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STAR WARS as Role Playing Tags: star wars role playing

 

See end of article for explanations of the obscure.

 

GM: "That's not a moon.  It's a spaceship!"

Player: "Good.  Let's find a door, pick the lock and see if we can hijack it."

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GM: "There is a bantha standing in the road."

Player: "I attack."

GM: "A bantha is a harmless beast of burden."

Player: "Great!  There's probably treasure in its pack.  I attack."

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GM: "The force is strong in this one."

Player: "Really?  Okay then... I kill him now before he powers up."

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Player: "I burst into the room.  How many droids do I see?"

GM: "Approximately 3,000."

Player: "I attack."

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GM: "Do or do not.  There is no try."

Player: "What, no saving throw?"

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Player: "I turn on the light sabre."

GM: "Roll to see if it's facing the right direction."

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GM: "These aren't the droids you're looking for."

Player: "I just rolled a 19 against Force Will.  Yes they are."

GM: ....

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Player: "Auntie Owen!  Uncle Beru!...  oh.... LEWT!"

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EXPLANATIONS

    "Powering up" is marshalling one's strength / power / spells etc.  Sometimes it takes a minute or so to gather forces.  Other times... not so much.

    It is a common practice in gaming to "lewt" (loot) bodies after killing them.  No telling what kind of goodies one might find in the pockets.  Ignore the ethics-- this may mean survival or even gold!  Also ignore that you were first hired to track these guys down because they were lewting dead bodies...

    A "saving throw" is a last-chance effort at survival when all else has failed.  Successful, you're just unconscious or manage to evade an otherwise fatal blow.  Otherwise-- you're dead.  No saving throw means you can't possibly avoid the disaster.

    3000 droids:  gamers have been known to cast all common sense out the window-- in almost every instance.

 

--o--

   

 

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