Elf Clan News
OWNING YOUR OWN REGION
Category: Elf Clan News

 

ELF CLAN RELOCATES pt 2

Pt 1 click  here

WHAT HAS GONE BEFORE

Our members love the concept of Elf Clan.  Our G-rated, family-friendly,

* Honor * Respect * Friendship * Charter concepts are appealing to many.  It is that concept that brought so many people to follow us to Inworldz and eventually set up 54 unique regions.  It is that concept which caused Elf Clan to grow beyond our greatest expectations.

At this time the framework of Elf Clan has changed.  We are no longer land locked.  Our lands need no longer be owned by one person and rented out.  Our members have greater freedom to choose their home locations.

When we first moved to Inworldz, it was the only real viable option.  At that time no other grid outside of Second Life offered group-oriented functions or coalesced inventory (the ability to take unlinked objects to inventory and re-rez them in original form instead of a pile of puzzle pieces).   So the choice was straight-forward.

What this means is that Elf Clan members can now choose from several grids.   We are no longer limited to one, single option.

 

OWNING YOUR OWN REGION
Many of our members have never owned a region before, primarily due to the cost.  Even on Inworldz our discount price of $40 a month could be out of the pocketbook range of many.   However... what if you could own a region for $20?   $15?   $10... or less? 

Grids outside of Second Life and Inworldz offer an amazing range of packages designed to meet just about any pocketbook. So you can now pick a grid, choose the price level you can afford, and set up home.   There is no longer need to rent land... when you can own an entire region for a price so low it's difficult to resist.  

As far as hobbies go, owning your own region is now a fairly inexpensive choice. On the other end, our highly-creative power-builders can obtain lands that can meet pretty much any goal you can dream up for around $40 a month.

 

SETTING UP AN OFFICIAL ELF CLAN LAND
Most of our members came to Elf Clan for one reason:  we are a G-rated, family friendly fantasy-themed group.   People like our peaceful, harmonious lands and find them a beautiful place to relax, free of the pressures of outside lands.  The core of this is not a grid, nor an area of land... but the Elf Clan Charter, which for years has guided our group. 

Original the Charter was extensive... necessarily so to protect our group from the extreme and arbitrary limitations of Second Life.  Now we are more free to relax and spread out, and our Charter is much simpler to follow.  Individual land owners decide on their own "rules"... so long as they maintain the basics:

* Family friendly and visitor-friendly lands

* Honor * Respect * Friendship

* G-rated public areas (Mature areas are clearly marked or restricted to high sky)

* No nationalistic, religious, or obviously controversial conponents.  Elf Clan is neutral and non-controversial in theme.

So long as a member is willing to implement the concepts of the Elf Clan Charter on their lands... that land can be an "Official Elf Clan Affiliat" no matter where it is based.  (Obviously this cannot be the case on openly "adult" grids which use sex as a marketing theme.)

To become an affiliat, contact Snoots Dwagon at Kitely grid.  We will examine your land and provide you with an Elf Clan Affiliate Banner to post at the entry point of your land.  The banner bears our group logo and simply reads:  "Elf Clan Affiliate Lands- G-rated, Family Friendly".

It's a nice banner.  : )

Now about grids, Hypergrid, VARs, OARs, IARs and the rest...

=====================

CHOOSING A GRID

When choosing a grid, please be sure to read the fine print.  Most grids have websites.  We recommend you examine those sites thoroughly.  Some grids have costs in addition to their monthly fees.  Some have "gotchas" which you may find incompatible with your needs.  Some may offer special features that you will very much desire.   Pretty much every grid has its pros and cons. The trick is in the details. Pay attention to the details. 

 
VARIABLE REGIONS
Both Second Life and Inworldz offered single regions measuring 256m x 256m.  Crossing a sim line limits the number of avatars that can ride a physical vehicle and also involves data exchange between the regions that involves a significiant amount of time and promotes lag.  "Sim crossing issues" are well-known on single-region grids.

VARs, or Variable Regions, expand the size to whatever the grid allows.  Some grids offer "2x2" regions (512m x 512m, or 4 regions total in size), "4x4" (1024m x 1024m or 16 regions in size) or even huge 8x8 (64 region) VARs (of course, these bear cost appropriate to land size and prim usage). 

So for those who want lots of land, sailing oceans or flying area, these super-regions can be a very pleasant experience.  No sim line issues  and lots of room for landscaping, forests, streams and lakes.  If you're a person who likes to spread out your creations, a VAR can provide you a vast sandbox.

Be aware that regardless of the size of a VAR,  it is still controlled by one server core (ask the grid company for specifics of server provision).  Just because a VAR measures 8x8 and allows a million prims doesn't mean the server can actually handle whatever you throw at it.  You still need to be conscious of texture use, scripts and other issues, the same as you would with a single region.  The main difference is you have far more land now available to you.

THAT SAID... if you use good, low-lag (or zero-lag) scripts, watch your texture placement and build sensibly, you can do some rather remarkable things on your VAR.  

For example...

On our Elf Clan Home lands we decided on a 5x5 VAR (25 regions in area).  The majority of that is sailable ocean with the occasional island or landmark.  IN THE MIDDLE of this incredible-size area we have ElvenSong, the Elf Clan Home region.  It is loaded with items including:   ElvenSong Castle, Elf Clan Museum, Dwagons Keep, the Secret Dwagon Playground, the Elf Clan Gardens, the Poetry Guild Treehouse, Dance Grotto, Thirsty Dragon Tavern, Pirates Cove, ElvenMyst Castle, the Drum Circle, and much more.

In high sky we have  REPLICANT CITY-- The huge science-fiction-themed, highly-interactive multi-museum that has been enjoyed by many a visitor.  It is a prime tourist attraction on OSgrid.

In addition to this we have a huge sailable ocean with functioning rezzable ships.  This is all on one region which measures 1,280 msq.

ElvenSong is one of the most building-intensive, power-scripted regions in all of Elf Clan... and we managed to put all of this on a single VAR on our own server with no discernible lag.  Build smart and your VAR will be happy.

On FRANKENSTEIN, we took 25 full OARs (individual region worlds) and as an experiment stitched them together on one continent, offering a patchwork quilt of multiple themes, activities and freebies.  Worked like a charm.

So this gives you an idea of what can be done on a VAR-enabled grid.  The creative freedoms you'll experience and the vast open-travel can be incredible.  Imagine building the worlds largest virtual roller coaster... or a train system that travels through 36 regions... or the greatest forest/lake area you can imagine with your home right in the middle.  

Handled correctly and sensibly, VARs are one of the greatest features of OpenSim-based grids.

=====================
NOT A BUILDER?  
Is building not your thing? You have two choices:  the markets (which contain many items that cater to the Hypergrid)... or FREEBIES.  You see, freebies are all over the place.  You can create an entire world based on just freebies.  If you visit somewhere, right click on an object and if it says COPY... you can copy it.  Left click an item and see if it gives you a copy of itself.  That's all part of the fun.  Pick freebies up, set them out.  It's like Legos on steroids.  What's more, if you don't have an OAR already (a pre-built world), there are FREE OARS on the Internet, ready to download and upload to your preferred grid.  Instant world!

=====================
WHAT GRIDS ARE RECOMMENDED FOR OUR MEMBERS?

Just because we have decided to home on OSgrid doesn't mean all of Elf Clan needs to do so.  You can do so if you wish, but there are other options, depending on your personal needs.  

We already listed  recommended grids in the first part of this set of articles.   Which you choose is completely up to you and your needs.  What we can do is provide a little insight based on our years of creating lands and groups.

 

THAT'S WHERE MY FRIENDS ARE

Considering the nature of the Hypergrid (being able to port anywhere and chat with anyone, anywhere), "because that's where most of my friends are" isn't necessarily the best reason for choosing a grid.  We encourge our members to consider ALL areas of importance (price, prims, services, ease of use, etc) when chosing where they are going to make their virtual home-- possibly for years to come.  You can freely travel between one grid and another just as you travel from one region to another.  On the other hand if you're a member of a centralized group, homing where that group exists may be the best option.

 

OAR AND IAR FILES
OAR files are complete copies of your region / VAR... including land, objects, scripts, the whole works.  It is basically a "data photograph" of what you build.  Such files can be made and saved to your own hard drive for absolute security of your work in case any individual grid winds up no longer existent.  So you will want to inquire as to the grid's specific OAR policies.  Different grids have different OAR policies and restrictions.  Are the OARs made for you (at a cost) or do you create them?  Are the oar files kept on their servers or available for you to download to your own computer?  Are there fees involved in creating OAR files?  These are very important questions to ascertain before "buying a home".

IAR files are copies of your inventory.  These too can be saved to your hard drive.  Similar questions should be asked about IAR policy.  Most grids do not allow IAR download... so if that grid goes offline (as we saw happen with Inworldz), your inventory is toast.  Consider this strongly before investing in a grid.

Note that on most grids there are exceptions to what can be saved.  If you have created an item yourself, or if you own items that are FULL PERM and TRANSPORTABLE (can be moved between grids), those items can often be saved to your local hard drive (depending on your Viewer).  On some grids full perm items are considered your property and can be backed up to your hard drive.  If the grid you are on suddenly ceases to exist, you merely find a new grid and upload your OAR and IAR files.  Your lands and avatar (theoretically) can continue from where you left off.  (Understand of course, nothing is perfect, nor guaranteed.)

If however an item has restrictions (nomod, nocopy, notrans or no transport)... it will be excluded from OAR and IAR files.  That means if the grid crashes... those items will not be able to be restored from your backups.

Inworldz had no OAR or IAR capabilityElf Clan members would do well to remember that experience.

Most items found on OSgrid are free and quite often full-perm.   If you decide to shop at a market on another grid, be aware of the PERMISSIONS before purchasing the object, then make your decision to purchase according to whatever limitations you are willing to accept.  

======================
THE DIFFERENT GRIDS
We will very briefly discuss here the primary strengths of the three  grids we fully examined.   We do not here include grids that charge fees for services normally included free on most other grids, as such charges can significantly increase your monthly costs.

======================
OSGRID
SUMMARY: Total control on self-owned lands.  Prices range from free to reasonable.

This is considered the "center" of the OpenSim experiment and is the largest of the grids.  It is the "generic" OpenSim grid which offers a rather nice option:  you can host your land yourself, either on your home computer-- or via a server-provider-- and connect it to OSgrid.  You can have full, 100% control over every aspect of your lands.  This is somewhat for the do-it-yourselfers, but offers the greatest power of any grid.

OSgrid is pretty much raw OpenSim code without the specialized DEV work provided by high-tech grids. There can be quite a bit of effort involved in setting up your own server if you decide to go that route.  If you use a server-provider that hassle is largely eliminated (but more expensive).  Home-based self-servers are FREE aside from the cost of electricity (OSgrid does recommend donating to the cause to keep the asset servers online).  Server-providers charge a fee for server space and service.  So you can check around and decide which you prefer, depending on your techinical skills and pocketbook.  

There are lots of "freebies" on OSgrid (and the Hypergrid for that matter).  You can build an entire world just out of freebies. 

Due to the "free" nature of the grid, OSgrid offers full unlimited OAR and IAR processes.

* Be aware that nothing is actually "free".  OSgrid does have overhead, and regular funding drives are held to pay for such.   All members of OSgrid are encouraged to give as generously as they can in order to keep the primary asset servers online... and even improve the quality of those servers over time. 

=================

DIGIWORLDZ
SUMMARY:  Lots of LAND for your money. Social grid with privacy options.

DigiWorldz offers up to 6x6 VARs that can be connected side-to-side, allowing groups to create entire continents should they choose.  Plenty of air and water space for those who enjoy vehicle travel.

DigiWorldz offers a wide variety of packages by separting land and prim purchase.  Decide on the type of land you want, then add to that "prim paks" to meet the total number of prims you will likely use.  If you don't need a lot of prims one of their low-price land packages may suit your taste. 

DigiWorldz offers both the least-expensive and highest-end  land packages-- depending on your needs.  If you want super-cheap first-owner land, this is a good option.  Larger, more prim-packed lands are available, depending on your pocketbook.  DigiWorlds offers low-pricing packages that make regions available to those who could never before own their own lands, as well as ProServer packs that allow 12-core power and your own registry system... a "grid within a grid".

Both DigiWorldz and Kitely are very user-friendly and have excellent tech support. 

With any grid, count the land size desired along with your total prim count needs to calculate the cost per month of owning your own region, and then purchase what you need.  You can always expand later if required.

=====================

KITELY
SUMMARY:  Lots of PRIMS for the money.  Total privacy by design, social if desired.

Kitely offers up to 4x4 private worlds that are hidden in every way from surrounding lands, "worlds within the world".    It also offers "always on" MegaWorlds that are 8x8 in size (64 regions). 

Kitely is best known for KITELY MARKET, a large, highly-professional shopping system akin to SL Marketplace. Many items can be taken to whatever grid you wish (check the permissions before purchase).  Kitely owners are very friendly and support is excellent.

Kitely offers three simple plans that are easy to choose from.   All of these plans are low-cost.  In order to accomplish that, your region "turns on" only when you or someone else enters the region.   A short period of "log in" time is required (usually ranging from 40 seconds to 2 minutes), during which you wait for your region to load.  This is not an excessively long time; Kitely members soon get used to this unique process.  Their popularity is proved by the fact that Kitely is second only to OSgrid in land area.

Each Kitely region is a "world unto itself".  You can teleport to other Kitely "worlds" and vice versa, but cannot be connected side-by-side to other worlds.  This is great for those who want absolute privacy, as each Kitely world is physically invisible to those around it -- even by camera.   (See the Kitely website and read thoroughly regarding this arrangement.)

Kitely offers strong and functional website-based tools for its members that allow you to create your own OAR files, download them to your hard drive, and manage your region without entering the world itself.  Kitely does not offer IAR ability.  

=====================

3rd ROCK GRID

SUMMARY:  Balanced price structure.

The most observable thing about this grid is its age (going on 10 years now) and its balanced price / land / prim structure.  It is moderate in all directions, both land and prims increasing as one's pocketbook allows. 

Friendly tech support, a solid-feeling foundation and long time in the business makes this a worthy choice.  Members will want to ask them about their OAR and IAR policies before settling in and make sure grid policy meets your needs.

=====================

ALL GRIDS, EVERYWHERE, INCLUDING THE ABOVE

Whenever looking for a new home on a virtual world grid, there are two primary ways to go:

1) Follow the suggestions of your friends.  Hey, it worked for them...

2) Research and examine the grid you're considering to see if it meets your needs and pocketbook.

3) Ask yourself how long the grid is likely to be around.  Grids come and go, regularly.  The long-time grids will likely be more dependable.

If you choose to research, here are some suggestions:
* Register with the grid, go in, check it out.  See what you think about it from first impressions.   Spend a few hours (or days) exploring and getting used to it.  There's no rush to buy-in.
* Read the website.   Each grid has a website that tells about what it offers.  Read it as thoroughly as you can.
* Read between the lines, read the fine print.   Pay as much attention to what they don't say as to what they say.
* If you have any questions, CONTACT the grid owners, file a support ticket, or go in-world and speak with the users.
* Ask the major questions:
    * Do they offer a money-back guarantee if you set up and don't like it? (Not essential, but many grids do.)
    * Do they allow OAR backup?  Is there a charge for such?  (Most grids offer limited OAR backup, or none at all.)
    * Do they allow IAR backup? (Few grids do.)
    * How is the grid itself backed up?   To local servers or to external servers?  How often?
    * How many people are involved in managing the grid?  (A 1 or 2 person grid is naturally succeptable to the health of a limited staff.)
    * Is the grid connected to the hypergrid or is it a "closed grid"?
    * What happens to the grid if something happens to the owner?  (Yes, we know these are the "tough questions".  They're also valid questions.  This is a business.  You are "investing" in this business.  As a customer you have a right to know how your assets are protected in case of unexpected catastrophe.)

    ... etc etc.   You may wish to write down a list of questions to ask.

Remember:  you're not just handing them a little bit of money and "let's see what happens".  You will likely be paying this company a regular fee, every month, for a very long time.   Your investment will add up over time... so make a wise choice.

 

THE GOOD NEWS...
...is that Elf Clan has a home.  The other good news is that you can choose to join us... pretty much anywhere.   

You can be an official Elf Clan landholder... or not, as you wish.  The question to ask:  do you love the concept of Elf Clan and wish to remain a part of that concept?  Everywhere the Elf Clan banner is seen, people will know these lands are open to visitors, G-rated, family-friendly, and real life is left at the door.   Elf Clan is where people come to get away from real life, to relax, to enjoy friends and community. 

You will not harm Elf Clan if you decide to not be an official land.  You can help Elf Clan grow in popularity and reputation by hosting beautiful, official Elf Clan affiliate lands.  The choice is entirely yours.

Our very best wishes to all.

 

-- The Eldar of Elf Clan

 

 

 

 

 

Elf Clan's Relocation-Official Announcement
Category: Elf Clan News

 

ELF CLAN OFFICIAL ANNOUNCEMENT OF GROUP RELOCATION 

Pt 1

Pt 2 click here

 

ELF CLAN HOME:   ElvenSong at OSgrid.  ElvenSong is part of the 75-region Elf Clan continents which include ElvenGlen, Dwagons Keep, the high-sky science fiction themed Replicant City, Pirate's Cove, Frankenstein (2020) and vast sailing oceans. 

GROUP ANNOUNCEMENTS will be made via Second Life and DigiWorldz grids and will send you to the Events listing here.  Please join the Elf Clan group on those grids if you wish to receive group announcements. 

 

WE'RE ALIVE AND KICKING!  :D

 

Read the following for details.

 

Greetings members!   

 

We expect you have been waiting to hear where Elf Clan has decided to locate our new home.  We are pleased to announce the Eldar have come to a unanimous decision in this matter.

First, we would like to thank you all very much for your patience.  We have spent over four weeks of many-hours-a-day intensive research to come to our decision. 

This has not been an easy decision to make... because we wished to arrive at a solution that would be beneficial to all of our members, not just some.  We have heard the phrase, "You can't please all the people all the time".  And yet that's what we have been working to accomplish. Our group is learning to become more flexible. As far as our group members go, we believe we have arrived at a solution that best achieves this goal.

 

THE FIRST DECISION

On July 27, 2018 the well-known Inworldz grid went off-line.  All customer inventory assets were lost.  Most land assets were lost (with a few exceptions that we managed to salvage-- fortunately which include the historic Elf Clan home regions).

There are many reasons this happened, but the primary reason entails one simple issue:   Inworldz was a "closed grid" and did not follow the standard business practice of maintaining an off-site mirror backup of vital information.  So when the servers were shut down by the hosting company... the entire asset data system was lost.  Because of copyright and intellectual property issues, restoration even of saved OAR files provided only very limited salvage, as the "filtering" process is expected to be severe.

In light of these issues the first thing the Elf Clan Eldar considered was whether or not we wished to remain part of a "closed grid" system.  The answer was no.  Group position in this:  After our experience with Second Life ($50,000 group land investment) and Inworldz ($150,000 group land investment), Elf Clan as a group shall never again support nor invest in a closed grid.   There was no question among the Eldar in this matter.  While closed grids are fine for individuals and hobbyists, we consider entrusting our creations solely to another entity over which we have no control to be a very costly bad idea.   Experiences on Second Life and Inworldz made this very clear.

We wish to clarify that any Elf Clan member who wishes to remain part of a closed-grid is welcome to do so and still remain part of Elf Clan (even officially).  However we have arrived at another solution for the group in general.


THE NEW "HOME" OF ELF CLAN

It is the unanimous decision of the Elf Clan Eldar our new home shall be:  Everywhere.

In short, instead of being centered on one grid, with all land held and managed by one person and rented out,  Elf Clan members may home on any grid they wish to reside.  People have different needs and desires.  Different grids offer different options.  The good news:  the prices are considerably lower than SL or Inworldz, more land in the deal, and more prims to work with.   We're going Opensim.

By this concept:  We have decided to host our primary land ourselves... on our own servers located around the globe.  We have made this decision because it allows us maximum, 100% control over our historic creations, and 100% security in the handling of our home lands and inventory.  This decision will help maintain our primary historic lands and landmark creations while giving our members full latitude on where to place their own lands.

Elf Clan home lands are located at:  ElvenSong region on OSgrid.  Since OSgrid does not sponsor group notices, such will be sent out via the friendly DigiWorldz grid.  (We encourage those looking for their own home lands to check out both DigiWorldz and Kitely as stable and long-existing grids.)

ElvenSong is a 5x5 (25 region) VAR*.  It is mostly ocean with lands in the center.  ElvenSong is at ground level with Replicant City in high sky. Off to the side is Pirate Cove and ElvenMyst Castle.  These lands are owned and managed by Snoots Dwagon.  Alt Wayfinder Wishbrigner remains Founder and primary manager of the group.

Eldar Peter Lioncourt hosts ElvenGlen... a re-creation of our original home region, including the incredibly tall Elf Clan Castle, Elven Falls, the Ork Embassy and Fortress, and our ancient mascot FRED overlooking the lands.

* (See pt 2 of this article for more information on VARs.)

UPDATE September 2019:  These lands have been joined by Frankenstein... a humorous and eclectic colletion of stiched-together regions which are fully explorable and contain numerous freebies.  This gives us a total of 75 total regions on the central Elf Clan Continents.)

UPDATE August 2020:  Our home lands have been joined by the Wellspring group (now housed on DigiWorldz) as official affiliate lands, adding 64 regions to the preceding 75.  Wellspring is the host of the well-known Sendalonde Community Library, and the new Rascal Flats tiny town. Wellspring has been a long-time supporter of Elf Clan and good friends.  We are very pleased to have them choose to be an official affiliate.  Be sure to visit these visitor-friendly lands. 

 

 

THE NEW ELF CLAN

For many years Elf Clan has been a very active, event-oriented group.  When we moved to Inworldz we became a community group of separately-owned, close-proximity neighbors.  Now after almost two decades were are relaxing a bit and turning our attention toward becoming creative vistior-oriented lands, with the focus on automated tours and historic builds to chronicle the development of Elf Clan over the years.  We're no longer as active as we used to be, nor do we need to be.  We'll let younger ones take up that banner.  Nevertheless, we'll have enjoyable events from time to time as opportunity presents.

Our new homes are quite functional and work as well as they did on Second Life and Inworldz. We have far more space and lots of sailing room with no sim crossing lines.  The fact that we now have three huge 25-region continents plus the 64 regions of Wellspring means we have more land and ocean space than in our entire group history (Second Life:  8 regions.  Inworldz: 54 regions.  Current: 130+ regions.

We have set up Elf Clan as a group on several grids. Elf Clan members have set up their homes on these grids. If you so desire, you can do so and still be an official affiliate Elf Clan Land.  All that is necessary is to agree to host family friendly lands based on honor, respect and friendship.  We will provide you with a beautiful banner to present at your entry area and you'll be ready to go.

Elf Clan affiliate grids and lands

  

GROUP ANNOUNCEMENTS

Group announcements will be made via DigiWorldz grid.  If you wish to receive such announcements, please register with Kitely and join the Elf Clan group there.  Events will be held by individuals on their grid of choice and announced via Kitely.  The format of our group has changed.  Instead of a centralized, land-locked group we are now spread throughout the Hypergrid in individual "mini-kingdoms".  We believe this a good thing, allowing greater diversity and freedom. 

 

WHY EVERYWHERE?

Our members are numerous and have varied interests.   Some prefer total privacy, while others wish to host event areas.  Some are creators and wish to have lots of prims available, while others prefer wide-spread landscapes.

As the Eldar considered these matters we realized (being free of closed grid requirements) that Elf Clan can now adapt to all such needs. 

Elf Clan is a themed group.  We are no longer land-bound.  Some groups require centralization:  sailing groups, role-playing groups, active groups.   Elf Clan is a concept... one that can exist throughout the virtual worlds. That concept is family friendly, honorable, respectful.   Our theme is fantasy and science fiction.  We can do that anywhere.

The existence of the Hypergrid allows our members to create a home anywhere they wish... and attend events / visit friends regardless of location.  Our members can have avatars on multiple grids, even keeping the same name on several grids... or have one single avatar and travel throughout the Hypergrid.   This reality of modern-day virtual worlds helped us realize that our group no longer needs to centralize.  Elf Clan lands can be anywhere and everywhere.

By allowing and even encouraging our members to pick a grid of your own preference, we expand the concept of Elf Clan throughout the metaverse, spreading our creations and concept across the Hypergrid.  We can host events wherever we choose, socialize wherever we choose, travel wherever we choose.   We are no longer limited within closed-wall grids... nor shall we ever be again.

 

WHICH GRID SHOULD I CHOOSE?

As a quick-look guide, here is a short summary of grid strengths and themes.  Note that these are our observations.  We strongly encourage members to do  research of your own prior to choosing a grid-- a choice that may affect your virtual life for quite some time.  In alphabetical order of grids we have closely examined:

3rd Rock Grid.  An old and established grid with a good reputation.  Easy-to-purchase packages and regions that run approximately $1 per 1,000 prims, depending on the package.  Friendly tech support.  Strength:  an even balance of prims and land for your money.

DIGIWORLDZ.    A vesatile grid that caters to those who prefer a social environment (or total privacy if you choose). Strength:  Lots of land for your money.

KITELY.  Offers "worlds within the world", lands completely invisible to surrounding lands (or create a community if you choose).  Strength: lots of prims for your money. 

OSGRID.   This is the official central test grid of OpenSim and the hypergrid.  There are several options for setting up on OSgrid, ranging from hosting your land yourself on your own server computer, hosting your land on a purchased server, or renting a ready-to-go land from a friendly land-baron. 

Strength: 100% control over your lands if you self-serve, 100% inventory security and backup.  But it has no inherent built-in group announcements that go to email, so members have to log in daily to receive the latest group information.

There are other grids which we have not had time to properly examine.   Be aware that grids come and go.  Some have costs in addition to basic monthly fees.  Be sure to read the fine print... and the second part of this set of articles for additional information.

Welcome to the new age of Elf Clan.   Please visit this site's home page for contact information and to request inclusion in the list of  Elf Clan affiliates.

--o--

 

SPECIAL THANKS

We would like to extend special thanks to several people who have been of great help in our transition to the Hypergrid.   We could not have succeeded without you.  To avoid favoritism, we are listing these kind folks in order of contact:

Ilan Tochner of Kitely.   Ilan bent over backward to assist us in relocation, explained how both Kitely and the Hypergrid worked, and was professional and good-natured about it when we decided (for control reasons) that we needed to self-host our home regions.  Kitely's tech support and friendliness is outstanding.  One of our Eldar chose to host her personal home on Kitely. Kitely is likely the most technically advanced of the Opensim grids; they have worked hard to fix major issues in the Opensim code-- including the years-long headache of slow-loading textures-- which fix they shared with all of Opensim.

Terry and Nox of DigiWorldz.  We could not have asked for a more friendly welcome.   Nox spent quite some time showing us around the grid, explaining how it works, and she and Terry answered  every question we could throw at them.  These very-helpful people have welcomed new members time and again.  The Wellspring affiliate group settled on DigiWorldz and own a 64-region continent there.

KONI LANZIUS of ElvenWorld on OSgrid.  Koni hosted Elf Clan's home regions while we were getting back on our feet, made us aware of the benefits of the Hypergrid, and was instrumental in getting us the help we needed to self-host our own VAR with OSgrid.  Koni is no longer regularly active in the virtual worlds, but we owe her thanks in helping us decide on our new home and convincing us it was the right choice.

THE TECH.   Name withheld so he doesn't get swamped by requests... this kind, generous person was highly instrumental in helping us set up our own server system.   Elf Clan had a unique situation with special hurdles... and he stuck with us the entire time, over days, weeks and months of special problem solving. He never asked for anything in return other than friendship, and personifies the giving nature of the OpenSim environment.  You know who you are... and you are much appreciated.  Our special thanks.

-------

Please contact Snoots Dwagon at OSgrid to add your region / grid to our list of official affiliates.  To be an affiliate region one agrees to display the Elf Clan Banner at the primary landing point.  Minimal hassle, bringing recognition from a widely-recognized group.

 

Update note, October 2020:  ElvenWorld is offline, and we cannot contact owner Koni Lanzius.  We regret the loss of this 25-region VAR and Koni's welcome advice that got us to take a good, hard look at Opensim and the Hypergrid... and realize we were no longer limited behind iron walls. 

 

 

 

 

Intellectual Property Information
Category: Elf Clan News

 

Greetings to our Visitors!

Elf Clan is based on three Charter concepts:

* Honor * Respect * Friendship *

These things are very important to us, both as a group and as individuals.

 

Problems with Grid Shutdown

When the Inworldz grid closed down all asset information was lost.  This means inventory items, creations and creator information was lost as well. 

Elf Clan lands are historic regions, dating from the very early days of Second Life and onward.   Our lands went through four distinct creative phases before the recent fifth re-creation forced by the destruction of Inworldz.

Elf Clan Home Lands contain creations and donations by many people.  Those creations are part of our history, tracking our growth as a group over a period of 14 years.  Unfortunately when Inworldz shut down and those lands later re-built, no creator information was retained in the reconstruction files (OARs).  As a result all creator names were lost... and items re-constructed on our lands were re-constructed under one owner/creator name (that is how OAR files  work in a situation where no asset information exists).  The chosen name is our friendly tiny Snoots Dwagon, who will be in charge of maintaining these lands.

 

Our Humble Request to You

If you find your creations on our primary ElfClan lands, we request to retain those creations on these lands only, as part of our history.   We give you our solemn oath those creations will not be copied, transfered, sold or otherwise knowingly distributed.  Your creations will be considered a trust... part of Elf Clan's history. 

If you contact Snoots Dwagon we will be happy to provide Attribution Notice-- adding you to a posted list of creators contributing to our historic lands.  It is our desire to give you credit for your work as part of our history.

If you do not wish your items to remain on these lands all you need do is let us know.  Quite often we will already recognize you as an Elf Clan Creator and will honorably comply with your removal request.   If question remains as to creator authenticity, we may request additional information according to established legal intellectual property guidelines.  It is our hopes that creators recognize these as historic builds that provide them credit as the earliest talented creators on SL.. part of the Elf Clan legacy.

 

VISIBLE GROUP HISTORY

The creations on our primary regions present a visible, major part of Elf Clan's history.  These are regions people recognize as the Home Lands of Elf Clan... and span many years.   We hope creators consider it an honor to be a part of this, as we consider it an honor to have your creations as part of this tribute to Elf Clan-- the oldest active Fantasy Group in the virtual worlds.

 

-- The Eldar of Elf Clan

 

 

 

RSS

This website is powered by Spruz