Elf Clan News
ELF CLAN PATREON- WHY and HOW
Category: Elf Clan News
Tags: patreon elf clan reasons

IMPORTANT:  When settinng up your Patreon account please use your Elf Clan avatar name. 

 

THE PATREON CONCEPT

Elf Clan members have mentioned wanting homes on group lands, but begin unable to afford entire regions. 

Historically in most societies Patrons have sponsored the arts and public events.  People like Elf Clan events... so we need Elf Clan Patrons.

   

WHY WE NEED YOU AS A PATRON

Patrons pay a small amount that can collectively add up.  Such funds provide us with the finances to pull a couple of very neat tricks.

There are members who would like to live on Elf Clan's family-friendly lands but can't afford an entire region.

 

In addition, people have told us they enjoy Elf Clan's event revival.  But events cost money and require event hosts.  

So it occured to the Eldar we could kill two birds with one stone by using Patreon.

* If we can get at least 8 to 16 Patrons, we can purchase a special residential region.

* That region will provide land for homes... both to Patrons (if such is desired)  and to Elf Clan members who host at least one event per week.

 

THAT'S RIGHT, FREE LAND TO EVENT HOSTS

Can't afford land?  Can't afford to be a Patron?   Just host one event per week (or more if you're able) and you will be provided nice piece of Elf Clan land.  The more events you host-- the larger the piece of land!

 

IT'S A WIN / WIN

With Patreon, Elf Clan members can own a home with Elf Clan for as little as $10 a month...  and at the same time help Elf Clan by providing funds to host events and offer incentives to Event Hosts.

A region costs us $40.  If we have just 16 patrons at the $10 level, that's $160... which will provide us all the funds necessary to host numerous events and pay for the residential region required.   Even reaching our minimal goal of $80 a month will provide us with residential lands and essential event operating funds.

All Patreon land funds will go to land Eldar Peter Lioncourt.  What is left over will go to our group funding avatar for event hosting costs.

 

WE GET TO TEST IT NOW, RISK-FREE

The great thing is you aren't charged for Patreon the moment you sign up.  Our first billing will be June 1.   We must have $80 in funding by May 30.   If we do, everyone is billed on June 1 and monthly thereafter.   We will purchase lands and hand them out to our new Patron residents.

If we don't get enough Patrons, no monetary loss occurs.  We simply shut down Patreon May 30, June 1 comes and no one is billed.  On the other hand if people generously become Patrons... Elf Clan can host regular, weekly events and our society thrive and prosper!

 

WOULD YOU LIKE WEEKLY EVENTS?

Do you like an active Elf Clan?  If you enjoy Tavern Nights, CritterBall, Dragon Fights, Giant Spider Races, Star Trek events and much more we have in mind-- we need your help in sponsoring such.  If we're going to hold events we need both the funds to do so... and event hosts to run them. 

If you want good events, different events... the kind of activities for which Elf Clan is famous.... We need Patrons.  : )

Remember:  no money is involved up-front.  You can sign up for Patreon now... and your first payment won't be due until June 1.  Please go to Patreon now and pledge your assistance to Elf Clan.  The entire group will benefit.

Please visit the Elf Clan Patreon page and see if you can assist.  All it takes is a relatively small donation per month to assist our group in a major way. 

https://patreon.com/elfclan

 

Calling All Members
Category: Elf Clan News
Tags: elf clan greeters events

 

CALLING ALL MEMBERS--

Your assistance is needed!

Do you enjoy the low price of Elf Clan regions?

Would you prefer to pay $50, $60, $75 per month instead?

As an Elf Clan member, do you enjoy the peaceful and harmonious atmosphere of the numerous Elf Clan lands?

The answers to these questions are of obvious.  We love having full-power, 45,000-prim regions at only $40 a month.  In addition, Elf Clan members enjoy exploring the beauty and harmony of these lands.  Many have described Elf Clan as a "safe harbor from the rest of virtual reality".

However the special pricing of Elf Clan lands is only available to us if we maintain a certain number of regions.  If we fall below that number, prices increase. 

The reality:  as region owners we cannot simply enjoy low costs without effort, expecting others to somehow keep the group alive.  We must each contribute to the group effort.  Without such assistance Elf Clan can decline... and prices will increase.

EVIDENCE OF THIS:  in the last three years, Elf Clan has dropped from 54 regions to 30.  This follows a trend on all virtual worlds:  neither Inworldz nor any other grid is growing.  Most of us are well-aware of this trend.

What this means is that we need our region owners and members to offer your assistance in building Elf Clan's region count back up.   There are several ways to do this... which we will discuss here.

 

ACTIVELY SEEK NEW LAND OWNERS.  We all have friends.  You may often meet new people.  Wearing your Elf Clan Tag on a regular basis, dressing as Elven (or a themed race) and telling new people about our low-cost lands is one way to actively acquire new land owners.  In fact it is the best way we know to do so.

 

POST THOSE SIGNS.   Recently Elf Clan sent out signs for region owners to set out on their lands.  The signs say "OWN AN ELF CLAN REGION for only $40 a month!" and explains the advantage of our full, 45,000-prim regions.   (If you didn't receive such a sign, please contact Snoots Dwagon).

These signs are attractive, vibrant and to-the-point.  They contain a simple notecard that sends people to this website where they are introduced to Elf Clan.  The land arrangement is fully explained.

All you have to do is set out those signs in prominent places on your lands, where visitors can see them. 

In addition you can send copies of the notecard to your friends and give copies to new visitors.   This too is an excellent way to attract people to Elf Clan.

 

CAN YOU BUY A REGION? If you don't own a region, have you wished you did?  Would you like to have your own Elf Clan land-- a beautiful place to call home and build to your heart's content?  Can you manage a low $40 a month to do so?   Elf Clan has hundreds of members.  If even a portion of our existing members purchase regions, we can reach our goal of filling the remainder of our 50 regions.   You have three themes to choose from:  Fantasy, Science Fiction, Steampunk.  This provides you a wide scope of concepts on which to create your own personal world.

 

PURCHASE ANOTHER REGION YOURSELF.  If you already own a region, have you wanted more room, to expand your current lands, or to develop a different theme?  If you can afford one more region, that will of course help increase our region count.  This does not negate the need for all of the other items listed here, but it will help... every month.

 

BECOME A GREETER.  For years Elf Clan Greeters were the heart of Elf Clan activities.  They wore their Elf Clan tags and stood at Welcome Centers and greeted new members, hosted events, helped new ones with viewer tips, building hints, avatar arrangement and anything else people needed.   In short, Greeters make themselves personal friends to visitors.   We show them around, answer questions, and make new ones feel at home.

Can you volunteer to be an Elf Clan Greeter?  As such you will receive a special Title and a Greeters Manual which explains how to be a Greeter, based on years of Elf Clan experience.  It's really pretty easy to be a Greeter, and it's fun befriending new people.  All it takes is a little time.

If you can volunteer as a Greeter and spend some time each week assisting the group, this can be very helpful.

 

HOST EVENTS.  We have a brand new activity center in the form of ElvenMyst.  This region contains a Floating Castle with introductory materials, a fully-operational archery range, huge sandbox, surrounding Fantasy Market, Pirate's Cove with rezzable sailing ships, two taverns, a Drum Circle dance area and much more. 

We have a list of events that you can browse and help by hosting events.  Most events are fairly easy to host.

Events are helpful because they draw people to Elf Clan.   The more events we have, the more people become aware of Elf Clan... and the better chance we have of increasing our land count.

You can help. Imagine if we could get ten people to host one or two events a month apiece.  All we need are some dedicated Elf Clan members to help us in this area and host regular events.

 

WHAT ARE THE ELDAR DOING? 

We've been doing these things since 2004 (a period of over 13 years as of this writing).  Who do people think created ElvenSong, ElvenMyst, ElvenGlen, ElvenHope, Replicant City, the Archery Range, Pirate's Cove, our event tools and engines, group documents... and this very website.  Who does the extensive group scripting we see on our primary regions?  Who handles the finances each month which allow your regions to operate?  Who manages Elf Clan so that it continues to run smoothly?

In short, the Eldar do a great deal.  But we cannot do everything by ourselves-- nor should we be expected to.  This is your group too.  We need your help to keep Elf Clan alive.  Without that help, things will go as they go. 

Again... do you enjoy your low $40 tier level?  Do you want to help maintain that level? 

 

UNLESS YOU REALLY WANT TO PAY $75 A MONTH...

Of course, if we don't mind paying higher land prices there is no need to do any of this.  Elf Clan can drop to 20, 10 or even fewer regions-- and we can pay the same full-region prices as the rest of the grid.   That is the alternative to Elf Clan members cooperating together for the good of our group and lands.

Our special early-adopter grandfathered price was earned through our group working to build Elf Clan from ground zero. With Elf Clan's help Inworldz zoomed from 14 to 500 regions practically overnight.  That work must now continue with the focus of regularly bringing more members to purchase group lands. 

Only with your help can this be accomplished.  The Eldar cannot do this by ourselves.  We need the cooperation of all of our region owners and members combined if we are to succeed in building our land count back up into the "safe zone".  We currently have 18 regions available that need owners.  That is not an impossible figure, nor even a difficult one to reach.  We simply need your assistance to make this possible.   Without your assistance, Elf Clan like the rest of virtual worlds, will very likely continue to decline.

So what do you say?  How much do you appreciate our $40-a-month full-sim lands?  If you're not a land owner... how much do you appreciate being able to enjoy your virtual life on Elf Clan lands?

Here is your chance to show appreciation for this arrangement.  Please contact Snoots Dwagon for information on assisting Elf Clan in whatever manner you can offer.

-- The Eldar of Elf Clan

 

Own an Official Elf Clan Region!
Category: Elf Clan News
Tags: region sim

NOTE:  The following information is out of date and retained only for archival purposes.  It will likely be re-written by Sept 1, 2018.

 

OWN YOUR OWN OFFICIAL ELF CLAN REGION!

Have you ever wanted your own region but couldn't afford even the low rates of Inworldz?

 

Elf Clan has available several grandfathered regions (via special arrangement with Inworldz).   You an own a full-size, 45k-prim region for only $40 a month!

It is a savings of $35 off the standard $75 private island fees.  It is a savings of $20 off the Inworldz $60 mainland fees... and offers significantly more prims and land tools.  Compare this to Second Life's fees of $295 and $350 a month for regions along with a $1000 setup fee... and this is a real bargain!

Elf Clan region owners have all rights and privileges of standard island owners. 
 

BUILDING TOOLS ON INWORLDZ

Region owners have significant building tools on Inworldz... tools not available elsewhere. 

* LAND TOOLS.  Unlike mainland, the land can be raised or lowered 100m (mainland is limited to 20m). 

* NO LINK LIMITS as found on Second Life.  SL has link limits within 30m of root prim centers and a maximum link count of 256 prims.   On Inworldz Snoots Dwagon built a space ship 105m long and consisting of almost 1,000 prims... all linked together as one flyable object!

* EXPANDED PRIM SIZE.  Second Life limits prim size to 60m.  The Internal Inworldz Viewer unfortunately limits prim size to 128m.  However using other Viewers there is no prim size limit-- allowing you to build entire region floors, levels and mountain ranges!

* 45,000 PRIMS!   Second Life offers 1/3 the prim count at 15,000 prims.  Imagine what you can crete with 45,000 prims on an Elf Clan region!

All for only $40 a month when you purchase a region as part of the Elf Clan group!

THE REQUIREMENTS

You don't have to be an Elf to own land on Elf Clan.  We have lands owned by humans, dwagons, faerie, Orks and a host of species.  The lands do have to be one of our three themes at ground level (fantasy, scifi or steampunk) but have relaxed standards in high-sky platforms above 1000m.   With 45,000 prims you can actually build two or three complete regions on different levels!

Please see the following web page for details:

http://elfclan.spruz.com/pt/Owning-an-Elf-Clan-Region/blog.htm

 

--o--

 

Introduction to Elf Clan Steampunk
Category: Elf Clan News
Tags: steampunk

Originally posted 2011-09-23 by Wayfinder Wishbringer

    Steampunk has been given many definitions... likely none of which is entirely accurate or all-encompassing.  The generally-friendly debate on "what is steampunk?" and what "isn't"... is as diverse as "Which is better, Star Trek or Star Wars?".   Very divergent thoughts.

    For purpose of this article, Steampunk is defined as "An alternate world in which the Victorian age never ended and the digital age was never discovered."  So while Steampunk has huge steam-driven vessels, computational devices and airships... it lacks digital computers, nuclear energy, gasoline engines or space travel.  The clothing is beautiful and elaborate, or alternately grungy and leather.  The creations are brass and copper, iron and wood.  Power is steam and Tesla-electricity based.  Overall, Steampunk is elegant.

    There have been many books written in the Steampunk genre.  The movie THE GOLDEN COMPASS was very steampunk.  20,000 Leagues Under the Sea was steampunk to an extent (but I believe the Nautilus was powered by nuclear energy... so... questionable there).   I'd mention several more, but right now my memory is a little fuzzed.  I'm sure others can name other really good steampunk-based movies.  However, I don't think books and movies should be the definitive authority of Steampunk.  Those are single authors / production companies-- and there are few that could be considered the authority on the genre.  (In comparison, Tolkien is the authority on Elves and Orcs.  McCaffrey is the authority on Pern Dragons.  I just don't know of anyone in Steampunk that can make similar claim).
     There are several kinds of Steampunk.  There are the "purist" forms... and the "way out there" forms.  While not a purist, I tend to lean more toward the basic Steampunk genre simply because it appeals to me... and very much because of the name of the genre:  STEAM meaning relying on steam as the primary power source, and PUNK meaning a touch of anarchy thrown in.
     There is a known and recognized difference between Steampunk and Dieselpunk.  Dieselpunk is Steampunk, but with oil allowed as a power source.  MAD MAX might be considered Dieselpunk (but to many is more post-apocalyptic, which I personally don't consider to be Steampunk or Dieselpunk at all).  Despite the similarity of genre, Dieselpunk is not Steampunk.  That's an important distinction in the debate of what is and isn't Steampunk.   To be frank, for it to be Steampunk... it has to be steam-based.
     I find Steampunk divided into three areas:  creativity... industry (note: not technology)... and society.
 
CREATIVITY.  Real-life steampunkers are very creative.  For example, some people have created "steampunk-look" CD players, computer enclosures and other home appliances.  They tend to dress in Victorian clothing... which they often make themselves.  People make their own steampunk goggles (a necessity if one is riding in an airship of course), create steampunk guns (Nerf guns are a popular base from which to start-- paint in gold, brass and silver), make their own canes, hats, and many other things.  They wear pocket watches rather than wrist-watches.   Real-life steampunk fans revel in making contrivances that fit the genre.  Just look up STEAMPUNK on the net to see a wide variety of amazingly-creative devices.
 
INDUSTRY:  The primary energy source is two fold:  steam and Tesla-based electricity.  But that electricity itself is created by steam-powered engines.  Those engines are not fueled by oil or gasoline, but by wood and coal.  Steampunk is iron and steel and brass and copper.  It's large, ornate, marble buildings (think 1920s and 1930s US architecture).   It is cage-front elevators and electrical arc power generators and huge, gigantic steam engines powering an entire city.  There is almost no "technology" however.  The digital age simply never arrived.  They never discovered transistors, much less silicon chips.  There are computers and robots... but they are run by steam and gears, not digital circuits. 
 
There are elements of Steampunk that border on the fantasy.  For example, some robots are semi-sentient.  Now we know that is fairly impossible without some kind of digital or neuro-circuitry... but in the Steampunk world the gears and differential engines are so advanced... the robots are as smart if not smarter than in our digital age.  So it's not unusual for Steampunk robots to speak, do meanial jobs, act as delivery machines, and even hold rudimentary conversations with people.  In this, there is a touch of science-fantasy in the Steampunk genre.
 
Purist Steampunk industry allows for airships... but not rocket ships (they haven't discovered combustible fuel).  There aren't spaceships (note-- some "steampunk" books feature spaceships... but they usually go somewhat beyond basic "steampunk" concepts).  There have been steam-powered rocket ships (Jules Vern) but of course, such are totally unrealistic from a scientific standpoint.  So most Steampunk enthusiasts will agree:  Steampunk is limited to airships (but there is of course, some debate on that).
 
Steampunk airships are usually helium / propeller driven, large, slow and beautiful.  There is no "rush" in the steampunk world... no need to hurry.  That's one of the delights of the genre.  It is a slower, calmer age.
 
SOCIETY.  As far as I've been able to tell, steampunk society is divided primarily into specific areas:
 
1. THE SOCIAL ELITE. Think British society, the upper-crust, all prim and proper, long dresses and parasols, gents top hats and tails, vests and pocket watches, bustles and petticoats.  Polite to the extreme, modest, very Victorian.   They usually drive horses and buggies but sometimes will drive steam-powered vehicles.  They are wealthy, elite, polite.  They look down on those against social order.
 
2. THE MODERNS.  These are similar society, but not quite so prim and proper.  Their dresses may be a little shorter (gasp... knee-length!)... their necklines a little lower, their manners a little more flippant.  Think of the "flappers" of the 1920s but a little more "British". They're still "prim and proper"... but just not quite so prudish and reserved.  They are from middle-class to wealthy, a younger generation, and often the movers-and shakers.  The Elite tolerate them to an extent, but view them much as any older generation has viewed the younger generation.
 
3. THE ANARCHISTS.  These are the true "punks" of Steampunk.   Women can wear (gasp) pants!  They wear nose rings and leather and their symbol is the "circle A" Anarchy symbol.  They are anti-establishment, anti-elite, consider the "Moderns" as tolerable but "yuppies" (in our terms).  The anarchists are wild and prone to throw monkey-wrenches into the works... especially where they see the steam-barons overpowering personal free-will.   The Anarchists are everything you might expect an anarchist to be.  Don't mistake them however, for modern-day punk society.  They still are very much victorian-style in dress.  Their dresses may be a lot shorter, they may wear pants (shocking!), but their garments are definitely Victorian in style (though highly altered).  Their hairdos are individual, but far from what we would consider "punk" or "technopunk". 
 
4. THE "WRENCH WENCHES".  This is a term affectionately applied mainly to women who do hard, manual labor, but the concept applies to males as well.  These are the workers, the laborers.  Their common dress is tough leather, overalls, leather hats, goggles and tool belts.  They may work to make a living, or they may be the geniuses who form the foundation of steampunk society.  They may be wealthy or poor, but they're the ones that use their hands, backs and wits to keep society going.  They're not interested in bookkeeping, anarchy or business.  They love the machines and keeping things running, inventing new things, and are the backbone of steampunk society.  Without them, the society would quickly crumble, as no one else has the skills to keep the machinery going.  In this social area, women are considered the equal of men, just as skilled, just as creative and valuable.   There is no "social niche" here; your value is based on your skills and nothing else. 

 

5. THE MILITARY.  Steampunk is well known for its incredible machine-based wars.  So of course the military often hold heavy rule.  This will differ from storyline to storyline, so there are no absolutes here. 
 
There is in truth, far more to Steampunk than the short (personal opinion) outline I've given here.  The above things mentioned are what you will likely most often find when you search for "Steampunk" on the Internet.  There are wide debates as to what steampunk is and isn't.  That's part of what makes it fun. Since Steampunk isn't "real"... it's a fantasy world you can make your own.  What steampunk means to you... is what steampunk becomes for you.   Just as in Elf Clan we've created our own style of fantasy, in steampunk you can create your own style of society.
 

 

--o--

 

Two New Eldar
Category: Elf Clan News
Tags: new eldar

 

Originally posted 2011-03-23

 

Elf Clan is pleased to announce the assignment of two additional Eldars:

Cinnamon Raymaker
Moontan Valeeva


This is the first time in four years new Eldars have been assigned.  With the existence of Elf Clan on two grids now, along with the fact that Elf Clan now consists of a total of 21 sims and growing-- Peter and I felt it appropriate to assign others to help us in our task of managing Elf Clan... and to be able to take over the group if he or I should ever prove unable, for whatever reason.

In assigning these roles, there were things that we were searching for:

* Long-time Elf Clan membership.  Both Moontan and Cinnamon have been members for years.
* Intricate understanding of both Elf Clan and the Elf Clan Charter
* Evidenced long-term loyalty to both group and our foundation document
* Explicit honor and trustworthiness
* Existing evidence of maturity, people skills and reliability
* A level head, common sense and leadership skills
* Balanced humility-- necessary to being both leader and servant to our group

There were other members in our group that evidenced most or even all of these traits, but Moontan and Cinnamon are both established, long-term members who have proved their loyalty to Elf Clan and appreciation for our ways many times over. 
 

WHAT IS THEIR POSITION, EXACTLY?
Their position is that same of that of Peter Lioncourt.  They are co-Eldars will all powers, responsibilities, duties and privileges.   They can make decisions within the scope of the Elf Clan Charter.  Beyond the scope of the Charter will require decision of all Eldars, as has long been our way.  Both Cinnamon and Moontan are acquainted with all aspects of this group and then some.  You can come to them with questions and expect an authoritative answer (or at least an "I'll check on that and get back with you" if they don't know... just like Peter and me).

We all know anyone can get hit by a meteor any day of the week.  In case of the disabling or demise of either Peter or myself, or if we simply can no longer handle our duties as Eldars for one reason or another, members may consider both Cinnamon and Moontan able to step in immediately to fill the void, with all authority and privileges.  If something drastic should happen to both Peter and I at the same time (unlikely since we're halfway around the world from one another, but still always a possibility)... then Elf Clan will be able to continue on with hardly a ripple under the experienced guidance of both these new Eldars.  Peter and I have full confidence and trust in both of them.

The duty of Eldar, while entailing leadership and management, is primarily that of "Servant to Elf Clan".  Peter, myself, Moontan and Cinnamon-- we are all here to serve this group.  With four Eldars we will now be able to better care for the needs of our growing community.

I trust our members will provide them the same level of respect and cooperation that you have provided our Eldars and Greeters to date.  Our very best wishes to all members of our group.

--o--

Open Statement from the Eldar: Elf Clan Policies and Rights
Category: Elf Clan News
Tags: marriage policy elf clan

Originally posted Sept 17, 2013

The following document has been unanimously approved by the Elf Clan Eldar and is published here in response to public drama, malicious accusations and falsehoods that have caused some of our members concern.  We trust this will make our position-- and reasons behind such-- completely clear.

 

===============================
STATEMENT OF THE ELF CLAN ELDAR
Lately there has been a number of posts attacking Elf Clan and/or its members on certain issues regarding group policies-- most notably our group position on minors and the hotbed issue of same-gender marriage. We have already sufficiently replied to the first issue.  Herein we reply to the second.

 

OUR RESPONSE TO HATE POSTS AND FALSE CLAIMS:

    It is established history that tolerance has never been brought about through hatred and intolerance.  Calling someone "homophobic" is just as bigoted and prejudiced a statement as slurs against someone because of their sexual preference.

    This recognized:  It is not only improper, but it is against Federal law to incite public hatred against individuals  or a group based on race, ethnicity, religious beliefs, sexual preferences or creed-- regardless of personal beliefs and preferences.  This applies from both directions.  

    No member of Inworldz has the right to attack our group or members because we decide to conduct ourselves differently from their personal beliefs, whims or agendas.  Further, such activity is in breach of the Inworldz TOS, which prohibits public defamation of individuals or groups Regardless of where hate-based activity takes place or by whom, for whatever reason, it is still wrong.

    In everyday practice, no individual or group has the right or privilege to tell another group how to conduct its group or lands.  Every region on Inworldz insists on the concept of "The Sim Owner's word is law".   That applies to Elf Clan lands as well as anywhere else.  Anyone attempting to interfere with our group who is not of our group is considerably out of line.

    These important concepts established, let us discuss the issues at hand.

 

    Statements attacking Elf Clan and its members have been posted without bothering to ask us the reasons behind our policies.  Some individuals have intentionally twisted the meanings of forum posts to promote personal agendas and inflame emotional response. 

    It is evident such defamation is a result of lack of information and even personal hatred-- as well as evident lack of interest in obtaining the truth of these matters.   Such posts have included libelous claims and direct attacks, open flaming and drama.  Most of these are based on what are basically false assumptions in addition to intentional manipulation by specific forum members.  We shall address these issues here.

 

PROHIBITIONS OF SAME-GENDER MARRIAGE

    We were asked by certain indivdiuals if Elf Clan allowed same sex marriage as a public event.  It was later discerned this was with the purpose of forcing their personal opinions on our group by starting an emotional bigotry war.

    When they were referred to the Elf Clan Charter and its prohibition against political and controversial real life issues in Elf Clan, it was charged on Inworldz forums that Elf Clan's Founder (myself) and Elf Clan itself are "bigoted and discriminatory".  Let it be known such decision was not made due to any claimed "homophobic" sentiment.  Charges of bigotry and discrimination are false and slanderous.
    The decision to prohibit same sex marriages as an official event was made unanimously by the Elf Clan Eldar , for several very good reasons:

    1) We are a family-friendly, G-rated group.  Same-sex politics do not fit into that environment.   It turns an aspect of role play into one of real-life sexual commentary and controversy and brings politics into our "no politics allowed" group and as such does not respect the Elf Clan Charter-- the core guideline of our group.  

    2) This is not a matter of homosexuality; it is a matter of sexuality, period.  The Elf Clan Charter specifies open sexuality (thereby, sexually-charged controversy) is prohibited on these lands.

    3) Our group Charter specifically forbids POLITICS, RELIGION and PUBLIC CONTROVERSY on our lands.   Same-sex marriage is a hotbed of all three.  It is a divisive element... as forum posters have proved beyond any doubt. 

    4) Same-gender marriage has no precedent in the Elven lore and theme upon which our group and lands are based.  Recently we have expanded our themes to include science fiction and steampunk, but neither of those themes include such concept as an inherent part of the genre, nor does that alter our G-RATED status, which requires all themes to stay within the sensible boundaries of the Elf Clan Charter.

    5) Regardless of personal beliefs and feelings, same-gender marriage is still illegal in the vast majority of the United States.  (See ammendment below.)  That is a fact Elf Clan opposers have chosen to ignore.  Our group shall not be expected to officially condone and portray something that is still largely illegal in this country.  However, even should such in the future become legal, that does not change or negate the other issues listed above. 

    Real life legal or illegal-- politics, controversy, sexuality and drama are neither welcome nor permitted on Elf Clan lands.  The rule is well-known:  No drama-- zero tolerance.

Regardless, whether one personally agrees with these facts or not is irrelevant to the operation of our group and does not negate our right to exercise our policies on our lands as we deem fit.  Our group policies are not dictated by the personal lifestyles, whims and beliefs of others, nor should they be.  Anyone who attempts to interfere with how we conduct our group and lands is considerably out of line.  This is a principle widely-recognized on the Inworldz platform.

  

ELF CLAN'S VIEW TOWARD BIGOTRY AND DISCRIMINATION

    Most users of virtual worlds are aware of the fact there are men who have female avatars and vice versa.  There are known homosexual and lesbian members in Elf Clan.  They are treated with the same respect as anyone else so long as they conduct themselves in a manner that is required of all members, namely: respect for the Elf Clan Charter and land ratings (G-rated lands).    In short this means:  do not openly practice sexual activities in public nor make other members uncomfortable by bringing blatant sexuality into this group. 

    "What you do in your homes is your business.  What you do in the streets is ours"... is one of Elf Clan's oldest tenets.  

TO ESTABLISH FACT

    Not once in our more-than-a-decade history has any Elf Clan Eldar published or uttered “hate-gay” sentiment or posts.  Not once have any of us promoted or condoned such sentiment, nor used any derogatory term in regard to the homosexual community, either in chat, blogs or posts.  Any member promoting bigotry or prejudice within our lands can be banned from our group.  (Note:  this works in both directions, for those who think calling someone a "homophobe" is acceptable behavior.  It is not-- and will be treated as the bigoted hate-term it was coined to be.)

    Members with same-gender real-life lifestyles own regions in our group. Their personal decisions in sexuality do not affect our dealings with them and we certainly are not discriminatory.  
    Claims to the contrary are fabrications and propaganda intended to incite hatred and promote personal agendas-- and are themselves discriminatory and hate-mongering in nature.  They are without basis in fact and reality.  Evidence indicates they originated simply because certain individuals disagree with faith-based beliefs held by other Inworldz members.  We do not tolerate hate-based activity, no matter where it originates or for what reason it is practiced.  Bashing religious people for their faith-based beliefs is viewed the same as bashing people for their sexual preferences.  There is no difference.  It is hate-mongering regardless.
    Our group has never at any time forbidden private activities on Elf Clan lands-- so long as they remained private.   The Charter does state that certain things shall not be allowed as official group events or publicly announced in group notices.  This includes not only same-sex marriage but the practice of politics, religion, the occult or any activities illegal or controversial in real life. 

    Anyone who expects Elf Clan to go against its core tenets and further-- to publicly condone controversial, highly-charged and even illegal issues in our "no real life allowed" lands, is without understanding of the fantasy / recreational purpose of our group and the purpose of the Elf Clan Charter namely: to retain dignity, honor, respect and friendship within these G-rated lands. 

 

HISTORICAL NOTE

    For a number of years marriage of any kind was restricted as Elf Clan official events as it was considered an obvious "problem area".  In Elven lore mating is forever.  It is taken very seriously.  In other groups RP "marriage" was witnessed to cause regular drama and emotionalism, a source of repeated controversy and division when couples broke up, and was often not treated honorably as such warrants-- even in RP. 

    Elf Clan marriage events of any kind were only later allowed when a number of members requested such as a function of role play.  As such, it still had to remain in harmony with the existing tenets of the Charter and was to be treated with all due honor and respect.
    Same-gender marriage has nothing to do with the Elven Fantasy theme of Elf Clan and goes beyond the basic concept of role play, dragging real life sexual controversy into this group.  It is a highly controversial, emotionally-charged subject and does not belong on our G-rated lands. 

    Therefore it was not included as an official event, any more than we would allow any other socially controversial, politically-charged activity on these family-friendly lands.  Personal feelings, beliefs and bias regarding this subject are irrelevant to the operation of our group on our lands.  In addition, to put things plainly: anyone not a member of Elf Clan has no business in this matter.
    Nevertheless some have chosen to improperly make it their business, even going so far as to falsely portray and twist statements of Elf Clan members to achieve their goals.  Such conduct is dishonest and dishonorable-- and certainly brings no respect at all to the concepts such people are trying to promote.  Bigotry and hatred have never fostered tolerance and acceptance.  This is a lesson of history, of which these individuals should be well aware.

 

OUR LANDS, OUR LAWS, OUR RIGHTS
    The Eldar long ago thoroughly considered and discussed this issue and came to unanimous decision regarding same-gender marriage as public events.  It was unanimously recognized as political in nature and real-life controversy that did not fit the Elf Clan theme in any way.

    Anyone still offended by this decision after reading the statements above is reminded that no one is forced to be a member of this group.  Members may join or leave as they please.  If one remains a member of Elf Clan they are expected to uphold the rulings and guidelines of the Elf Clan Charter and honor the G-rated, family-friendly nature of our group.

    If one is not a member of Elf Clan, our affairs and our lands is none of your business.  If someone visits our lands they are expected to conduct themselves according to our visitor guidelines-- regardless of personal beliefs and lifestyles--  and to respect the rules of our lands, as we would when visiting theirs.  If they do not deem that proper-- they are free to enjoy their virtual experience elsewhere.
    Nevertheless in this regard, in order to remove any possibility of misconception or charges of discrimination, we at this time return to our original policies.  Wedding ceremonies of any kind may no longer be presented as official Elf Clan events.  They are henceforth to be private affairs consisting of personal invitation.  In this way we are sure to be fair to all.  We are sorry that some in the gay community have forced this decision, but bigotry and intolerance tends to have negative results, no matter which direction it comes from.
    We trust this explains our position and corrects any misunderstandings in this matter.  We certainly hope this puts an end to falsified posts and propaganda regarding our group and members.

-- The Eldar of Elf Clan

 

Ammendment:   In 2015 (approximately two years after this article was published) the Supreme Court of the United States declared that states are required to issue license for and recognize same-sex marriage.  This of course does not apply to all nations but is a considerable landmark case.  This legal change recognized-- as stated above it does not alter the remainder of the Elf Clan Charter regarding open sexuality on Elf Clan lands.  The decision of the Eldar stands: all marriage ceremonies (regardless of gender) is not of group theme or benefit and thus is to be considered a private rather than official group event.

 

 

Inworldz Choice Awards: 2013
Category: Elf Clan News
Tags: choice awards inworlds 2013

The following information is for archival purpose only, as part of Elf Clan's history.

 

Inworldz enjoyed its first CHOICE AWARDS yesterday, January 26 2014.  The theme line is "Residents Honoring Residents", a public vote of people's favorite people.

 

The results of the awards are here.  You'll notice several names of Elf Clan members and good friends, of whom I'm not going to even try to list here lest I miss someone.  But you can check through the list yourself and see if you recognize any of your friends:

 

http://inworldzchoiceawards.webs.com/winners

 

Congratulations winners.   But win or not, we know both Elf Clan and Inworldz are filled with incredibly talented and creative people.  Congrats not only to the winners but the nominees and those who just go about making Inworldz a bit more enjoyable for others!  : )

 

 InWorldz Choice Awards 2013 Winners

  • Favorite Avatar Accessories Creator  is Eye Candi of Eye Candi
  • Favorite Kids Apparel Creator  is Veronika Garzo of Kidoo
  • Favorite Merfolk AV Creator  is EllieZalt Resident of YokiFish Mermaids
  • Favorite Writer/Blogger is Summer Rose
  • Favorite Dance Animations Creator is Abramelin Wolfe of Abranimations
  • Favorite Men's  Apparel Creator is Swaffette Firefly of SF Designs
  • Favorite Shoe Creator is F4 Forzane of Tiptoe Designs
  • Favorite Avatar Adult Attachments Creator are Craig Altman & Natasia Saintlouis of Bits and Bobs Animations
  • Favorite Female AO Creator is Vista Barnes of Vista Animations
  • Favorite Male AO Creator is Vista Barnes of Vista Animations
  • Favorite Magazine/Newspaper Creator is Jake Hunter of Grid
  • Favorite Model is Dazzeray Snowpaw
  • Favorite Artist is Teal Freenote of Gallery Freenote
  • Favorite Land Company is Anyraya Braveheart of Calia Estates
  • Favorite Static Pose Creator is Siennah Elcar of .:Antsie Avie:. Poses & Animations with Attitude!
  • Favorite Public EventCreator is EventsCoordinator Inworldz of FrightFest
  • Favorite Fashion Accessories Creator is Cute Avi of I Love Cute Things
  • Favorite Jewellery Creator is Jojo Lowe of Timeless Designs
  • Favorite Hair Creator is Mirja Mills of EMO-tions
  • Favorite Tiny AV Creator is Wynx Whiplash of WynxWorks
  • Favorite Adult Animations Creator is Craig Altman & Natasia Saintlouis of Bits and Bobs Animations
  • Favorite Shopping Region Creator is Emilie Seda of Victorian Market Place
  • Favorite Male Entertainer is Ganjo Mokeev
  • Favorite Host/ Hostess is Rowland Larkham
  • Favorite Garden & Landscape  Creator is Julia Hathor of Creative Fantasy
  • Favorite Role Play Sim Creator Bim Rasmuson of The Grand Duchy of Chanwood
  • Favorite Texture Creator is Xzavia Yifu of Timeless Textures
  • Favorite Photographer/ Photography Studio is Midnight Rain of Glas Photography
  • Favorite Skins/Make Up Creator is Lorac Farella of Pulse Skins Eyes and Shapes
  • Favorite Female Entertainer is Ceci Dover
  • Favorite Vehicles Creator is TenBears Running of Scrimshaw Marine
  • Favorite Public Group Creator is Snoots Dwagon of DragonForge
  • Favorite DJ is Cataplexia Numbers
  • Favorite Art Gallery Creator isTeal Freenote of Gallery Freenote
  • Favorite Scripter is Balpien Hammerer of InMotion
  • Favorite Furniture Creator is Teal Freenote of Wind River Homes and Furniture
  • Favorite Anything Else Creator is Gregg Legendary of Legendary Creations
  • Favorite NightClub Creator is Zoey Newlon of Brick House Blues
  • Favorite Buildings Creator is Teal Freenote of Wind River Homes
  • Favorite Sim Build To Explore Creator is Zayn Till of Raglan Shire
  • Favorite Women's Apparel Creator is Swaffette Firefly for SF Designs

 

Could Social VR Replace Creative VR?
Category: Elf Clan News
Tags: social VR virtual reality facebook instagram twitter

 

THE COMPETITIVE EDGE OF SOCIAL VR

At this time virtual reality is based on the following concepts:

* Creators love building and displaying their creations.  To do so, they need land.

* Land costs money.

* In order to afford land on Second Life, creators become merchants.

* Merchants require customers who buy their wares.

* Thus we have an economic system which drives land sales.

* Other land sales are fueled by real-life businesses and organizations who want exposure in a 3D virtual environment.

* To get such exposure, they need a lot of visitors.

* Those visitors come from the same source in which merchants make their sales.

* Those visitors can become residents, purchasing their own lands not for creative but rather for social gathering purposes, ie "permanent visitors".

* Another source of land sales is groups, which rely on regular visitors to form their populations.

* Grid primary profit source is land sales, which sales depend merchants, businesses, organizations and groups-- which all depend on visitors and residents.

 

The bottom line is that the primary source of income for virtual worlds as we know it isn't creators... but rather visitors and residents who fuel the economy and drive creative / business / organizational force.  This brings about land sales which are the core profit of virtual reality worlds.  Thus, the primary profit driver of VR is socially-based users.

 

ZERO LEARNING CURVE, ZERO WORK, ALL FUN

That is where the problem comes in.  What if the majority of socially-based users are attracted not to a high-learning-curve creative VR platform, but instead an easy-to-use, zero-learning-curve VR social environment in which any and all creations are available at a price... but requiring almost no work or effort on their part.   The only "creativity" required would be shopping and rezzing goods bought, which pretty much everyone loves to do.

 

That is most likely the environment SL2 will be offering-- a social environment focusing on groups and individual profiles (aka Facebook)-- one in which the users/customers will not need to create or build anything (in fact, such likely won't be possible).  Their entire focus will be on exploring a ready-made world, enjoying social groups, chatting, "dancing", attending parties, listening to live music, and basically doing all the things that are already the most popular activities on virtual worlds.  The difference is it will all be easy. As a bonus, griefers (now removed of their toys on which they so heavily depend) will largely be a thing of the past.*

 

THEREIN LIES THE COMPETITIVE DANGER

If such a social world draws the vast majority of potential visitors and residents to their grid, what will be left for current high-learning-curve VR such as Inworldz, Second Life and OpenSim?  It is predictable that while older grids may continue on at a minimal level, catering to those who love creativity for its own sake... the economy of such worlds could well collapse, forcing creators to switch from a market-based to reputation-based format (ie, instead of focusing on sales, they would focus on reputation gained from their creations... and goods would largely be just given away for the fun of it). Why?  Because there wouldn't be enough general population interested in buying wares on an "old fashioned, difficult-to-use grid" to fuel the economy and drive a sales-based merchant force.

 

That's just a possibility.   Whether that would actually happen or not is anyone's guess.

 

If such did happen however, those who own lands paid for by sales would have to abandon those lands, reducing significantly the profit margins of the grid.   If the grid survives it would be by catering to those with a creative bend.  But even those could be sucked in by "SL2" because... what if the SL2 grid allows limited building using provided advanced shapes (such as polygonal prims) with limited authorized scripts (available in the marketplace, of course) in an attempt to draw in everyone?
So it is quite possible that a well-managed, well-presented SL2 could threaten not only Inworldz and OpenSim... but current Second Life itself.  Because the reality is the vast majority prefer simple and easy-to-use over complex diversity.   And that is where the danger-level competition would come in.  Because if there is one thing current VR is not... is simple and easy-to-use.

 

HOW TO OVERCOME

So how can a company like Inworldz overcome this situation?   How can they prevent a small steamroller like Linden Lab from taking (and possibly ruining) what remains of the VR market?  It's actually not all that difficult in concept or execution:

 

* Become a social VR system itself.  There's nothing wrong with the idea.  It makes sense.  Just don't cut the creators, merchants and landlords out of the deal.

* Totally re-design the viewer user-interface.  It needs two modes:  Beginner and Advanced.  Common concept.  Change the entire menu system so that it's divided into two systems-- items essential to navigating and using the grid-- and items necessary to create.  With an easy-to-use viewer, more people will be attracted to the grid.

* Completely re-create the IDI new user intake area. 

   1) First, change the name to something else.  "Inworldz Desert Island" is not the most welcoming name for a first-impression intake area... and the name isn't intuitive in purpose. 

   2) Make the intake area more automated so the Mentors don't get swamped during busy times, make it easy for people to find areas pertaining to their interests, make use of notecards, portals, information signs, volunteer "tour guides" and tutorial systems.  

   3) Put your best foot forward and make a good first impression.  Every business knows that.  The claim that "Everything has to be neutral!  No favoritism!" is unrealistic and self-defeating

    Consider:  When a city puts out a tourist guide, it doesn't include every strip mall, bar and pawn shop in town as attractions.  Inworldz needs to feature its best regions and attractions.   If someone wants to be so featured, they need to work to make their area top notch.  One can't build a strip mall and expect the same level of company-sponsored promotion as an incredibly-designed wondersim.  Shouting "favoritism" or "we must remain neutral!" will simply make Inworldz unimpressive and boring to newcomers, and thus restrict profitable growth. 

    How do we know this?  Look at the last three years.  "Neutrality" hasn't worked thus far and it won't work in the future.  It's not how business operates.  The best products in a store are featured.  The nuts and bolts hang on pegboards on the side-aisles.  That's just how business works.

 

If the grid grows, the merchant systems will prosper.  People can cry neutrality! all they want... but if the grid doesn't grow such becomes a moot point from the outset.  Newbies can only take in so much in their first visit.  It makes sense to present to them our very best on that first visit, so they are encouraged to make Inworldz their home.  Then they can see the rest on additional visits.

 

If anyone disagrees with these concepts, it may be good to realize that IDI as it exists now has not been effective in promoting Inworldz land growth for going on three years.  Continue to do what you are doing, and you can expect to remain where you've been.

 

There is more that can be done to beat Linden Lab at their own game.  All this post is intended for is to sound the warning of potential heavy competition and point to the reality there are things that can be done about such.  Beyond that, the future of Inworldz is fully in the hands of the Founders. 

 

--o--

 

 

 

 

 

Why Elf Clan Chose Inworldz
Category: Elf Clan News
Tags: inworldz second life

The following information is for archival purpose only, as part of Elf Clan's history.

 

WHAT HAS GONE BEFORE

Elf Clan left Second Life due to significant policy issues with host company Linden Lab. There's no need to rehash those things in detail here; Second Life members are widely aware of the problems Linden Lab caused their customers over the years. 

 

MAKING THE CHANGE

What we'd like to discuss are the advantages of Inworldz, and why we chose that grid for our new home.  At the same time we encourage our members to join us there, for many reasons.

 

$40 Elf Clan Regions!

Second Life on the average charges $295 or more per region.  Inworldz charges $75 per region... or $60 if you own 4 or more regions.   Elf Clan owns dozens of regions, at a special grandfathered price of $40 per region.  That means if you have ever wanted to own your own sim... you can do so for $40 a month!

(Note: we are limited to 50 regions, so over that prices are at standard grid fees.)

 

NO SETUP FEES

When you purchase a region on Inworldz there are no setup fees.  Compared to SL setup fees of $1,200 per region, that can save you a tremendous amount of money right from the start.

 

TRIPLE THE PRIMS

Second Life allows 15,000 prims.  Inworldz allows 45,000... three times the count.   What does this mean for you?  It means you can forget about worrying about prim count.  You wouldn't believe the difference 45k prims makes when designing a sim.

 

Let us give you an example:  On our home region of ElvenSong we have a fully-populated ground area complete with main castle, a huge fantasy garden, public sandbox, the Elf Clan Museum, Dwagon's Keep (a large castle-home for our dwagons), Cinnamon's Glen, a dancing grotto and the BattleMace / Archery Sports arena.

 

In an upper level (about 1,500m) we have a 1/4 sim Holodeck, and above that a second one.  At about 2,000m we have an entire Grunge City.  At 3,500 meters we have the impressive Replicant Cityan entire science fiction city / museum / exposition that is one of the main attractions of Inworldz.

 

And with all that... we still have 10,000 prims left available.   45,000 prims just rocks.

 

ENHANCED BUILDING TOOLS-- NO LINK LIMITS

On Inworldz you can build using prims up to 128m in size (or larger with some viewers).  Further, there are no link limits.   It is literally possible (for we have done so) to build a space ship 100m+ long and consisting of 1,000+ prims... link it as one object and fly it effortlessly around the sim.   It is wondrous what the removal of link limits means for builders.

 

NO UPLOAD COSTS

If you've ever built on SL, you know that the L$10 upload cost for textures, sounds and animations can quickly rise to significant levels.  It can literally amount to hundreds of dollars $US for a builder/merchant. 

 

Inworldz has no upload fees and have announced they never plan to have any.   That fact alone can save you a significant amount of cash.

 

SCENIC REGIONS COST FAR LESS

Inworldz offers 5,000-prim owner/partner build-permit "scenic" regions for $20 a month if connected to a full size region.  That is far less expensive than the 3,500-prim, $250 setup fee, $125-a-month "Homestead" regions on SL.

 

THAT'S WHERE ELF CLAN IS HOMED

Elf Clan has dozens of regions on Inworldz, owned by both Eldar and individual members. (That was never possible on Second Life.) Our region owners are very happy and very supportive of our group.   Regular events are held, the Elf Clan Charter is still in full effect, and our family friendly lands are more beautiful, peaceful and harmonious than they have ever been.

 

So please, come to Inworldz and check out Elf Clan's new home!

 

Popular Elf Clan regions on Inworldz:

ElvenSong - home region

Replicant City - High-sky science fiction region at ElvenSong

ElvenMyst - Our gathering and activity lands with a huge sandbox

ElvenGlen -- the original Elf Clan region restored to all its beauty

Chanwood -- Solid role playing

The Land of Lar -- Fantasy at its best

 

... and many more.   Pick up the free Elf Clan Region HUD at ElvenSong

 


P.S.  If you're an Elf Clan sim owner and would like to have your sim mentioned here, please send Snoots Dwagon on Inworldz an IM giving your sim's name and theme, as well as special attractions.

 

 

What is "Family Friendly"?
Category: Elf Clan News
Tags: family friendly

From time to time we have a member or visitor to our lands ask us why we are G-rated and "family friendly" on a grid that requires users to be 18 years of age or older.

 

The answer begins with a definition. What does family-friendly mean?

 

At its most basic level of course, family-friendly means suitable for children.  But it goes beyond that.  Look around at Elf Clan lands.  Notice the beauty, diversity and harmony of these lands.  Look at how the people here behave in contrast to elsewhere in virtual reality.  Look at the popularity of Elf Clan, and ask yourself, Why are people attracted to this group?

 
The reason is simple:  family-friendly isn't just for children.  There are many adults who appreciate family-friendly values.   Some of my favorite movies are family-friendly.  In truth, family-friendly is society-friendly. It has been stated by wise men that the core of society is the family.  Historically as the family degraded morally and ethically, so did the society.  This was a principle that was recognized when we first founded Elf Clan and wrote its charter.  If you want a socially healthy group, instill family-friendly values.

 

Something I find humorous (well, not really, it's more tragic than humorous), is the use of the terms Mature and Adult in regard to behavior that is decidedly immature and not adult.  In my view mature means having gained a bit of wisdom during one's life, and adult means the exercise of that wisdom.  What it does not mean is "doing whatever we want, no matter how questionable or dangerous, because we're grown-ups".  That is not the course of maturity.  Many Elf Clan members understand and agree; I've heard others make the same comment.

 

True maturity means making decisions that are not just for our own good, because we want to, but for the good of our neighbors and society as a whole, because it is beneficial and right.   It means being unselfish enough and flexible enough to bend to the greater good rather than insisting on our own opinions.  That is where "family-friendly" comes in.  No, Inworldz is not a PG or G rated grid.  It is widely known that Elf Clan is fairly unique in its openly-stated G-rating.  However do not believe we are alone.   Other region-owners have contacted me and stated their regions are basically G-rated too.  One person requested a copy of our "G-Rated" sign so she could put it up at her non-Elf Clan sim.   Several of our member lands joined Elf Clan because they were already "g-rated" and wanted to make that stance official by joining our family-friendly cluster.

 

G-Rated, Family-Friendly means that we have decided to make our society stronger through exercise of sensible values.  Rather than being a "childish" stance, it is a stance that is truly mature.  It is recognition that the attitude and activities of our members will affect our group as a whole.  It is a statement of the kind of people and lands we want to be.  The result of that decision is visible in our lands, in the conduct of our people, in the harmony and friendliness of our residents.  Visitors regularly remark at how friendly and hospitable we are, and how much they enjoy exploring our creations.  We are conscious of our relationship with our neighbors, so we build in a manner to compliment theirs.  We are aware of our responsibility to our society as a whole, so we conduct ourselves with honor, respect and friendship.  And while there may not be children/minors among us due to the 18+ requirement of Inworldz, it is good to know that our lands nevertheless present a family-friendly environment for the benefit of all our members.

 

Family-friendly means acceptable to the parents in our group.  It means acceptable to those who shun the often-questionable activities found elsewhere in VR.   G-rated means have some class and show some consideration for others... in speech, in dress, in conduct.  It means that we exercise modesty among a truly polite society that puts harmony and honor above all.  That principle has served us well for years.  The Eldar have no intent of changing the positive influence of those policies any time soon... nor would our members want us to.   Family-friendly is what makes Elf Clan Elf Clan.

 

--o--

 

 

 

 

 

What Has Elf Clan Accomplished on Inworldz?
Category: Elf Clan News
Tags: accomplished inworldz

 

The following information is for archival purpose only, as part of Elf Clan's history.

    A quick note about our presence on Inworldz.  What have we accomplished there?  Some things are obvious.  Some things may not be so obvious.

 

LOTS AND LOTS OF REGIONS

    First of all, consider some 50+ regions.   Our group lands are larger than we ever believed would be possible... and indeed would not have been possible on Second Life (we couldn't even keep 2 sims alive on that grid).  Not only that, but our regions are more beautiful, more interesting and as interactive as anything we've ever built.

 

LOTS AND LOTS OF SIM OWNERS

    On SL one person owned all our regions.  That's how it had to be because of SL TOS issues.   But here we have the ability to allow individuals to own their own lands... which has been a tremendous boost for our group.  For you region owners-- how do you like owning your own region?  Fantastic, isn't it?  Brings a whole new level of VR to VR. 

 

WHAT HAVE WE DONE FOR INWORLDZ?

    We've done our best to help get Inworldz on its feet and be a small part of keeping it there.  Most people don't realize it... but since we've been on Inworldz Elf Clan as a group has paid the Inworldz company in excess of US $120,000 for our lands.   That's right, over one hundred twenty thousand dollars over the years.   That is what collective large-group funds can accomplish.  

    What's more, that proves something we tried to tell Linden Lab long ago:  sometimes less is more.  In the seven years we were on Second Life, our group spent somewhere around $50,000 with that company (for 2 full sims and 6 open space sims).   In the approximately-five years we've been on Inworldz we've paid the company more than double that amount.   And as a group we're far more contented and peaceful on Inworldz than we ever were on the old grid.  It's not without its flaws, but the bonuses are considerable.

     So which company would you say is smarter at business policy and value for price?  The answer is obvious.

 

    So that's just a brief summary of why Elf Clan moved to Inworldz and what we've accomplished there, as well as what we've done for the grid.   It's a symbiotic relationship.

 

-- Wayfinder Wishbringer

 

 

 

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