll even teach you how.  All we need is for you to host one event per week... and you can have a good-size land plot on beautiful Mellyn.

ELF CLAN PATRON.  If you have some cash to spare, for as little as $10 a month you can become an Elf Clan Patron (<--- click for more info).  $10 brings you a 64x64m 2,000 prim plot, $20 brings you a 64x128m 4,000 prim plot.  

Being a Patron not only brings you Elf Clan land, but helps support Elf Clan Arts and Events.   So it's your choice-- fee (Patron) or free (Event Host).   Either way, inexpensive land is now available!

 

DO BOTH-- GET MORE LAND!  You can sign up as a Patron and volunteer as an Event Host... and get more land.  A Patron at $10 a month level gets 64x64m, and a regular Event Host gets 64mx64m.  Do both... and you get 64x128m... double the land!

 

WHICHEVER MEETS YOUR NEEDS... you can take part and help meet Elf Clan's needs at the same time.   A group with active, regular events as well as residential lands forms a community that thrives and grows.  Your local neighbors will seem like family.   The special title of Event Host makes you part of a group that help attract attention to Elf Clan and spur on group enthusiasm.

 

WANT FREE LAND?  Volunteer to become an event host.   Want land and can afford to be a Patron?   That's what provided the isle of Mellyn to start with.   Or do both.  

Please contact SNOOTS DWAGON to sign up for either offer or both.  Your participation and support is greatly appreciated... and you'll become part of the central core of Elf Clan community!

 

--o--

 

 

 

Elf Clan Patron / Renters Guide
Category: Elf Clan News
Tags: renters patron patrons

 

The following information is for archival purpose only, as part of Elf Clan's history.

 

GUIDE FOR ELF CLAN PATRONS and RENTERS

REGION MANAGER:  Snoots Dwagon

Note: the following applies to those renting Elf Clan - owned lands.   Rules may differ for those renting from individual Elf Clan region owners.  In this document, Patron land holders and "renters" shall both be referred to by the term "residents". 

 

WELCOME to Elf Clan Lands.   This guide will help you in your building according to theme and group policies so that all Patrons and renters exist in the harmony and beauty that is the hallmark of Elf Can.  Please note that these are guidelines.  Some are "rules", but flexible ones.  Please contact region manager SNOOTS DWAGON for consultation if you wish to do something that seems outside these guidelines.

 

NO RUSH.  First, don't feel rushed or under pressure to get your building done right away.  Take your time.  Enjoy the building process. No one is here to judge your build. The best builds take time and often undergo many changes along the way. 

 

GROUP THEME and GUIDELINES

You need to be a member of the ELF CLAN BUILDERS group to be a resident on Elf Clan lands.  Please contact Snoots Dwagon for membership invitation.  If you've signed up as a Patron, likely invitation has already been extended. 

Elf Clan lands are designed according to our VISITOR GUIDELINES.  All residents should build and conduct themselves by those guidelines.

Group theme is:  Fantasy, Science Fiction and non-contemporary Steampunk.  Mind you, these three themes allow for a broad range of creativity.  The idea is to avoid that which is mundane and contemporary... and employ our imagination in building.

For an example of Steampunk theme:  one should not enter Elf Clan lands and find themselves feeling as if they are in Victorian London.   Steampunk goes beyond basic Victorian concept and into the fantastic.  It's not England... it's Steampunk. One should employ that concept for all it's worth.  Contemporary or real life historical concepts should be completely avoided at ground level.

The same holds true for the field of Science Fiction.  Emphasis should be on awe and imagination as opposed to blocky, sterile buildings.  The theme may be science fiction, but it is still Elf Clan.  Beauty and unique is the focus in building on Elf Clan lands. 

In the same manner, Fantasy should conform to the concept of beauty and imagination for which Elf Clan is known.   Darker concepts-- although fantasy-- would not fit into that theme on rental lands.  This does not apply to full Elf Clan regions... but even they need remain within Elf Clan Charter family-friendly concepts.

Of course exceptions can be made in some instances. If you have an interesting idea or concept and are concerned as to whether it is acceptable theme, please contact Snoots Dwagon for discussion.

 

COOPERATE WITH NEIGHBORS

While it is realized each parcel will be individual and even have different themes, neighbors should cooperate at parcel edges to try and make their builds compatible.  What has gone before takes precedence.   So if there is an existing path on a neighbor's parcel, either continue that path or present your neighbor with an alternate idea upon which you can both agree.

If a pond exists that covers two parcels, it should not be altered on one parcel without the express permission of the neighboring parcel.

In short, all builds, regardless of theme should be cohesive and harmonious to as much an extent as possible.  That stated, do remember that each plot is individual... and different people have different tastes.  Try to be good neighbors, at all times.

 

TERRAFORMING

Elf Clan has a history of avoiding flat land, with few exceptions (one of them being the ElvenMyst sandbox.   Flat land is dull and lifeless.  Flat land has no personality.

It is our experience from long years of region design:  if one is urged to build around randomly terraformed lands-- those builds can become quite creative.  You may employ platforms, build into the sides of hills (a hill can be terra-cut to allow an insertion), or if you are using mesh or artificial ground scaping the land can be totally flattened to make way for such an item.

If you need to terraform, there are a few requirements:

1) You must be an experienced terraformer.  Due to safety for surrounding parcels, inexperienced ones should ask us to do the terraforming for you.  We are happy to do so.

2) So that lands are not accidentally terraformed, terraforming is normally turned off.  If you have special terraforming needs, please contact Snoots Dwagon to turn your plot's terraforming on, then when you are done have him turn it off again so your land cannot be damaged by neighbors or griefers.

3) You may if you wish ask to have terraforming on all the time-- but realize this opens your land to hacking.  While such is unlikely, we cannot be responsible for damage done to your land (accidental or otherwise) if you have opted to leave terraforming turned on.  

In short: it's just not a good idea to leave terraforming turned on.  Asking for it to be enabled and then disabled may be inconventient at times-- but it provides safety for your creations.

 

TREES.  We have three recommendations regarding trees.  We're not being picky on this-- just relaying years of experience in putting together landscapes.  : )

1) If possible, make them phantom so people flying don't get tangled up in them.

2) Please avoid "full bright" or "glowing" trees.   They seem unnatural during daytime and stand out like street lights at night.  Such items disrupt the beauty and continuity of the land... like putting spotlights all over a property. 

3) Avoid "flexi" trees. Large flexis are known to lag regions terribly. 

If you can change full bright / glow / flexis to not so, that is best.  In short... if you can't mod a tree, it's probably best to use a different tree.

 

SKYBOXES

You may create  a skybox from 1,000 to 4,000m.  Higher skies are reserved for group needs and activities.  

Skyboxes may have "relaxed theme" (it can be your own home with whatever decorations you desire). Such may be contemporary, and themes other than our standard themes.  However, please recognize limitations.   Relaxed theme does not mean an occult vampyric BDSM dungeon is ever acceptable anywhere on ElfClan lands. ; )

If your theme differs from standard G-ratings, it needs to be totally enclosed in an opaque, attractive "scenic box".  G-rated sky builds can be left open for public visiting if you so desire.  Theme is not required in high-sky... but of course is welcomed and encouraged.

Sky boxes must of course be contained within your parcel boundaries.

 

PROBLEMS, ASSISTANCE and DISCLAIMER

If you have any problems or need assistance, please contact Snoots Dwagon.   

Disclaimer:  While we will always do our best to assist and accomodate residents, Elf Clan is not responsible for any issues or problems with land renting / patronage, nor are any guarantees or warranties made in regard to such.  Each land owner understands the sometimes temporary and uncontrollable nature of virtual worlds and assumes all responsibility in residing on group lands.

If it ever becomes necessary to shut down or alter a region, we will do our very best to give residents advanced notice and help them in relocation should they so desire.  It is our wish for you to fully enjoy your residence on Elf Clan lands.

Enjoy your new home with Elf Clan.  And Patrons... thank you for your assistance in promoting Elf Clan lands and activities!

 

--o--

Life on Two Grids
Category: Elf Clan News
Tags: grids life

 

LIFE ON TWO GRIDS

Some people on Second Life have expressed regret that Elf Clan left, stating that it left a void in their virtual life.  We too regret that step was necessary.  But Linden Lab just kept raising prices to the point that as a group we could no longer grow.  They constantly put their corporate profit line ahead of customer welfare.  Eventually they drove us to seek greener pastures where Elf Clan could thrive.

That doesn't mean people on Second Life still can't be part of Elf Clan.  It just means setting up an avatar and visiting our "new home" on Inworldz--where we've been since May 2010 (we're currently celebrating our 8th anniversary here).

Elf Clan spans more than thirty seven regions on Inworldz, all owned by individual members.  That's quite an increase from the very-limited two single-owner regions we had on Second Life.

 

JOIN ELF CLAN AND RECEIVE EVENT ANNOUNCEMENTS

We aren't limited to only "belonging" to one grid.  Elf Clan members can join multiple grids and travel freely between them.  If you would love to own land but can't afford the outrageous prices of Second Life... come to Inworldz.  Elf Clan has a special arrangement that provides us full-size, 45,000-prim regions for only $40 a month.   It's a creator's paradise. 

Even if you don't purchase land, you can sign up with the Elf Clan group on Inworldz and receive our event announcements.   Our events are as unique and interesting as ever.  

Gain the best of belonging to two grids.  Come join us at Inworldz and see what Elf Clan has been up to for the past eight years!

 

DUAL CITIZENSHIP

Inworldz and Second Life are not mutually exclusive grids.  One can enjoy activities on both.  Many of our Inworldz members regularly visit Second Life to see old friends or attend events-- especially those in the Tiny community there.   We don't have to delete our avatars on SL to join Inworldz; we can enjoy DUAL CITIZENSHIP and move freely between the two grids.

 

WHY VISIT INWORLDZ?

Because Elf Clan is here.   Visit Inworldz.com, set up an avatar, come and visit us.   Here is what you will find on ElvenMyst,  our group activity center:

* Huge sandbox and fantasy market

* Pirate Cove re-born in all its glory, and better than ever-- with four rezzable ships and an entire sea sim right next door that connects with three other regions.  Sail to your heart's content!

* Salty Dragon Tavern... our best tavern yet.

* Our famous Drum Circle... the original drum circle and Elf Clan's oldest event.

* SEVEN (yes count them, seven) high-sky Star Trek environments including starships, bridges, K-7 (the Trouble With Tribbles space station), and the planet surface of the Guardian of Forever.

* THREE sim-size race tracks, including the new Giant Spider Races-- a huge dirt track where you can choose a giant spider, slug or housefly as your racing vehicle.

* CRITTER BALL has returned!  Yes, the game of tiny soccer with a monster-size ball-- and it is fully automated for 24/7/365 fun.

* Fully automated DRAGON FIGHTS with free dragon avatars. 

* ARCHERY RANGE with three automated target systems and free equipment.

How are we able to get all of this on one region?  Because on Inworldz our lands only cost $40 per region-- and have a 45,000 prim limit.  There are no link limits (we built a space ship 105m long, 1,000 prims, all one object-- and it flies like a leaf on the wind).

Not only that, but on Inworldz there are no upload fees.  Many people come here to design and test their products and then import them into Second Life at greatly-reduced development cost.

All together there are twenty-three activity / event centers on ElvenMyst region.  Well worth a visit!

 

THEN THERE'S ELVENSONG

ElvenSong is the home region of Elf Clan.  It contains our main castle, DragonForge Merchantile, the Elven Grotto, the Crystal Museum of Elf Clan History, the beautiful Elf Clan Gardens, Cinnamon's Glen and the mysterious Dwagon's Keep... home of the notorious dwagons.

In high sky there is the hallmark REPLICANT CITY, a region-size science fiction exhibit and multi-theme museum with areas dedicated to Star Trek, Doctor Who, TRON, Portal, Firefly, Hitchhiker's Guide to the Galaxy, Steampunk and much more.   You can spend hours or even days exploring Replicant City alone.  Eight years in the making and fully interactive.  Replicant City is a widely-known major attraction on Inworldz.

Fleure's Enchanted Corner regularly hosts live music events several times a week.  There is no shortage of music and dance in Elf Clan.

 

SO COME VISIT!  Join Elf Clan on Inworldz and get the best of both worlds!

 

--o--

 

ELF CLAN PATREON- WHY and HOW
Category: Elf Clan News
Tags: patreon elf clan reasons

IMPORTANT:  When settinng up your Patreon account please use your Elf Clan avatar name. 

 

THE PATREON CONCEPT

Elf Clan members have mentioned wanting homes on group lands, but begin unable to afford entire regions. 

Historically in most societies Patrons have sponsored the arts and public events.  People like Elf Clan events... so we need Elf Clan Patrons.

   

WHY WE NEED YOU AS A PATRON

Patrons pay a small amount that can collectively add up.  Such funds provide us with the finances to pull a couple of very neat tricks.

There are members who would like to live on Elf Clan's family-friendly lands but can't afford an entire region.

 

In addition, people have told us they enjoy Elf Clan's event revival.  But events cost money and require event hosts.  

So it occured to the Eldar we could kill two birds with one stone by using Patreon.

* If we can get at least 8 to 16 Patrons, we can purchase a special residential region.

* That region will provide land for homes... both to Patrons (if such is desired)  and to Elf Clan members who host at least one event per week.

 

THAT'S RIGHT, FREE LAND TO EVENT HOSTS

Can't afford land?  Can't afford to be a Patron?   Just host one event per week (or more if you're able) and you will be provided nice piece of Elf Clan land.  The more events you host-- the larger the piece of land!

 

IT'S A WIN / WIN

With Patreon, Elf Clan members can own a home with Elf Clan for as little as $10 a month...  and at the same time help Elf Clan by providing funds to host events and offer incentives to Event Hosts.

A region costs us $40.  If we have just 16 patrons at the $10 level, that's $160... which will provide us all the funds necessary to host numerous events and pay for the residential region required.   Even reaching our minimal goal of $80 a month will provide us with residential lands and essential event operating funds.

All Patreon land funds will go to land Eldar Peter Lioncourt.  What is left over will go to our group funding avatar for event hosting costs.

 

WE GET TO TEST IT NOW, RISK-FREE

The great thing is you aren't charged for Patreon the moment you sign up.  Our first billing will be June 1.   We must have $80 in funding by May 30.   If we do, everyone is billed on June 1 and monthly thereafter.   We will purchase lands and hand them out to our new Patron residents.

If we don't get enough Patrons, no monetary loss occurs.  We simply shut down Patreon May 30, June 1 comes and no one is billed.  On the other hand if people generously become Patrons... Elf Clan can host regular, weekly events and our society thrive and prosper!

 

WOULD YOU LIKE WEEKLY EVENTS?

Do you like an active Elf Clan?  If you enjoy Tavern Nights, CritterBall, Dragon Fights, Giant Spider Races, Star Trek events and much more we have in mind-- we need your help in sponsoring such.  If we're going to hold events we need both the funds to do so... and event hosts to run them. 

If you want good events, different events... the kind of activities for which Elf Clan is famous.... We need Patrons.  : )

Remember:  no money is involved up-front.  You can sign up for Patreon now... and your first payment won't be due until June 1.  Please go to Patreon now and pledge your assistance to Elf Clan.  The entire group will benefit.

Please visit the Elf Clan Patreon page and see if you can assist.  All it takes is a relatively small donation per month to assist our group in a major way. 

https://patreon.com/elfclan

 

Calling All Members
Category: Elf Clan News
Tags: elf clan greeters events

 

CALLING ALL MEMBERS--

Your assistance is needed!

Do you enjoy the low price of Elf Clan regions?

Would you prefer to pay $50, $60, $75 per month instead?

As an Elf Clan member, do you enjoy the peaceful and harmonious atmosphere of the numerous Elf Clan lands?

The answers to these questions are of obvious.  We love having full-power, 45,000-prim regions at only $40 a month.  In addition, Elf Clan members enjoy exploring the beauty and harmony of these lands.  Many have described Elf Clan as a "safe harbor from the rest of virtual reality".

However the special pricing of Elf Clan lands is only available to us if we maintain a certain number of regions.  If we fall below that number, prices increase. 

The reality:  as region owners we cannot simply enjoy low costs without effort, expecting others to somehow keep the group alive.  We must each contribute to the group effort.  Without such assistance Elf Clan can decline... and prices will increase.

EVIDENCE OF THIS:  in the last three years, Elf Clan has dropped from 54 regions to 30.  This follows a trend on all virtual worlds:  neither Inworldz nor any other grid is growing.  Most of us are well-aware of this trend.

What this means is that we need our region owners and members to offer your assistance in building Elf Clan's region count back up.   There are several ways to do this... which we will discuss here.

 

ACTIVELY SEEK NEW LAND OWNERS.  We all have friends.  You may often meet new people.  Wearing your Elf Clan Tag on a regular basis, dressing as Elven (or a themed race) and telling new people about our low-cost lands is one way to actively acquire new land owners.  In fact it is the best way we know to do so.

 

POST THOSE SIGNS.   Recently Elf Clan sent out signs for region owners to set out on their lands.  The signs say "OWN AN ELF CLAN REGION for only $40 a month!" and explains the advantage of our full, 45,000-prim regions.   (If you didn't receive such a sign, please contact Snoots Dwagon).

These signs are attractive, vibrant and to-the-point.  They contain a simple notecard that sends people to this website where they are introduced to Elf Clan.  The land arrangement is fully explained.

All you have to do is set out those signs in prominent places on your lands, where visitors can see them. 

In addition you can send copies of the notecard to your friends and give copies to new visitors.   This too is an excellent way to attract people to Elf Clan.

 

CAN YOU BUY A REGION? If you don't own a region, have you wished you did?  Would you like to have your own Elf Clan land-- a beautiful place to call home and build to your heart's content?  Can you manage a low $40 a month to do so?   Elf Clan has hundreds of members.  If even a portion of our existing members purchase regions, we can reach our goal of filling the remainder of our 50 regions.   You have three themes to choose from:  Fantasy, Science Fiction, Steampunk.  This provides you a wide scope of concepts on which to create your own personal world.

 

PURCHASE ANOTHER REGION YOURSELF.  If you already own a region, have you wanted more room, to expand your current lands, or to develop a different theme?  If you can afford one more region, that will of course help increase our region count.  This does not negate the need for all of the other items listed here, but it will help... every month.

 

BECOME A GREETER.  For years Elf Clan Greeters were the heart of Elf Clan activities.  They wore their Elf Clan tags and stood at Welcome Centers and greeted new members, hosted events, helped new ones with viewer tips, building hints, avatar arrangement and anything else people needed.   In short, Greeters make themselves personal friends to visitors.   We show them around, answer questions, and make new ones feel at home.

Can you volunteer to be an Elf Clan Greeter?  As such you will receive a special Title and a Greeters Manual which explains how to be a Greeter, based on years of Elf Clan experience.  It's really pretty easy to be a Greeter, and it's fun befriending new people.  All it takes is a little time.

If you can volunteer as a Greeter and spend some time each week assisting the group, this can be very helpful.

 

HOST EVENTS.  We have a brand new activity center in the form of ElvenMyst.  This region contains a Floating Castle with introductory materials, a fully-operational archery range, huge sandbox, surrounding Fantasy Market, Pirate's Cove with rezzable sailing ships, two taverns, a Drum Circle dance area and much more. 

We have a list of events that you can browse and help by hosting events.  Most events are fairly easy to host.

Events are helpful because they draw people to Elf Clan.   The more events we have, the more people become aware of Elf Clan... and the better chance we have of increasing our land count.

You can help. Imagine if we could get ten people to host one or two events a month apiece.  All we need are some dedicated Elf Clan members to help us in this area and host regular events.

 

WHAT ARE THE ELDAR DOING? 

We've been doing these things since 2004 (a period of over 13 years as of this writing).  Who do people think created ElvenSong, ElvenMyst, ElvenGlen, ElvenHope, Replicant City, the Archery Range, Pirate's Cove, our event tools and engines, group documents... and this very website.  Who does the extensive group scripting we see on our primary regions?  Who handles the finances each month which allow your regions to operate?  Who manages Elf Clan so that it continues to run smoothly?

In short, the Eldar do a great deal.  But we cannot do everything by ourselves-- nor should we be expected to.  This is your group too.  We need your help to keep Elf Clan alive.  Without that help, things will go as they go. 

Again... do you enjoy your low $40 tier level?  Do you want to help maintain that level? 

 

UNLESS YOU REALLY WANT TO PAY $75 A MONTH...

Of course, if we don't mind paying higher land prices there is no need to do any of this.  Elf Clan can drop to 20, 10 or even fewer regions-- and we can pay the same full-region prices as the rest of the grid.   That is the alternative to Elf Clan members cooperating together for the good of our group and lands.

Our special early-adopter grandfathered price was earned through our group working to build Elf Clan from ground zero. With Elf Clan's help Inworldz zoomed from 14 to 500 regions practically overnight.  That work must now continue with the focus of regularly bringing more members to purchase group lands. 

Only with your help can this be accomplished.  The Eldar cannot do this by ourselves.  We need the cooperation of all of our region owners and members combined if we are to succeed in building our land count back up into the "safe zone".  We currently have 18 regions available that need owners.  That is not an impossible figure, nor even a difficult one to reach.  We simply need your assistance to make this possible.   Without your assistance, Elf Clan like the rest of virtual worlds, will very likely continue to decline.

So what do you say?  How much do you appreciate our $40-a-month full-sim lands?  If you're not a land owner... how much do you appreciate being able to enjoy your virtual life on Elf Clan lands?

Here is your chance to show appreciation for this arrangement.  Please contact Snoots Dwagon for information on assisting Elf Clan in whatever manner you can offer.

-- The Eldar of Elf Clan

 

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