Blog Entries
Intellectual Property Information
Category: Elf Clan News

 

Greetings to our Visitors!

Elf Clan is based on three Charter concepts:

* Honor * Respect * Friendship *

These things are very important to us, both as a group and as individuals.

 

Problems with Grid Shutdown

When the Inworldz grid closed down all asset information was lost.  This means inventory items, creations and creator information was lost as well. 

Elf Clan lands are historic regions, dating from the very early days of Second Life and onward.   Our lands went through four distinct creative phases before the recent fifth re-creation forced by the destruction of Inworldz.

Elf Clan Home Lands contain creations and donations by many people.  Those creations are part of our history, tracking our growth as a group over a period of 14 years.  Unfortunately when Inworldz shut down and those lands later re-built, no creator information was retained in the reconstruction files (OARs).  As a result all creator names were lost... and items re-constructed on our lands were re-constructed under one owner/creator name (that is how OAR files  work in a situation where no asset information exists).  The chosen name is our friendly tiny Snoots Dwagon, who will be in charge of maintaining these lands.

 

Our Humble Request to You

If you find your creations on our primary ElfClan lands, we request to retain those creations on these lands only, as part of our history.   We give you our solemn oath those creations will not be copied, transfered, sold or otherwise knowingly distributed.  Your creations will be considered a trust... part of Elf Clan's history. 

If you contact Snoots Dwagon we will be happy to provide Attribution Notice-- adding you to a posted list of creators contributing to our historic lands.  It is our desire to give you credit for your work as part of our history.

If you do not wish your items to remain on these lands all you need do is let us know.  Quite often we will already recognize you as an Elf Clan Creator and will honorably comply with your removal request.   If question remains as to creator authenticity, we may request additional information according to established legal intellectual property guidelines.  It is our hopes that creators recognize these as historic builds that provide them credit as the earliest talented creators on SL.. part of the Elf Clan legacy.

 

VISIBLE GROUP HISTORY

The creations on our primary regions present a visible, major part of Elf Clan's history.  These are regions people recognize as the Home Lands of Elf Clan... and span many years.   We hope creators consider it an honor to be a part of this, as we consider it an honor to have your creations as part of this tribute to Elf Clan-- the oldest active Fantasy Group in the virtual worlds.

 

-- The Eldar of Elf Clan

 

 

 

The End of an Age - Beginning Anew
Category: Elf Clan News

 

 

Note:  This article serves as historic interest purpose, as most information here is largely out of date.  Elf Clan has now established a new home and has been fully operational on OSgrid for some time.

CONTACT US:  (Please send notecards, not IMs. IMs are easily capped and lost on some grids.)

OSGrid: Moontan Valeeva, Snoots Dwagon

Second Life:  Wayfinder Wishbringer or Eren Padar

We have no contact point on Inworldz as it is permanently offline and its replacement grid not set up at this time.

 

UPDATE Aug 14, 2018: ELF CLAN IS LANDING

 

It has been 2 1/2 weeks since Inworldz went offline.  The Elf Clan Eldar have been extensively researching grids to find a new home. 

The three central regions of Elf Clan are:  ElvenSong, ElvenMyst and ElvenGlen.  We have succeeded in restoring all three regions on a test area.  That is very good news for our group, as it means our group history is fully intact.

At this time we are working on setting up these three primary Elf Clan regions all together on our own servers.  This is not something everyone can do, nor is even recommended at this time.  We are doing so as a means of research... and so that Elf Clan members may know we're still alive and kicking.

Every Elf Clan member has different needs.  Most of you have not yet received your OAR files from Inworldz, so you are not ready to choose a new home quite yet.  Some of you may be enjoying just exploring virtual worlds with your friends.  Maybe some have received their OAR files and are wondering what to do with them.   We are working on that.  

In truth, it is too early yet to know what the future holds.  However... the Eldar are working hard to determine what will work for all of our members, not just some.  When you hear what we've been working on, we believe you will be excited.

IF you need assistance of any kind, please contact us as listed above.   If you're content to explore for a while and just hang with your friends while the dust of Inworldz is settling, if you're waiting for your OARs and realize you don't need an immediate decision on anything... we encourage you to just hang in there and have fun.  

IF you have immediate need of a new home and you just can't stand it any more and you want to start building again, we recommend checking into  Kitely or DigiWorldz as affordable, easy-to-use hosts where you can have a secure and functional home.

Elf Clan is about to set up its central location, and we're soon to make a major announcement that will affect the very core of how Elf Clan operates.   So hang in there.   We will very soon now have something more concrete for you.

 

UPDATE Aug 9, 2018: FIXING FIRESTORM

Missing meshes?  Avatars won't rez?  Object won't rez?

This isn't a fault of the grid, but of issues with Firestorm.   Here are two fixes that should correct rezzing problems:


FIXES FOR INVISIBLE MESH & other items in FIRESTORM:

ADVANCED / DEBUG SETTINGS / FSEnforceStrictObjectCheck 

Check FALSE

PREFERENCES / GRAPHICS / RENDERING / ALPHA MASK RENDERING  uncheck both options

Note:  this may cause some prims to look a little wonky, but at least they'll be visible.

 

UPDATE Aug 6, 2018: STILL WORKING HARD FOR YOU

Elf Clan is still working to provide our group a  future home. Just this week the Eldar attended official live conferences on multple grids to determine the state of virtual reality worlds as they exist today.

Our members are largely divided into four parts:

* Those who want to wait for Inwordz to re-appear and continue there.  (Update:  this was attempted, failed big time, is ancient history. Inworldz / Islandz are dead.)

* Those who wish to move to another grid (some have already done so)

* Those who have returned to Second Life

* Those who have decided to return to "real life" and chuck virtual worlds altogether.

For those who have returned to RL or SL, we wish them well.  That is out of our jurisdiction.  But for those who remain, we are trying very hard to find a solution that will satisfy everyone.  It's like juggling cats, but over the years the Eldar have learned to become prettty good cat jugglers.

Until Inworldz makes its decisions, we are without full information.   There is a deadline set (August 15, tentatively).  At that time Elf Clan will likely go with the information we have on hand. Until then we encourage:   if you wish to remain with Elf Clan, sit tight, be patient, wait for further information. 

Because this is the reality:  There is no rush. 

Except of course for the Inworldz decision-makers.   They may need to get on the stick and let people know what they have in mind for re-structuring.  Our observations:  it seems the day of the $75-per- region closed-wall grid concept is a bit outdated.  We have undeniable results on what a closed-wall status did to Inworldz.  It lost hundreds of thousands (millions?) of dollars in purchased inventory, lands and creativity.  Regardless of the reasons behind the crash-- it damaged Inworldz reputation. They are having to re-build from scratch.  It would seem a grave mistake to refuse significantly changing their business model in today's highly-competitive environment.

We must accept the facts:  Inworldz was in decline before the big crash, while other grids were slowly growing.  In the opinion of Elf Clan:  Inworldz mode of operation needs to change for it to once again become a viable grid with a future.

"The definition of insanity is to continue doing the same thing, expecting different results." -- Albert Einstein

"Let us not be stupid, twice." -- Wayfinder Wishbringer

 

UPDATE Aug 1, 2018: A CAUTION TO ELF CLAN MEMBERS

Elf Clan members, please bring this post to the attention of your friends.  If you're not an Elf Clan member you may wish to read this anyway.   It's important.

Friends, please be aware that the Eldar are extensively researching grids, including Inworldz, in an effort to decide on Elf Clan's next home landing in an informed manner

Unless you have operated a large group and managed multiple regions, you may not be aware of all the intricacies of moving to a new location. When we moved to Inworldz it was basically the "only game in town".  That is no longer the case.  People have a number of choices. Some people are already making those choices... often without fully researching grid policies.

Be aware there can be hidden issues that you will not discover until too late.  If you make a move now, before Elf Clan has concluded our research and announced our findings... you may  come to regret that decision in future months.

To date the Eldar have examined several prominent grids.  We find most of them run very close in initial costs and land allowances.  It is the fine print that will get you.  We try to read all the fine print.

One grid was excessively slow and buggy.  On another physics didn't work very well (no cars, ships, etc).  Another one had hidden costs.  Another had add-on costs.  Etc etc.  Be aware that every grid is operated under a different busienss modelIt's a mistake to believe that all grids are equally capable. That's why the Eldar are doing our homework.

If you enjoy Elf Clan, we ask you to keep an eye on this blog.  We have been in the virtual world business for a very long time.  We know many of the pitfalls to look out for, the things to watch out for and avoid.  The Elf Clan Eldar are taking our time and patiently examining multiple grids because the pitfalls are many... and we wish to make a wise decision.   Everyone has personal needs; we are trying to find out which grid meets the greatest needs for the greatest number of people.

Major changes are coming... a new Elf Clan.  As a preview:  we will no longer be owning / managing massive group lands.  Each member will be the actual owner of your region and deal directly with the grid where we settle. This will provide you even greater freedoms as a land owner.   That's just one change that's coming.  You may want to stick around for the ride and see what happens.  : )

If you wish to continue as an official land-owner in Elf Clan, if you love our lands and concepts and wish to make a good, informed decision... please be patient.  Wait for further word from the Eldar.  Or go wherever you choose.  We all must make our own decisions. 

May you all be well.

-- The Eldar of Elf Clan

====================

 

ORIGINAL POST

UPDATE Saturday July 28, 2018

One day after the shutdown of Inworldz Grid.

From Wayfinder Wishbringer, founder of Elf Clan, the Elf Clan Eldars and Elf Clan Counsel

 

Greetings to all!  No fancy Elvish language, no role playing today, just straight answers to common questions.   I'll try to be brief, but there's only so brief one can be in these circumstances.

FREQUENTLY ASKED QUESTIONS, Answered

WHAT DO I DO NOW?

#1.  Point Elf Clan members to this website for regular updates.  This is where the primary information will be distributed.

#2. Please patiently wait and give us time to re-group.   We are researching, examining, collecting data, and are in constant communication.  We are already talking to grid owners. We are waiting for Inworldz to reveal its plans.  We promise when we have an answer, you will be the first to know.

You may of course set up a new home somewhere else, right away.   However if you do...chances are you will become too entrenched and invested to follow Elf Clan when we make our decisions.  

If you love Elf Clan lands, if you enjoy our family-friendly group and concepts, if you have been a member for years and wish to remain with us... then we encourage you to have patience and wait.  These things take time.   We need to research, examine all information, and make wise decisions.  We're sure you don't want us to rush into something and regret it later. 

Please realize this was a "freak accident".  Yes, Inworldz made bad decisions and management errors were made... but this was a stack of dominoes that started falling.  Things could have been done, should have been done, but that is all hindsight.

You are aware Elf Clan itself had nothing to do with all of this.  We were caught just as off-guard as anyone by Monday's announcement that Inworldz would close in 4 days.   We had no advance warning, no "inside information".   We had to scramble and put out fires just like everyone.  We were just as blindsided as you... the difference being that we've dealt with such before.  We knew what to do and started immediately guiding our members in methods of salvaging as much of their creations as possible.  We were online hours a day answering IMs and posting instructional information.   We were there for you, and still are.

So it is left to us now to pick up the myriad pieces and figure out how to put them back together somehow.  Such needs are being addressed even as you read this article.

 

WHAT IS ELF CLAN GOING TO DO?

To be straight with you:  we don't know at this time.  It's been less than a day (as of this writing) that Inworldz shut down.  We simply haven't had time to research the matter properly, explore other grids, gather information.   We've spent the last 4 days like you... just trying to save as much as we could and help others do the same.  

Add to this the fact that Inworldz itself doesn't know exactly what it is going to do... and we realize we all need to just take some time, sit back and breathe, and wait until the dust settles.  When Elenia has answers, she has promised to tell us.  When the Eldar have all the information we need, we will post the results.  Member feedback and suggestions are being collected and eventually decisions will be made. Chances are you will find the outcome even better than it has been for the last eight years.  That is our current goal.  We like to believe that is everyone's goal... including Inworldz. 

No one is happy about what happened (at least, they shouldn't be).  We can work together and move toward an improved future.

 

WHAT DO I DO IN THE MEANTIME?

It is good and wise to understand that virtual life is not the only life there is.   You have two main options:

1. REAL LIFE.  Discover a real life hobby for a couple of weeks.  Learn something new.  Catch up on some movies. Read a book or two.  Take this break time to enjoy real life.

2. VIRTUAL LIFE.  Other grids are welcoming people with open arms.   Visit. Explore.  Find your friends.  Make new friends.  Virtual worlds did not die with Inworldz... just the one we made our home.   That home is gone... so visit friends at theirs.  Virtual life goes on.

One thing we don't recommend is to make an immediate, knee-jerk decision based on "what you've heard" about other grids, and wind up settling somewhere you may not like later on. Rather than making impulsive snap choices, it may be time to sit back, take a deep breath, and relax. 

 

IS THIS AN ELDAR DECISION OR A GROUP DECISION?

Both.  Are we going to take a "group vote"?  No.  That would be logistically unfeasible since we are now spread out all over the place, and "voting" is never how Elf Clan has operated.   We have always been managed by the unanimous decisions of four Eldar and the Elf Clan Counsel-- people dedicated to the good of the group as a whole.

To be honest:  individual members don't know everything about how Elf Clan runs, our group goals, or intricacies of operating a large group in a virtual environment. The Eldar do.  We literally wrote the book on Elf Clan... a book that is now 13+ years old.  So in the end... this will understandably be the decision of the Eldar.

HOWERVER... that doesn't mean you aren't involved.  You can be very much involved in this decision.  Please feel free to send suggestions, information and feedback to Wayfinder Wishbringer or Eren Padar on Second Life in NOTECARD FORM (so our IMs don't cap out.  Please do not IM.  Send a NOTECARD).  We will be paying close attention to each notecard.   Then let the Eldar do what we do best and make the tough, informed decisions.  That's what we're here for.   Then when we do, you can make your individual decision.  That is your right.  We wouldn't want it any other way.

 

DID WE MAKE A BAD DECISION WITH INWORLDZ?

No.  Elf Clan thrived on Inworldz... for eight years.  We would be thriving still if it hadn't nose-dived.   The decision to move off of the ultra-restrictive SL platform to Inworldz was, at the time, a good and wise decision that helped our group grow to larger, more productive and more beautiful than at any time in its history.  No one could have foreseen what happened over this last week.  The decision to move was good.  Elf Clan lands blossomed as never before. 

Sometimes despite the best of decisions... stuff just happens.  The offal strikes the rotary oscillator-- and all we can do is clean up afterward.

 

CAN THE ELDAR GIVE US ANY HINTS?

Yes, in fact we can.   We plan (at this time) a total re-structure of how Elf Clan operates... a better model.  We can do this because we are no longer restricted by the Inwordz model (which really, was pretty flexible, but limited).

Consider our history:

SECOND LIFE.  When we were on Second Life we were restricted by grid rules and costs to two full sims and 6 "open space" sims . That was later reduced to 2 regions when Linden Lab price-gouged everyone.   Because of very unfriendly LL policies, those lands had to be owned by one person and rented out on a parcel basis.  We only had 15,000 prims per sim to work with, which severely limted those rentals. 

Because of Linden Lab lax security policies we had to train an Elf Clan security force and had to constantly be on guard against griefers.   Plus we had to constantly deal with Linden Lab itself-- which was often a very difficult company to deal with.   It was very restrictive and stressful.  Elf Clan thrived, but under strict limitations.  No one owned their own region.

INWORLDZ.  When we moved to Inworldz, wow, what a difference.  Region prices dropped from $350 a month to $40 a month.  While all the lands still had to be "owned" by one person to get that discount, we were able to sell sims to individual members... at the same price we paid-- no profit asked.   As a result instead of one region owner renting out parcels, we wound up with some 54 privately-owned, amazingly beautiful regions.  

This allowed us to have sub-groups... role playing, market groups, families, even the Gypsies... a subgroup that wasn't quite theme but fit in rather nicely with Elf Clan's concepts.   For the first time our members could really breathe, and we as Eldar were able to extend far greater freedoms than the restrictive environment of Second Life. 

Instead of Elf Clan being strictly managed by four Eldar, we became a group where each region pretty much was self-moderated, managed by the region owner... and the Eldar found ourselves blissfully taking a back seat.   Elf Clan had grown up, matured. Inworldz is what allowed that.  For those 8 years, we are grateful.

NOW.  Inworldz has dissolved... and with it our land holdings . What will come next?  We're not sure, but one thing the Eldar have determined is that Elf Clan is going to expand and simplify.   This means we will be taking significant steps to extend our member's options and freedoms even more, to make it easier to own lands, to make it easier to work within the group, to make your virtual life more open, fun, and rewarding.  The last 8 years were pretty great.   We intend the upcoming times to be even better.

We can't go into specific details because right now all we have are "possible ideas".  But the possible ideas are... well let's just say you'll  want to stick around and see what happens.  When we finally announce our course of direction, we believe you are going to be very pleased with how much easier things are going to be in Elf Clan...  more varied and fruitful than ever before. 

 

JOIN ELF CLAN!

"Oi'm not dead yet!"   Elf Clan (as with all Inworldz members) is beaten, battered, bruised, but still standing on our feet.  After all, you're reading this web page, right?   If you look around, you will find the Elf Clan group registered on several grids.  Join each one!   There is no rule saying you can't be a member of Elf Clan on multiple grids.  

Soon we are going to choose a grid.   Will it be a revised Inworldz?  Kitely? DigiWorldz?  Discovery?  OSgrid?   We can't say at this time.  But go to any of those, SEARCH GROUPS, and you will find Elf Clan.   It's open/free join.   Please join us... everywhere.

You will be hearing from us again.  And please check back here regularly for further announcements.  We are in highest hopes you are really going to like what you see come out of this.

 

-- The Elf Clan Counsel

What About Elf Clan's Future?
Category: Elf Clan News

 

THE FOLLOWING ARTICLE IS RETAINED AS ARCHIVAL INFORMATION.  As of August 1, 2018 Inworldz has already shut down and much of the information below is already out-of-date. 

 

See end of this blog for the latest information from Inworldz.

 

INWORLDZ HAS ANNOUNCED IT IS SHUTTING DOWN

 

This blog is being written over the next 3-4 days.  Please return for additional information.

As many are aware, Elenia of Inworldz has just announced the intended shutdown of Inworldz on Friday, July 27, 2018.  This gives members less than 4 days to figure out what to do with their creations, where to move (or if they're going to continue with virtual worlds at all)... or to see if what Elenia has stated will indeed come about and Inworldz actually go offline-- or something pull it out of the can at the last minute.

Be assured the Elf Clan Counsel is aware of these things and we will be discussing it over the next few days.   Even if Inworldz does close down on Friday, that doesn't mean Elf Clan has to make an immediate decision.   We have time.

 

IN THE MEANTIME

We recommend:  if you own regions on Inworldz, ask Elenia to provide an OAR of your region.   She has instructed people to make such request in this article:

https://inworldz.zendesk.com/hc/en-us/articles/360007381013-State-of-InWorldz

However, realize that an Inworldz-based OAR file is very unlikely to reproduce your entire region on another grid.  That's just the reality of the situation.   If Inworldz shuts down and you continue with virtual reality, you will most likely need to re-build... a lot.

[edit:  Inworldz has announced they will be producing "FULL, COMPLETE OARs" which they will send to individual region owner emails.  We await to see what they're able to save for us.]

 

BACK UP YOUR CREATIONS

If you can, use your FIRESTORM (or other) viewers to back up your creations to your hard drive.  This will be a complex and time-consuming process, but the option is to wave goodbye to all your work.   Some are deciding to do just that.

In the meantime, we recommend calm and peacefulness among our members.   We know this can be an emotional situation, but the truth is that most of us have lost major things in our lives.  Some have lost loved ones, husbands, wives, children, parents.  Others have lost all their belongings in a house fire, or their heath to advancing age or accident.  

All things are relative in importance.  We accept the reality of that which we cannot change, and we move on.

 

ELF CLAN SURVIVES

Will Elf Clan continue on?   In some form or another.  The Eldar are currently considering several options.   It is understandable we cannot "vote" on this as a group; the mayhem would be far too great.   HOWEVER, we wecome your suggestions and recommendations.   The supporting Eldar are:

Wayfinder Wishbringer

Moontan Valeeva

Cinnamon Raymaker

Peter Lioncourt is the land Eldar.  Please do not contact him regarding these issues unless your inquries are related to land.   Things are going to be busy enough for him.   However if you have questions, suggestions, recommendations (even involving other grids), please feel free to contact the other Eldar.  Your voices are always heard.

 

THE WEES

The tiny community has long been associates of Elf Clan.   It was recognized early this day that we wish to retain that relationship.   It would be of benefit if Elf Clan and the Wees-- if we move to a new grid-- wind up on the same grid.   Discussions have already begun in that direction and a potential committees formed between the two groups.    We expect perhaps a similar relationship with STAR TREK EXPERIENCE, who have been our good friends since the early days of Elf Clan.

 

We will let you know when a decision is made.  Again, your feedback, input and recommendations count.  The Counsel is in charge of the final decision, but that decision will be based on group needs and advice.  Every voice IS a voice.  Please do not hesitate to IM us or send a notecard with your thoughts.

 

Our very best wishes to all.

Wayfinder Wishbringer

and the Elf Clan Counsel

 

 

THE LATEST WORD FROM INWORLDZ

Elenia has announced she is working on methods to try to save Inworldz.  The latest official news:

* Don't panic, remain calm, don't take your creations offline.

* Inworldz may go offline for a few days, but hopefully will be right back up.

* They ask for time.  It will take a few days to sort this out.  

* In short, contrary to prior announcements, Inworldz isn't necessarily going offline permanently.  

However, understand these statements offer no guarantees.   We have no hard evidence that Inworldz will be online Friday or Saturday.  So if you hold creations on Inworldz dear, do all in your power, with whatever tools you have, to copy these items to your hard drive.  Unfortunately available tools for doing so are hindered by permission / ownership issues and are often unreliable.  That is the pox of economy-based virtual worlds.

We will wait with the patience of Elves and see what happens.  If Inworldz goes offline, then we can figure out what to do from there.

 

LATEST GOOD NEWS

Both the Wees and Star Trek Experience have expressed desire to work with Elf Clan in finding a mutually-acceptable grid should Inworldz go offline.  There is strength in numbers when bargaining for new lands.   Three large, well-known groups have more bargaining power than one.   Of course, Elf Clan would change dramatically.   We will see what results over the next week or two.

 

07-26-2018

Most of Inworld has already shut down.  As OAR files have been saved, individual regions have automatically been taken offline.

The Eldar of Elf Clan have decided to take a breather, be patient, and take our time deciding on our next step.   Will Elf Clan be reborn elsewhere?  Will it be a full group or at reduced concept?   Should we close it down, satisfied with a glorious 14-year run?  All of these options and more are being considered.

The truth is, we have no answers at this time.  Inworldz has stated it will be re-opening as a "new" company, and pulling in regions from saved OAR files.  However... all inventory will be lost.  Does Elf Clan want to rebuild.. yet again?  We have have received mixed reactions to this. Some want to rebuild. Some say absolutely no.  Some express misgivings and lack of trust in Inworldz itself.  So there is a diversity of opinion.  All those opinions must be considered and weighed.

The Eldar invite your feedback.  You can contact Eren Padar or Wayfinder Wishbringer on SL, Snoots Dwagon on OSgrid.  PLEASE USE NOTECARDS, NOT IMS or you'll cap out our IMs.  Write your thoughts on a notecard, send it over.  It will be considered.  Opinoin-based IMs will be deleted.  NOTECARDS please.

We plan to make a decision within 2 weeks or so, depending on how quickly Inworldz gets rebuilt, what their price struture and fees are, whether it's the best deal for our group.  Realistically speaking: as of this day we have lost a total of some US $150,000 in investments in Inworldz.  That's a pretty hard sock to the jaw and cannot be ignored as we choose where to land.   Trust once lost is difficult to regain.

Right now things are up in the air, so Elf Clan waits for the smoke to clear. We wish to make a valid and well-studied decision.  Such things require time.  Thank you for your patience in this matter.

--o--

Elf Clan Patron / Renters Guide
Category: Elf Clan News
Tags: renters patron patrons

 

The following information is for archival purpose only, as part of Elf Clan's history.

 

GUIDE FOR ELF CLAN PATRONS and RENTERS

REGION MANAGER:  Snoots Dwagon

Note: the following applies to those renting Elf Clan - owned lands.   Rules may differ for those renting from individual Elf Clan region owners.  In this document, Patron land holders and "renters" shall both be referred to by the term "residents". 

 

WELCOME to Elf Clan Lands.   This guide will help you in your building according to theme and group policies so that all Patrons and renters exist in the harmony and beauty that is the hallmark of Elf Can.  Please note that these are guidelines.  Some are "rules", but flexible ones.  Please contact region manager SNOOTS DWAGON for consultation if you wish to do something that seems outside these guidelines.

 

NO RUSH.  First, don't feel rushed or under pressure to get your building done right away.  Take your time.  Enjoy the building process. No one is here to judge your build. The best builds take time and often undergo many changes along the way. 

 

GROUP THEME and GUIDELINES

You need to be a member of the ELF CLAN BUILDERS group to be a resident on Elf Clan lands.  Please contact Snoots Dwagon for membership invitation.  If you've signed up as a Patron, likely invitation has already been extended. 

Elf Clan lands are designed according to our VISITOR GUIDELINES.  All residents should build and conduct themselves by those guidelines.

Group theme is:  Fantasy, Science Fiction and non-contemporary Steampunk.  Mind you, these three themes allow for a broad range of creativity.  The idea is to avoid that which is mundane and contemporary... and employ our imagination in building.

For an example of Steampunk theme:  one should not enter Elf Clan lands and find themselves feeling as if they are in Victorian London.   Steampunk goes beyond basic Victorian concept and into the fantastic.  It's not England... it's Steampunk. One should employ that concept for all it's worth.  Contemporary or real life historical concepts should be completely avoided at ground level.

The same holds true for the field of Science Fiction.  Emphasis should be on awe and imagination as opposed to blocky, sterile buildings.  The theme may be science fiction, but it is still Elf Clan.  Beauty and unique is the focus in building on Elf Clan lands. 

In the same manner, Fantasy should conform to the concept of beauty and imagination for which Elf Clan is known.   Darker concepts-- although fantasy-- would not fit into that theme on rental lands.  This does not apply to full Elf Clan regions... but even they need remain within Elf Clan Charter family-friendly concepts.

Of course exceptions can be made in some instances. If you have an interesting idea or concept and are concerned as to whether it is acceptable theme, please contact Snoots Dwagon for discussion.

 

COOPERATE WITH NEIGHBORS

While it is realized each parcel will be individual and even have different themes, neighbors should cooperate at parcel edges to try and make their builds compatible.  What has gone before takes precedence.   So if there is an existing path on a neighbor's parcel, either continue that path or present your neighbor with an alternate idea upon which you can both agree.

If a pond exists that covers two parcels, it should not be altered on one parcel without the express permission of the neighboring parcel.

In short, all builds, regardless of theme should be cohesive and harmonious to as much an extent as possible.  That stated, do remember that each plot is individual... and different people have different tastes.  Try to be good neighbors, at all times.

 

TERRAFORMING

Elf Clan has a history of avoiding flat land, with few exceptions (one of them being the ElvenMyst sandbox.   Flat land is dull and lifeless.  Flat land has no personality.

It is our experience from long years of region design:  if one is urged to build around randomly terraformed lands-- those builds can become quite creative.  You may employ platforms, build into the sides of hills (a hill can be terra-cut to allow an insertion), or if you are using mesh or artificial ground scaping the land can be totally flattened to make way for such an item.

If you need to terraform, there are a few requirements:

1) You must be an experienced terraformer.  Due to safety for surrounding parcels, inexperienced ones should ask us to do the terraforming for you.  We are happy to do so.

2) So that lands are not accidentally terraformed, terraforming is normally turned off.  If you have special terraforming needs, please contact Snoots Dwagon to turn your plot's terraforming on, then when you are done have him turn it off again so your land cannot be damaged by neighbors or griefers.

3) You may if you wish ask to have terraforming on all the time-- but realize this opens your land to hacking.  While such is unlikely, we cannot be responsible for damage done to your land (accidental or otherwise) if you have opted to leave terraforming turned on.  

In short: it's just not a good idea to leave terraforming turned on.  Asking for it to be enabled and then disabled may be inconventient at times-- but it provides safety for your creations.

 

TREES.  We have three recommendations regarding trees.  We're not being picky on this-- just relaying years of experience in putting together landscapes.  : )

1) If possible, make them phantom so people flying don't get tangled up in them.

2) Please avoid "full bright" or "glowing" trees.   They seem unnatural during daytime and stand out like street lights at night.  Such items disrupt the beauty and continuity of the land... like putting spotlights all over a property. 

3) Avoid "flexi" trees. Large flexis are known to lag regions terribly. 

If you can change full bright / glow / flexis to not so, that is best.  In short... if you can't mod a tree, it's probably best to use a different tree.

 

SKYBOXES

You may create  a skybox from 1,000 to 4,000m.  Higher skies are reserved for group needs and activities.  

Skyboxes may have "relaxed theme" (it can be your own home with whatever decorations you desire). Such may be contemporary, and themes other than our standard themes.  However, please recognize limitations.   Relaxed theme does not mean an occult vampyric BDSM dungeon is ever acceptable anywhere on ElfClan lands. ; )

If your theme differs from standard G-ratings, it needs to be totally enclosed in an opaque, attractive "scenic box".  G-rated sky builds can be left open for public visiting if you so desire.  Theme is not required in high-sky... but of course is welcomed and encouraged.

Sky boxes must of course be contained within your parcel boundaries.

 

PROBLEMS, ASSISTANCE and DISCLAIMER

If you have any problems or need assistance, please contact Snoots Dwagon.   

Disclaimer:  While we will always do our best to assist and accomodate residents, Elf Clan is not responsible for any issues or problems with land renting / patronage, nor are any guarantees or warranties made in regard to such.  Each land owner understands the sometimes temporary and uncontrollable nature of virtual worlds and assumes all responsibility in residing on group lands.

If it ever becomes necessary to shut down or alter a region, we will do our very best to give residents advanced notice and help them in relocation should they so desire.  It is our wish for you to fully enjoy your residence on Elf Clan lands.

Enjoy your new home with Elf Clan.  And Patrons... thank you for your assistance in promoting Elf Clan lands and activities!

 

--o--

Life on Two Grids
Category: Elf Clan News
Tags: grids life

 

LIFE ON TWO GRIDS

Some people on Second Life have expressed regret that Elf Clan left, stating that it left a void in their virtual life.  We too regret that step was necessary.  But Linden Lab just kept raising prices to the point that as a group we could no longer grow.  They constantly put their corporate profit line ahead of customer welfare.  Eventually they drove us to seek greener pastures where Elf Clan could thrive.

That doesn't mean people on Second Life still can't be part of Elf Clan.  It just means setting up an avatar and visiting our "new home" on Inworldz--where we've been since May 2010 (we're currently celebrating our 8th anniversary here).

Elf Clan spans more than thirty seven regions on Inworldz, all owned by individual members.  That's quite an increase from the very-limited two single-owner regions we had on Second Life.

 

JOIN ELF CLAN AND RECEIVE EVENT ANNOUNCEMENTS

We aren't limited to only "belonging" to one grid.  Elf Clan members can join multiple grids and travel freely between them.  If you would love to own land but can't afford the outrageous prices of Second Life... come to Inworldz.  Elf Clan has a special arrangement that provides us full-size, 45,000-prim regions for only $40 a month.   It's a creator's paradise. 

Even if you don't purchase land, you can sign up with the Elf Clan group on Inworldz and receive our event announcements.   Our events are as unique and interesting as ever.  

Gain the best of belonging to two grids.  Come join us at Inworldz and see what Elf Clan has been up to for the past eight years!

 

DUAL CITIZENSHIP

Inworldz and Second Life are not mutually exclusive grids.  One can enjoy activities on both.  Many of our Inworldz members regularly visit Second Life to see old friends or attend events-- especially those in the Tiny community there.   We don't have to delete our avatars on SL to join Inworldz; we can enjoy DUAL CITIZENSHIP and move freely between the two grids.

 

WHY VISIT INWORLDZ?

Because Elf Clan is here.   Visit Inworldz.com, set up an avatar, come and visit us.   Here is what you will find on ElvenMyst,  our group activity center:

* Huge sandbox and fantasy market

* Pirate Cove re-born in all its glory, and better than ever-- with four rezzable ships and an entire sea sim right next door that connects with three other regions.  Sail to your heart's content!

* Salty Dragon Tavern... our best tavern yet.

* Our famous Drum Circle... the original drum circle and Elf Clan's oldest event.

* SEVEN (yes count them, seven) high-sky Star Trek environments including starships, bridges, K-7 (the Trouble With Tribbles space station), and the planet surface of the Guardian of Forever.

* THREE sim-size race tracks, including the new Giant Spider Races-- a huge dirt track where you can choose a giant spider, slug or housefly as your racing vehicle.

* CRITTER BALL has returned!  Yes, the game of tiny soccer with a monster-size ball-- and it is fully automated for 24/7/365 fun.

* Fully automated DRAGON FIGHTS with free dragon avatars. 

* ARCHERY RANGE with three automated target systems and free equipment.

How are we able to get all of this on one region?  Because on Inworldz our lands only cost $40 per region-- and have a 45,000 prim limit.  There are no link limits (we built a space ship 105m long, 1,000 prims, all one object-- and it flies like a leaf on the wind).

Not only that, but on Inworldz there are no upload fees.  Many people come here to design and test their products and then import them into Second Life at greatly-reduced development cost.

All together there are twenty-three activity / event centers on ElvenMyst region.  Well worth a visit!

 

THEN THERE'S ELVENSONG

ElvenSong is the home region of Elf Clan.  It contains our main castle, DragonForge Merchantile, the Elven Grotto, the Crystal Museum of Elf Clan History, the beautiful Elf Clan Gardens, Cinnamon's Glen and the mysterious Dwagon's Keep... home of the notorious dwagons.

In high sky there is the hallmark REPLICANT CITY, a region-size science fiction exhibit and multi-theme museum with areas dedicated to Star Trek, Doctor Who, TRON, Portal, Firefly, Hitchhiker's Guide to the Galaxy, Steampunk and much more.   You can spend hours or even days exploring Replicant City alone.  Eight years in the making and fully interactive.  Replicant City is a widely-known major attraction on Inworldz.

Fleure's Enchanted Corner regularly hosts live music events several times a week.  There is no shortage of music and dance in Elf Clan.

 

SO COME VISIT!  Join Elf Clan on Inworldz and get the best of both worlds!

 

--o--

 

ELF CLAN PATREON- WHY and HOW
Category: Elf Clan News
Tags: patreon elf clan reasons

IMPORTANT:  When settinng up your Patreon account please use your Elf Clan avatar name. 

 

THE PATREON CONCEPT

Elf Clan members have mentioned wanting homes on group lands, but begin unable to afford entire regions. 

Historically in most societies Patrons have sponsored the arts and public events.  People like Elf Clan events... so we need Elf Clan Patrons.

   

WHY WE NEED YOU AS A PATRON

Patrons pay a small amount that can collectively add up.  Such funds provide us with the finances to pull a couple of very neat tricks.

There are members who would like to live on Elf Clan's family-friendly lands but can't afford an entire region.

 

In addition, people have told us they enjoy Elf Clan's event revival.  But events cost money and require event hosts.  

So it occured to the Eldar we could kill two birds with one stone by using Patreon.

* If we can get at least 8 to 16 Patrons, we can purchase a special residential region.

* That region will provide land for homes... both to Patrons (if such is desired)  and to Elf Clan members who host at least one event per week.

 

THAT'S RIGHT, FREE LAND TO EVENT HOSTS

Can't afford land?  Can't afford to be a Patron?   Just host one event per week (or more if you're able) and you will be provided nice piece of Elf Clan land.  The more events you host-- the larger the piece of land!

 

IT'S A WIN / WIN

With Patreon, Elf Clan members can own a home with Elf Clan for as little as $10 a month...  and at the same time help Elf Clan by providing funds to host events and offer incentives to Event Hosts.

A region costs us $40.  If we have just 16 patrons at the $10 level, that's $160... which will provide us all the funds necessary to host numerous events and pay for the residential region required.   Even reaching our minimal goal of $80 a month will provide us with residential lands and essential event operating funds.

All Patreon land funds will go to land Eldar Peter Lioncourt.  What is left over will go to our group funding avatar for event hosting costs.

 

WE GET TO TEST IT NOW, RISK-FREE

The great thing is you aren't charged for Patreon the moment you sign up.  Our first billing will be June 1.   We must have $80 in funding by May 30.   If we do, everyone is billed on June 1 and monthly thereafter.   We will purchase lands and hand them out to our new Patron residents.

If we don't get enough Patrons, no monetary loss occurs.  We simply shut down Patreon May 30, June 1 comes and no one is billed.  On the other hand if people generously become Patrons... Elf Clan can host regular, weekly events and our society thrive and prosper!

 

WOULD YOU LIKE WEEKLY EVENTS?

Do you like an active Elf Clan?  If you enjoy Tavern Nights, CritterBall, Dragon Fights, Giant Spider Races, Star Trek events and much more we have in mind-- we need your help in sponsoring such.  If we're going to hold events we need both the funds to do so... and event hosts to run them. 

If you want good events, different events... the kind of activities for which Elf Clan is famous.... We need Patrons.  : )

Remember:  no money is involved up-front.  You can sign up for Patreon now... and your first payment won't be due until June 1.  Please go to Patreon now and pledge your assistance to Elf Clan.  The entire group will benefit.

Please visit the Elf Clan Patreon page and see if you can assist.  All it takes is a relatively small donation per month to assist our group in a major way. 

https://patreon.com/elfclan

 

Calling All Members
Category: Elf Clan News
Tags: elf clan greeters events

 

CALLING ALL MEMBERS--

Your assistance is needed!

Do you enjoy the low price of Elf Clan regions?

Would you prefer to pay $50, $60, $75 per month instead?

As an Elf Clan member, do you enjoy the peaceful and harmonious atmosphere of the numerous Elf Clan lands?

The answers to these questions are of obvious.  We love having full-power, 45,000-prim regions at only $40 a month.  In addition, Elf Clan members enjoy exploring the beauty and harmony of these lands.  Many have described Elf Clan as a "safe harbor from the rest of virtual reality".

However the special pricing of Elf Clan lands is only available to us if we maintain a certain number of regions.  If we fall below that number, prices increase. 

The reality:  as region owners we cannot simply enjoy low costs without effort, expecting others to somehow keep the group alive.  We must each contribute to the group effort.  Without such assistance Elf Clan can decline... and prices will increase.

EVIDENCE OF THIS:  in the last three years, Elf Clan has dropped from 54 regions to 30.  This follows a trend on all virtual worlds:  neither Inworldz nor any other grid is growing.  Most of us are well-aware of this trend.

What this means is that we need our region owners and members to offer your assistance in building Elf Clan's region count back up.   There are several ways to do this... which we will discuss here.

 

ACTIVELY SEEK NEW LAND OWNERS.  We all have friends.  You may often meet new people.  Wearing your Elf Clan Tag on a regular basis, dressing as Elven (or a themed race) and telling new people about our low-cost lands is one way to actively acquire new land owners.  In fact it is the best way we know to do so.

 

POST THOSE SIGNS.   Recently Elf Clan sent out signs for region owners to set out on their lands.  The signs say "OWN AN ELF CLAN REGION for only $40 a month!" and explains the advantage of our full, 45,000-prim regions.   (If you didn't receive such a sign, please contact Snoots Dwagon).

These signs are attractive, vibrant and to-the-point.  They contain a simple notecard that sends people to this website where they are introduced to Elf Clan.  The land arrangement is fully explained.

All you have to do is set out those signs in prominent places on your lands, where visitors can see them. 

In addition you can send copies of the notecard to your friends and give copies to new visitors.   This too is an excellent way to attract people to Elf Clan.

 

CAN YOU BUY A REGION? If you don't own a region, have you wished you did?  Would you like to have your own Elf Clan land-- a beautiful place to call home and build to your heart's content?  Can you manage a low $40 a month to do so?   Elf Clan has hundreds of members.  If even a portion of our existing members purchase regions, we can reach our goal of filling the remainder of our 50 regions.   You have three themes to choose from:  Fantasy, Science Fiction, Steampunk.  This provides you a wide scope of concepts on which to create your own personal world.

 

PURCHASE ANOTHER REGION YOURSELF.  If you already own a region, have you wanted more room, to expand your current lands, or to develop a different theme?  If you can afford one more region, that will of course help increase our region count.  This does not negate the need for all of the other items listed here, but it will help... every month.

 

BECOME A GREETER.  For years Elf Clan Greeters were the heart of Elf Clan activities.  They wore their Elf Clan tags and stood at Welcome Centers and greeted new members, hosted events, helped new ones with viewer tips, building hints, avatar arrangement and anything else people needed.   In short, Greeters make themselves personal friends to visitors.   We show them around, answer questions, and make new ones feel at home.

Can you volunteer to be an Elf Clan Greeter?  As such you will receive a special Title and a Greeters Manual which explains how to be a Greeter, based on years of Elf Clan experience.  It's really pretty easy to be a Greeter, and it's fun befriending new people.  All it takes is a little time.

If you can volunteer as a Greeter and spend some time each week assisting the group, this can be very helpful.

 

HOST EVENTS.  We have a brand new activity center in the form of ElvenMyst.  This region contains a Floating Castle with introductory materials, a fully-operational archery range, huge sandbox, surrounding Fantasy Market, Pirate's Cove with rezzable sailing ships, two taverns, a Drum Circle dance area and much more. 

We have a list of events that you can browse and help by hosting events.  Most events are fairly easy to host.

Events are helpful because they draw people to Elf Clan.   The more events we have, the more people become aware of Elf Clan... and the better chance we have of increasing our land count.

You can help. Imagine if we could get ten people to host one or two events a month apiece.  All we need are some dedicated Elf Clan members to help us in this area and host regular events.

 

WHAT ARE THE ELDAR DOING? 

We've been doing these things since 2004 (a period of over 13 years as of this writing).  Who do people think created ElvenSong, ElvenMyst, ElvenGlen, ElvenHope, Replicant City, the Archery Range, Pirate's Cove, our event tools and engines, group documents... and this very website.  Who does the extensive group scripting we see on our primary regions?  Who handles the finances each month which allow your regions to operate?  Who manages Elf Clan so that it continues to run smoothly?

In short, the Eldar do a great deal.  But we cannot do everything by ourselves-- nor should we be expected to.  This is your group too.  We need your help to keep Elf Clan alive.  Without that help, things will go as they go. 

Again... do you enjoy your low $40 tier level?  Do you want to help maintain that level? 

 

UNLESS YOU REALLY WANT TO PAY $75 A MONTH...

Of course, if we don't mind paying higher land prices there is no need to do any of this.  Elf Clan can drop to 20, 10 or even fewer regions-- and we can pay the same full-region prices as the rest of the grid.   That is the alternative to Elf Clan members cooperating together for the good of our group and lands.

Our special early-adopter grandfathered price was earned through our group working to build Elf Clan from ground zero. With Elf Clan's help Inworldz zoomed from 14 to 500 regions practically overnight.  That work must now continue with the focus of regularly bringing more members to purchase group lands. 

Only with your help can this be accomplished.  The Eldar cannot do this by ourselves.  We need the cooperation of all of our region owners and members combined if we are to succeed in building our land count back up into the "safe zone".  We currently have 18 regions available that need owners.  That is not an impossible figure, nor even a difficult one to reach.  We simply need your assistance to make this possible.   Without your assistance, Elf Clan like the rest of virtual worlds, will very likely continue to decline.

So what do you say?  How much do you appreciate our $40-a-month full-sim lands?  If you're not a land owner... how much do you appreciate being able to enjoy your virtual life on Elf Clan lands?

Here is your chance to show appreciation for this arrangement.  Please contact Snoots Dwagon for information on assisting Elf Clan in whatever manner you can offer.

-- The Eldar of Elf Clan

 

The Myth of Avatar Complexity Tags: myth avatar complexity

THE MYTH OF AVATAR COMPLEXITY

 

It started on Second Life years ago as a virtual witch hunt that pointed the blame for "lag" at users rather than at poor world foundation software and servers.  It wasn't long before the debunking started and that attempt pretty much died.

IF AT FIRST YOU DON'T SUCCEED...

Realizing that attempt failed, it wasn't long before they came up with a new, better, modified AVATAR COMPLEXITY figure, which is of course touted as being more accurate, useful, and definitely not a witch hunt looking to mis-place blame for system-created lag. 

But is there any validity and truth behind avatar complexity figures?   The answer is both yes and no.  The first thing we should notice is those complexity figures are excessively high. They are (supposedly) based on accurate rendering figures... but savvy users are aware that rendering figures do not equate to lag.   For those unaware of this principle, let's consider a basic example.

Create a simple box prim.  Wear it.   Your AC will jump a surprising 405 points... for a simple, non-functional cube!

Now, go to the Features tab of that cube and turn it FLEXIBLE and re-wear it.  Your AC will now jump to 409... just 4 points over a basic cube.

So what does this mean in actual daily use?  We established very long ago that simple prim count does not "lag", whether that prim is stable on a sim or worn on an avatar.   It did at one time, but that was code-fixed years ago.   The reality is that simple prims don't lag, at all.   An oft-quoted experiment was when 140,000 prims were rezzed on an empty Open Sim region and the testers observed zero "lag" of any sort.  

Elf Clan ran its own tests on a brand new, empty SL region on which we rezzed 12,000 prims, then put sit scripts in 5,000 of them.  Neither situation presented any discernible, measurable "lag" whatsoever.  So the prim-lag myth was busted, totally, by two separate documented tests.

SO WHERE DOES THE FLEXI FIT IN?

As stated above, the Flexi shows a mere 4 points above a non-flexi prim.  Hardly worth noting.   However it has been long-established that flexible prims are one of the most lag-inducing items on virtual worlds.  How lag-inducing are they?  On a sim where they conducted flexi tests, they set out 12 "blankets" hanging from a clothes line.   At a touch the blankets could be turned rigid, or flexi and blowing in the wind.   The result:  When all 12 blankets were turned to flexi the sim lagged almost to a standstill. 

Now admittedly Flexi handling has improved somewhat... but it is still one of the most lag-causing things on VR.   The point is that the Avatar Complexity figure does not reflect this factor in its ratings.  It counts the flexi factor a mere 5 points out of 409... almost identical to a non-flexi cube.   According to "Avatar Complexity", they are both pretty much the same when it comes to avatars causing "lag" on a region.  However we know for a fact that the inclusion of flexis on an avatar are heavily lag inducing.   Obviously Avatar Complexity comes several cards short when it comes to actually measuring lag-causing factors.

WHAT DOES THIS TRANSLATE TO IN ACTUAL AVATARS?

We were curious, so we took some ratings on three different avatars, on two different grids:

1)  The basic Dwagon created by Snoots Dwagon, a completely primmed avatar head to toe.  This avatar consists of a total of 427 tortured prims. 

2)  A fully-armored warrior, the biggest of the baddest.  Wearing highly-detailed armor head to toe, this avatar comes in at over 1,700 prims.

3) A standard female avatar with flexi hair, skirt and reasonable jewelry.   Nothing special... just the kind you'd find at most clubs (in fact, clubs were where we took multiple ratings).

THE RESULTS

The following were single avatar tests. In cases of numerous avatars, lag will usually be very discernible.  Simple truth:  avatar presence lags, regardless of what they're wearing.

The dwagon consisting of 427 almot constantly-moving prims, displayed an AC of 70,155.  That's our base-line figure. The avatar produced zero discernible lag.

The warrior consisting of over 1,700 prims displayed an AC of 203,919... roughly 2.9 times higher AC than a dwagon.  This would be expected; the warrior contained more than 3 times the prims.  Almost a direct correlation.  This avatar produced zero discernible lag.

Standard female avatars dressed in regular clothing with flexi hair and dresses almost across the board hit "Jelly Doll" stage... which means their AC count was so high their avatars became shaped mono-color blobs to onlookers.  When the Jelly Doll function was turned off and AC checked it was discovered these avatars commonly exceeded an AC rating of 300,000 and more.  As there were multiple such avatars on the region, lag was definitely discernible.  But was this because of AC ratings... or simply because of region servers inefficiently handling avatar presence?

 

FURTHER TESTING

We created an "insane" avatar by building a 1000-prim linked object, duplicating it and attaching it to head, arms, chest and legs, with the result of an avatar wearing thousands of cubed prims.  The result?  Zero discernible lag.

 

WHAT DOES THIS MEAN?

(First, let me encourage readers to check out the comments section following for a realistic viewpoint of using avatars in certain situations.  Quite valid.)

The Avatar Complexity system is as bogus a witch hunt as it's always been.   It does not determine the actual affect an avatar has on sim server performance, and does not take into account standard, everyday, common usage of virtual world systems. 

Do avatars "lag" virtual worlds?  It is safe to state that avatars are the most lag-inducing item on VR (besides server issues).  There is no doubt of that.  But it's not because of avatar complexity; it's because the way in which Second Life style virtual reality coding handles avatar rendering.  The primary source of lag is inefficient server and viewer code, not the avatar you choose to wear.  However, the avatar we choose to wear can affect that poor server and viewer code.  It's a Catch-22.

Now yes, if we all took off our hair and clothing and walked around naked, the servers wouldn't lag as badly.  But they'd still lag.  Every time someone teleports in or out, every time the wind blows a flexi-based tree, every time the system glitches for no discernible reason, there would still be lag.  

But the reality is virtual worlds revolve around avatars.   To try and limit those avatars by using an inaccurate rating system is goofy.  Basically, it is perfectly okay to totally ignore the Avatar Complexity readings.  They have very little to do with the reality of lag on virtual worlds. 

The reality is this:  avatars with far lower AC ratings can "lag" far worse than avatars with high AC rating.   That fact alone invalidates the AC system as a useful tool.

 

THE SAME HOLDS TRUE FOR AO DEVICES

Many, many years ago, AO devices lagged.  Since then the server software has been updated and the AO devices have been improved.  Tests have been run, extensively.   So we can stop that witch hunt as well.  Tinies require AOs to function.  So do many other avatars.  The best thing to do to prevent an event from lagging:   reset the region prior to the event, and make sure region scripts are low-lag designed.  Use textures efficiently. In the case of an event that is expected to have a large audience... if possible put the performance group on an adjoining region.

 

OUR RECOMMENDATION

Ignore Avatar Complexity. Ignore AOs. Just enjoy yourself in your activities.  Avatar Complexity was started by Linden Lab and foisted off on other virtual worlds.  It is a bogus "tool" that does not correlate to region lag issues.

Sim content and avatars are the life of virtual worlds.  "An empty sim is a fast sim" may be true... but the people on that lifeless sim won't be having much fun.  Avatars will dress according to their preferences. (See addendum below in comments.)  This is not to say event hosts can't request avatar simplification for the good of the event;  I just recommend not using the questionable and irrelevant readings of "Avatar Complexity" as a reason. 

-- Wayfinder

--o--

 

Rabid Pink Pirates ChARRRRRter! Tags: rabid pink pirates charter

THE RABID PINK PIRATES CHAAARRTER!

Rabid Pink Pirates is a sub-group of Elf Clan and authorized by the "fantasy" theme under the Elf Clan Charter.

So listens up you bilge rats.   We is da RABID PINK PIRATES, da scurviest bunch of renegades this side of that side.  We is one of da oldest pirate groups on da virtual worlds, existing from waaaay back in days of early (that other place) and with a stronghold smack in middle of battle-zone JESSEE, from where we launched watermelons over whole region.   WE DA ROTTENEST BUCKLE SWASHERS ANYWHERE! 

WHO IS WELCOME

While is true we is maked up mainly of tinies, wees, dinkies and yesh, even ferrets and dwagons... EBERONE is welcome.  Dat includes biggies, monters and dragons.  (In fact, monsters and dragons would be pretty kewl.)   Our group is FREE JOIN. 

DRESS CODE

YOU KIDDING ME?  We got no code!  However we do request modesty in dress and conduct, as we is a family-friendly group. 

Common clothing usually consists of pirate-type outfits and gear.   Now, how a pirate dresses is up to you. Can be anything from typical pirate gear to KRAKKEN!   Who gonna tell you wot to wear, right?  Well, da Cap'n if you get outta line, so WATCH IT or ye'll wind up scrubbing the keel.

 

OBLIGATIONS

ARRR YOU KIDDING ME???  We is Rabid Pink Pirates!  WE DON' NEED NO STEENKEEN OBLIGATIONS!  But if ye happen ta just want some, we got decks dat need scrubbin...

END OF CHARTER!  DEAL WIF IT!  HAR!

 

 

 

 

 

 

 

 

 

The RABID PINK PIRATES! Tags: rabid pink pirates

 

RABID PINK PIRATES CHAAARRTER HERE.

 

RABID PINK PIRATES WELCOMES EBERONE!

Absolutely everyone is welcome to join the Rabid Pink Pirates.  Whether tinies or biggies, dinkies or dwagons or pixies, there is Rabid Pink Pirates of all shapes and sizes.   No distinctions, we're all scurvy an' rotten to da crossbones!

The group is free to join.  Search groups, join, haz fun! 

WHO IS DA RABID PINK PIRATES?

The year is... a long time ago, in a virtual world far, far away.  Elf Clan was in its early years, growing and going strong. 

Out of nowhere someone came to Wayfinder Wishbringer, founder of the group, and gave him a surprise gift:  a small parcel of land in JESSEE, the well-known infamous battle sim on Second Life, free of charge.  The details are long forgotten history, but suffice to say this person owned this land as part of another land deal, had no desire or need for it and felt that Elf Clan might enjoy doing something with it.   Jessee was "battle homed" which means that amunition was live, and if one got hit enough times (or by something powerful) it would send them HOME.... from which they would have to port back into Jessee again (a time-consuming task in those days).

WHAT CAN YOU DO WITH 24 PRIMS?

Oddly, this land parcel was very small, allowing approximately 24 prims total building space.  What were we going to do with 24 prims?   Well, Jessee was a battle sim and although Elf Clan wasn't a battle group, the tinies in Elf Clan were another thing.   You see, Jessee was a no-holds-barred, anything-goes region, and everyone knew it.   That was it's reputation.  When you entered Jessee you were taking your safety and welfare into your own hands.  You could expect to be attacked, shot at, griefed... and were allowed to do the same to anyone else there.  Soooo...

The Elf Clan tinies got together and decided to create a group.  What to call it?   How about RABID PINK PIRATES!   Elf Clan already loved pirate parties and Talks Like a Pirate Day was a major event, so let's put all that enthusiasm to good use.

A flag was designed-- a fancy skull & crossbones (but pink of course)-- the word put out, and members started coming in.   They mostly consisted of tinies, but "biggies" joined too.

THE BATTLE FORTRESS AT JESSEE


(right click and VIEW IMAGE to see larger versions, if your computer allows)

Fortunately for our group, this particular parcel of land was right in the center of Jessee, and the highest point in the sim.   This allowed tremendous tactical advantage for the group... if they had some protection.  Because the truth is a lone, isolated avatar on Jessee would last as long as whipped cream at a pie fight (which we'll discuss more of in a bit).  So Wayfinder built a tiny battle fortress... four floors designed for habitation by tiny terrors.  It had slots built into it so things could be shot out of it, but like all good fortresses prevented (for the most part) weapons from entering the fortress.

JUST ADD TINIES

The Rabid Pink Pirates took over the fortress immediately and had many events in which they would cram as many tinies in the fortress as would fit, each armed with some kind of absurd weapon.  The favorite was WATERMELON LAUNCHERS, which were long-range, minimal-damage projectile weapons. 

You can imagine the surprise of seasoned Jessee warriors who were suddenly bombarded by wave after wave of ripe watermelons.  Add to that PIE THOWERS, which left splatters of whipped cream wherever they hit.  WAFFLE TOASTERS were legal devices, as was anything else the Rabid Pink Pirates could come up with.  And since the fortress had been well-built (and extremely simplified), it was difficult for the standard battlers to figure out how to infiltrate it. 

REPOOTASHUN

Before long the Rabid Pink Pirates had a reputation on Jessee as a force to be reckoned with.  For although watermelons and pies may not carry the punch of some of the highly-lethal weapons carried by the everyday Jessee warrior, get hit by enough of them and it does some damage.  More than one battle-hardened soldier was sent home by one watermelon too many.   People could tell by the congregated green dots on the Mini Map that the Rabid Pink Pirates were there and loaded for bear... and that for the next hour or two, tiny mayhem would rain down upon the region from the highest vantage point in the sim.

Some warriors congratulated us on our well-conceived strategy and invited us to visit their lairs and dugouts.   They had some nice places there-- ranging from trenches to dugouts to underground party zones.  It was amazing the variety of places on Jessee. 

The fortress was inhabited mostly by tinies in those days (not a lot of room inside).  For quite some time the Rabid Pink Pirates enjoyed some notariety as one of the primary (not to mention most hilarious) battle groups on the region.  'Cos when you hits someone wif a watermelon, you gotta shout a jeer at da accomplishment.  Dat's just how it done!  "YOU BEEN MELONED BY A WABBIT!  BWAAHAHHAAHAA..."  Since we were in the very center, the shouted laughter and tiny taunts could be heard all over the region. 

ALL GOOD THINGS MUST END

Eventually the person who owned the land shut down his holdings on SL (as did many people) and we lost our land on Jessee.  But while we had it, the RABID PINK PIRATES made the most of it... and enjoyed every minute.

When Elf Clan came to Inworldz the Rabid Pink Pirates came with us.  When Inworldz died we moved to OSgrid and Kitely, where we are often found on Tessin and Wellspring.   Can't sink us!  Well, we not stay sinked.  We returns like a bad burrito!

Anyone can joins us, regardless of size and shape.  Here's a couple of photos from one of our parties held up high in a tree at an Inworldz Anniversary event:

Treetop Rabid Pink Pirate Party at Inworldz


 

MOAR RABID PINK PIRATE FOTOS!!!

Snoots, da Scurviest of da Rabid Pink Pirates. Is rumored to sit on chocolate cakes. Arrrrrrrr.

 

Pirate Party in 2007- dancing platform and fully-weaponed battle ships!  They were blown to pieces by end of the party. :D

 

Cardboard piratey ship

 

Chipmunk Pirates!

 

Rabid Pink Pirates come in ALL SIZES!  No scurvy distinctions here, we is all scourge of da Seben Seas!

 

Ready for battle!

 

Oh noes!  We is sinking!  Curse da barnacles on our hull!

 

Baaad Pirate!

 

Pirate Pawty at Tollsmeare

 

Talk Like a Pirate Day-- BAM!  Got 'em!

 

Drats!  Sinkted again!

 

--o--

Own an Official Elf Clan Region!
Category: Elf Clan News
Tags: region sim

NOTE:  The following information is out of date and retained only for archival purposes.  It will likely be re-written by Sept 1, 2018.

 

OWN YOUR OWN OFFICIAL ELF CLAN REGION!

Have you ever wanted your own region but couldn't afford even the low rates of Inworldz?

 

Elf Clan has available several grandfathered regions (via special arrangement with Inworldz).   You an own a full-size, 45k-prim region for only $40 a month!

It is a savings of $35 off the standard $75 private island fees.  It is a savings of $20 off the Inworldz $60 mainland fees... and offers significantly more prims and land tools.  Compare this to Second Life's fees of $295 and $350 a month for regions along with a $1000 setup fee... and this is a real bargain!

Elf Clan region owners have all rights and privileges of standard island owners. 
 

BUILDING TOOLS ON INWORLDZ

Region owners have significant building tools on Inworldz... tools not available elsewhere. 

* LAND TOOLS.  Unlike mainland, the land can be raised or lowered 100m (mainland is limited to 20m). 

* NO LINK LIMITS as found on Second Life.  SL has link limits within 30m of root prim centers and a maximum link count of 256 prims.   On Inworldz Snoots Dwagon built a space ship 105m long and consisting of almost 1,000 prims... all linked together as one flyable object!

* EXPANDED PRIM SIZE.  Second Life limits prim size to 60m.  The Internal Inworldz Viewer unfortunately limits prim size to 128m.  However using other Viewers there is no prim size limit-- allowing you to build entire region floors, levels and mountain ranges!

* 45,000 PRIMS!   Second Life offers 1/3 the prim count at 15,000 prims.  Imagine what you can crete with 45,000 prims on an Elf Clan region!

All for only $40 a month when you purchase a region as part of the Elf Clan group!

THE REQUIREMENTS

You don't have to be an Elf to own land on Elf Clan.  We have lands owned by humans, dwagons, faerie, Orks and a host of species.  The lands do have to be one of our three themes at ground level (fantasy, scifi or steampunk) but have relaxed standards in high-sky platforms above 1000m.   With 45,000 prims you can actually build two or three complete regions on different levels!

Please see the following web page for details:

http://elfclan.spruz.com/pt/Owning-an-Elf-Clan-Region/blog.htm

 

--o--

 

Snoots' Guide to Cosplay Tags: cosplay


   You can find the Hall of Cosplay in the tunnels of Replicant City in high-sky ElvenSong on OSgrid.

    Cosplay is the art of dressing up as a favorite character (from just about any genre) and attending a science fiction / comic convention as that character.

    The costumes range from amazingly complex to just plain strange.   The Hall of Cosplay has over 250 photos of the best-of-the-best of Cosplay characters. Please feel free to visit the exhibit.  Is awesomesauce.

    But how is Cosplay done?  The following is a very brief beginner's guide of Cosplay methods to get one started.

 

HOW TO COSPLAY

    In cosplay there are several things to consider to make the convention fun:

    * First and foremost, consider physical necessities.  You have this awesome costume (or not so awesome, depending on your intent).  It took you months to create it, hours to put it on.  Now... how do you go to the bathroom, drink water or eat?  Keep physical necessities in mind.

    * Consider the cost of attending the convention in your overall calculations.  Shame to build a fantastic costume and not be able to attend a convention or three to show it off.

    * The costume is only part of it. The attitude and role play is equally important.


    * It's best to pick a part that fits you physically (not essential, but best). You can do this by either going with a match-- or an exact opposite (such as a girl playing an ogre, a guy playing Wonder Woman, or a small person playing a 40K Terminator).      It's usually either replication or satire that works.  But the wonderful thing about cosplay:  there are no rules.

    * You can cross genres if you're skillful. A steampunk Elf carrying a huge gun and and checking people out with a "stolen" sonic screwdriver can be a lot of fun. :D

 

    * Decide on whether you want a simple, "fun" costume (sometimes just a T-shirt and a hat) or an all-out, complex one.  Search the Internet for inspiration.  Read websites on "How to make a Cosplay Costume".  Look at YouTube.  there are hundreds or even thousands of sites telling you step by step how it's done, from simple to highly advanced.

 

    * Keep it comfortable. Be aware of the need for air flow, especially on the head. Wigs and hats will need ventilation.  Skullcaps are going to be very hot.

    Remember that conventions will range from hundreds to tens of thousands of people (the latest convention I attended had over 100,000 people attend in 3 days).   Each body literally generates the BTU of a small space heater (6000 to 8000 BTU).  This can make the environment very "chummy" very quickly.  If you have to, use battery-operated internal fans or neck-coolers to survive.

    * Keep the weight down. For example if playing an elf... you can carry a full-size solid-steel Elven sword (illegal at some conventions), or a realistic-looking plastic version.  Which is going to make your shoulders sore by the end of the day?

   Same with water and food.  You are going to need both water and food to keep your strength up.  Choose light-weight, high-calorie, high-nutrition versions.  You don't want to weigh your stomach down with expensive convention vendor food.

    * Be aware of size. It's difficult to navigate aisles in a wide petticoat-based dress or full-size Warhammer 40k armor.

    * When posing for a photo, rather than standing and smiling... try striking an appropriate-themed pose. For example with a Dr. Who outfit-- you can just stand there... or you can take a sonic screwdriver reading on someone posing with you, or offer a Jelly Baby to the photographer or someone nearby.

    A strange looking anime character can just stand there and look pretty-- or strike a pose that says, "THIS COSTUME ROCKS!"   Make the character live.   Be the character.  Themed poses are much more interesting for photos and may make the Internet.

    * You can spend almost nothing on a costume, or spend quite a bit (as in months of time and hundreds of dollars). Consider hobbies: most people spend quite a bit on their hobbies. A good costume usually requires either a lot of time and craft-- or monetary investment-- or both. It pays off in fun. Until one has cosplayed-- one hasn't really gotten into the spirit of a convention.

    * If you actually look like the character you'll get a lot more attention. One of the bonuses of my Doctor Who outfit was that I looked a bit like Tom Baker to start with. That helped pull off the overall appearance.  At one convention a large man with warts on his face... chose the part of an ogre, wearing burlap cloth.  People loved it.  Go with what you've got naturally!

    * Research the history of the character. People will make references and it helps to know what they're talking about.  Know your character's story through-and-through.  Study your character. Study the movements, facial expressions, make it your own.

    * It's neat to have something to give people who recognize  your costume, wear a great costume themseves, or for children dressed in costume. For me it was Jelly Babies. If you were an elf, you could have an Elven phrase printed on a nice little book marker and tell people it is guaranteed to protect them from Balrog attacks during the convention. It's humorous, cheap to have produced (computer / printer / scissors), and gives them a memento. You'll need a couple hundred such items (at least), so keep them small, lightweight and easy to produce. Most cosplayers don't offer such, so it will get you remembered and will give attendees a nice memento of the convention.  (There are Elvish translation websites on the Internet.)

    * Make sure any hat stays on your head without constantly falling off.

    * Beware long dress trains that people might step on.

    * Go all-out and enter the costume contest.  Register for such months ahead of time as many conventions run out of competition space.   Walk slowly across the stage, presenting to both audience and judges (who will usually be behind you).  Face the judges as well as the audience.  Address them directly and loudly enough the audience can hear (use a mike if necessary).  Avoid being ridiculous; have the character's mannerisms and spiel down pat. Practice, practice, practice.  Something fun / funny and even out-of-character is always remembered (think Hello Kitty with an AXE!).

    Costume contests are fun. Winning is icing on the cake-- and you never know what is going to strike the judge's fancy. Quite often it is more the presentation and attitude rather than the costume itself.

    That's about it. Just a few tips.  Be sure to visit the Hall of Cosplay and don't let the high-skill costumes intimidate you.  One of my favorites is a simple T-shirt that says, "Error 404-- Costume not found."


--o--

 

 

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