See end of article for explanations of the obscure.
GM: "That's not a moon. It's a spaceship!"
Player: "Good. Let's find a door, pick the lock and see if we can hijack it."
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GM: "There is a bantha standing in the road."
Player: "I attack."
GM: "A bantha is a harmless beast of burden."
Player: "Great! There's probably treasure in its pack. I attack."
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GM: "The force is strong in this one."
Player: "Really? Okay then... I kill him now before he powers up."
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Player: "I burst into the room. How many droids do I see?"
GM: "Approximately 3,000."
Player: "I attack."
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GM: "Do or do not. There is no try."
Player: "What, no saving throw?"
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Player: "I turn on the light sabre."
GM: "Roll to see if it's facing the right direction."
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GM: "These aren't the droids you're looking for."
Player: "I just rolled a 20 against Force Will. Yes they are."
GM: ....
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Player: "Auntie Owen! Uncle Beru!... oh.... LEWT!"
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EXPLANATIONS
"Powering up" is marshalling one's strength / power / spells etc. Sometimes it takes a minute or so to gather forces. Other times... not so much.
It is a common practice in gaming to "lewt" (loot) bodies after killing them. No telling what kind of goodies one might find in the pockets. Ignore the ethics-- this may mean survival or even gold! Also ignore that you were first hired to track these guys down because they were lewting dead bodies...
A "saving throw" is a last-chance effort at survival when all else has failed. Successful, you're just unconscious or manage to evade an otherwise fatal blow. Otherwise-- you're dead. No saving throw means you can't possibly avoid the disaster.
3000 droids: gamers have been known to cast all common sense out the window-- in almost every instance.
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