Tagged with "guidelines"
Referee Guidelines Tags: referee guidelines

Elf Clan Charter

 

RUNNING A TOURNAMENT:
 
 
 
PLEASE USE THESE METHODS. THEY ARE TRIED AND TRUE.
* Before and during the tournament, click on the donation box. It will give a hint about event
donations.
 
* Such donations will go to our Event Fund account which will provide you with prize funds before
or after each contest (as you require).
 
* Standard prize guidline: Count the number of combatants. The total prize will be # of fighters X
50 (double that in Inworldz). 1/2 of that total goes to the Beginning Class Winner, 1/2 to the Expert
Class Winner. Total cap L$500 (no matter how many combatants, top prize is 500).
 
* Any donations left over are carried forward to times of leaner donations.
 
 
BATTLEMACE
* Basic BattleMace rules are by the arena. Please study them They are essential.
* At the beginning of the match, call for fighters to sign up.
* Call again before starting the elimination round, and again before continuing to the second
round. After the second round begins, no further signups.
* Write the fighter's names down as they sign up, in that order. It is true random that way and
assures fairness.
* If there is an uneven number for fighters, ask for someone to fill in.
* There are TWO scoring classes: BEGINNERS and EXPERIENCED.
* The winners of the first battles are put in the EXPERIENCED CLASS.
* The losers are placed in the BEGINNERS CLASS.
* Each class then fights as a whole in a multiple-person melee. The winner of those two melees
becomes the winner for each class.
* Beginner must never fight experienced. Fight only within the class set by the initial fights.
* The EXPERIENCED WINNER of CHAMPIONSHIP matches (held once each quarter) gets
his/her pic on the wall.
 
THE ARENA TRIGGER
By the BattleMace Arena will be circular buttons. These trigger the arena.
 
During melees (more than one person), one person will be knocked out of the arena, resetting the
arena. Simple immediately trigger the arena again while people are still fighting. The "out" person
will be trapped within, but he can stand by while the others finish.
 
 
SCORING
Scoring is by elimination. Example:
 
CLASS DETERMINATION ROUND:
FRED vs HARRIOT (Fred wins)
ANDRES vs SMITHY (Andres wins)
DREYFUS vs BORT (Bort wins)
ROBBIE vs ANDY (Robbie wins)
 
MELEE ROUNDS:
FRED, ANDRES, BORT and ROBBIE fight in Experienced melee.
HARRIOT, SMITHY, DREFUS AND ANDY fight in Beginner melee.
 
FRED wins the Experienced Melee.
SMITHY wins the Beginners Melee.
 
Since there were 8 fighters, the prize is 400 total (8 X 50), 200 going to each winner.
 
==========================================
 
RUNNING AN ARCHERY TOURNAMENT
 
PLEASE USE THESE METHODS. THEY ARE TRIED AND TRUE.
* Standard prizes are identical to BattleMace.
* Decide beforetime what targets you are going to use and how they are going to be scored.
* Don't have too many target options. With 7-10 archers, in an hour you will usually have time to
shoot only two or three rounds of 3 arrows each. If you try to shoot too many, you will stretch to 1
1/2 or 2 hours, which is too long.
* At the beginning of the match, call for archers to sign up.
* Call again before starting the second target system. After the second system has begun, no
further can sign up. However, if a latecomer wants to join in without competing that is ok.
* Anyone may shoot without competing. Some folks like to join in but not go for the prize.
* There are TWO scoring classes: BEGINNERS and EXPERIENCED.
 
TO FIGURE SCORES (yeah, it takes some math, but it's easy):
* Add the total points of each individual archer.
* The highest score of course wins.
* Out of the remaining (non-winning) archers, count how many they are, throw a dice or something,
and assign an "attendance prize" totally at random.
 
* The EXPERIENCED WINNER of CHAMPIONSHIP matches (held once each quarter) gets
his/her pic on the wall.
* Bullseyes count as tiebreaker points-- but not scoring points. A score can be 36+5 (meaning 5
bullseyes were hit). This is not 41 points. 37+0 beats a 36+5. But a 36+5 beats a 36+3.
 
EXAMPLES:
FRED 5 3 4 / 2 1 5 / 7 5 1 = 33+3
HARRIOT 2 1 0 / 3 3 2 / 5 5 2 = 23+2
ANDRES 1 3 4 / 5 5 4 / 1 5 3 = 30+3
SMITHY 1 0 0 / 2 4 2 / 3 0 0 = 12
DREYFUS 5 5 4 / 5 5 5 / 5 3 4 = 41+6
BORT 4 3 2 / 2 3 1 / 5 4 1 = 25+1
---------------------
TOTAL OF ALL SCORES: 164
164 / 6 players = 27.33
 
Closest score to 27.33 is BORT, with 25. So BORT gets BEGINNER'S CLASS
Dreyfus gets EXPERIENCED CLASS, with his score of 41.
 
ALTERNATIVE: If you wish an easier and equally fair way to award the second prize, simply
number all players (except the expert class winner of course), and determine a random winner of
the second prize. Please use a totally honest method in doing so (dice, a scripted random number
generator, draw numbers out of a hat, etc.)
 
You pick the target. You pick the overall rules. Scoring is as above.
Please note that archers can easily get confused. Be prepared to repeat rules over and over.
 
 
--o--
 
 
Visitor Guidelines Tags: charter visitor guidelines

Elf Clan Charter

VISITOR GUIDELINES     updated 2018-09-05 


Welcome to Elf Clan lands!

Basic charter: * HONOR * RESPECT * FRIENDSHIP *

NO DRAMA, zero tolerance-- fair notice.

New visitors and members are welcome! Feel free to explore. If a building is unlocked you are welcome to explore (if locked, please respect privacy). The entire land is at your disposal.


GUIDELINES and RULES
We are friendly folk, our lands harmonious and peaceful. Please help us keep it that way.
 

Family-friendly lands.  Please keep your appearance, chat and gestures honorable.  No see-through clothing or nudity, no lewd activities.

 

Ancient Elf Clan saying: "What you do in your home is your business. What you do in the streets is ours."

 

VISITORS:   Please recognize you are a guest in our home.  As in real life, guests are expected to conduct themselves with with honor, respect and friendship. 

These lands are a respite from things crude and offensive.  Please help us maintain that environment.

 

THINGS TO AVOID

All region owners have control over their own lands.  We here discuss things that are wisely avoided in these family friendly regions.


* REAL LIFE.  People come to Elf Clan as a respite from real life worries.  Please help us maintain our peaceful and harmonious atmosphere by leaving real life issues and activities at the door.

* CONTROVERSIAL THEMES.  Occult, demonism, vampirism, sexual and foreseeably offensive themes and activities are excluded from these lands.

* POLITICS, SLAVERY, RELIGIOUS ACTIVITIES. Please check attitude, ego and intolerance at the door.   Both politics and religious activities can be very  divisive and are not Elf Clan theme.  This includes national emblems, election campaigns, religious activities,  icons, statues or symbols of any kind.  In short, we're here to escape real life, not drag it into our fantasy-based lands. 

As a note: this includes fantasy-based gods and demons.  Over the years we have found it wise to completely eliminate such concepts on our lands.  Such things are unnecessary to theme and do not promote group harmony.

* Drama, propagana, and people-with-attitude are  unwelcome. (Drama is defined as excessive emotional display and negativity, power-plays or "head games").  Visitors and members are expected to honor group guidelines rather than expect us to conform to visitor whims and opinions.   Zero tolerance when it comes to drama.  Friendy is the theme of the day.  ; )

* HIGH SKY BUILDS.  What you do in your high-sky home is your business.  What you do in the streets is ours.  Elf Clan lands are moderated, family-friendly.   What you do as a resident in your high-sky, enclosed private skybox is your decision, within reason. Ground and public areas should maintain Charter concepts.

* WEAPONS. Weapons guidelines are pretty much left up to each region owner.   In general, standard weapons guidelines apply.  Using a weapon of any kind on an unwilling target is considered abuse and handled accordingly.

* LOCKED AREAS. If a ground-area is unlocked (or allowed-exploration high sky area), feel free to explore.  We welcome visitors and explorers.  If it is locked, please respect resident privacy. 

Before entering a building, please check your map and if someone is home, "Knock knock!" is considered polite... just as in real life.  (This of course does not apply to obviously public buildings such as taverns.)

Sealed enclosures (such as no-visible-entrance skyboxes) are considered "locked".   If you have to "camera in" or otherwise enter the area without authorization... that is considered trespassing.

 

ELDAR and Land Owners.  The Eldar (ancient Elven) are the managers of Elf Clan, the ones who make and enforce group policy.  They are Guardians of our group, with ultimate authority.   Land owners are considered Guardians with similar authority over their own lands

Our group leaders and land owners go out of our way to be friendly and hospitable, considering all members as our equals-- so long as those members show equal honor, respect and friendship in return.  Indeed, a great deal of Elf Clan policy has been a result of friendly member feedback and suggestions.  Feel free to approach the Eldar with your ideas and concerns.  Feedback is our greatest asset.

 

CURRENT ELDAR:

Wayfinder Wishbringer (Founder of Elf Clan)

Moontan Valeeva

Peter Lioncourt

Cinnamon Raymaker

 

ELF CLAN COUNSEL

Koni Lanzius

 

GREETERS & GUARDIANS

Snoots Dwagon

 
--o--

 

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